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Daz 3D Forums > 3rd Party Software > Maya Discussion

HELP!! Morphs doesn't work on Daz Characters in Maya

stepharamburustepharamburu Posts: 33
April 2022 edited April 2022 in Maya Discussion

Hi there. Please, how can I do to make work the genesis body morphs character in Maya using the Daz to Maya bridge?
The Daz to Blender bridge works fine exporting all the JCMs body shapes from daz to blender but it doesn't the same with Maya.

Thanks!

Post edited by stepharamburu on April 2022

Comments

  • AsariAsari Posts: 703
    April 2022
    I believe the daz to maya export does not setup the JCMs. The Genesis 8 for Maya product by Laylo3d does this. Alternatively you can try export it via fbx manually.
  • stepharamburustepharamburu Posts: 33
    April 2022 edited April 2022

    Asari said:

    I believe the daz to maya export does not setup the JCMs. The Genesis 8 for Maya product by Laylo3d does this. Alternatively you can try export it via fbx manually.

    Yes, I've got the Laylo software and works fine. I turn to the daz bridge because I saw, the bridge for blender works pretty well, subdivisions, morphs, poses, animations, and so on. I thought maya bridge would have some improvements.

    Post edited by stepharamburu on April 2022
  • AsariAsari Posts: 703
    April 2022
    stepharamburu said:

    Asari said:

    I believe the daz to maya export does not setup the JCMs. The Genesis 8 for Maya product by Laylo3d does this. Alternatively you can try export it via fbx manually.

    Yes, I've got the Laylo software and works fine. I turn to the daz bridge because I saw, the bridge for blender works pretty well, subdivisions, morphs, poses, animations, and so on. I thought maya bridge would have some improvements.

    That's good to know. I originally thought that the reason why we can't have an easy way for subdivided mesh and morphs to Maya was because this stuff is locked in Daz Studio and therefore you also can't export them and use in other apps. But alas if the Blender version works it means this is not the case and this is good to know.
  • stepharamburustepharamburu Posts: 33
    June 2022

    Hi there. I\ve installed the new Daz to Maya Bridge update. Now subdivisions works fine but body blendshapes still not work properly. Any suggest please? Steph

  • danielbui78danielbui78 Posts: 333
    June 2022

    stepharamburu said:

    Hi there. I\ve installed the new Daz to Maya Bridge update. Now subdivisions works fine but body blendshapes still not work properly. Any suggest please? Steph

    Are you on Mac?  There is an issue where the Morphs object is currently not generated on Mac.  You can still access each individual blendshape from the Attribute Editor tabs of each object.  I will try to make a video soon.

  • stepharamburustepharamburu Posts: 33
    June 2022 edited June 2022

    danielbui78 said:

    stepharamburu said:

    Hi there. I\ve installed the new Daz to Maya Bridge update. Now subdivisions works fine but body blendshapes still not work properly. Any suggest please? Steph

    Are you on Mac?  There is an issue where the Morphs object is currently not generated on Mac.  You can still access each individual blendshape from the Attribute Editor tabs of each object.  I will try to make a video soon.

    Hi Daniel. Thank you so much for your reply. I'm running Maya under Windows 10. (2019,2022 or 2023) blendshapes doesn't work. I mean, it is shown on Shape Editor windows but doesn't work when you moves any controller. 
    Pic1: Basic Genesis 8 for export
    Pic2: Basic Export Setup
    Pic 3: Imported to Maya, blendshapes doesn't work automatically
    Pic 4: Manually works! but why not automatically? If you check out the Genesis 8 Maya from Laylo, his plugin deals right with blendshapes automatically but does not recognize the DAZ subdivisions, that's the reason because I'm very interested to get the Daz Bridge working fine.
    Best Regards!!

    screen_1A.JPG
    1917 x 839 - 193K
    screen_2A.JPG
    1913 x 911 - 234K
    screen_3A.JPG
    1905 x 975 - 229K
    screen_4A.JPG
    1906 x 939 - 225K
    Post edited by stepharamburu on June 2022
  • danielbui78danielbui78 Posts: 333
    June 2022

    stepharamburu said:

    danielbui78 said:

    stepharamburu said:

    Hi there. I\ve installed the new Daz to Maya Bridge update. Now subdivisions works fine but body blendshapes still not work properly. Any suggest please? Steph

    Are you on Mac?  There is an issue where the Morphs object is currently not generated on Mac.  You can still access each individual blendshape from the Attribute Editor tabs of each object.  I will try to make a video soon.

    Hi Daniel. Thank you so much for your reply. I'm running Maya under Windows 10. (2019,2022 or 2023) blendshapes doesn't work. I mean, it is shown on Shape Editor windows but doesn't work when you moves any controller. 
    Pic1: Basic Genesis 8 for export
    Pic2: Basic Export Setup
    Pic 3: Imported to Maya, blendshapes doesn't work automatically
    Pic 4: Manually works! but why not automatically? If you check out the Genesis 8 Maya from Laylo, his plugin deals right with blendshapes automatically but does not recognize the DAZ subdivisions, that's the reason because I'm very interested to get the Daz Bridge working fine.
    Best Regards!!

    OK, thanks very much for the screenshots and the description.  I think you are referring to automatic Joint-Controlled-Morphs (JCMs) and not just manual control of morphs/blendshapes.  I will record this as a bug on the Github report that you filed and will look into this.  Thanks for your patience.

  • Richard HaseltineRichard Haseltine Posts: 107,904
    June 2022

    Please put the Viewport in Smooth Shaded Drawstyle if you are going to show a nude figure.

  • stepharamburustepharamburu Posts: 33
    June 2022

    Richard Haseltine said:

    Please put the Viewport in Smooth Shaded Drawstyle if you are going to show a nude figure.

    Sorry, fixed! 

  • Richard HaseltineRichard Haseltine Posts: 107,904
    June 2022

    stepharamburu said:

    Richard Haseltine said:

    Please put the Viewport in Smooth Shaded Drawstyle if you are going to show a nude figure.

    Sorry, fixed! 

    No, I'm afraid painting out doesn't count - see Acceptable Ways of Handling Nudity

  • stepharamburustepharamburu Posts: 33
    June 2022

    Richard Haseltine said:

    stepharamburu said:

    Richard Haseltine said:

    Please put the Viewport in Smooth Shaded Drawstyle if you are going to show a nude figure.

    Sorry, fixed! 

    No, I'm afraid painting out doesn't count - see Acceptable Ways of Handling Nudity

    It's perfect now! wink 

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