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Daz 3D Forums > 3rd Party Software > Blender Discussion

INSPIRED BY BLADE RUNNER

wolf359wolf359 Posts: 3,936
June 2022 in Blender Discussion

Made with Daz assets,

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,337
    June 2022

    looks very cool yes

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,267
    June 2022

    wolf359 said:

    Made with Daz assets,

    You're killing it, Wolf. Was wondering what you've been up to :)

  • PadonePadone Posts: 4,047
    June 2022

    It's great as always. Both the rendering and the sounds. A little more attention to basic animation details would do it even better.

    The flying car is too static, even with magnetic levitation there should be a little turbolence from the wind especially at high altitudes. You may also move the camera with some turbolence if the scene is intended to be shot by another aircraft. When dealing with the camera always imagine what a real production would take and mimic it. This greatly helps "realism".

    A minimal torso movement in the replicant figure would also help. That is, he seems to have a heavy breath but this is not reflected in the overall movement.

  • wolf359wolf359 Posts: 3,936
    June 2022

    Thanks all.

     

     

    @Padone

    great suggestions

     

    This was more of quick look dev, concept piece to take a break from all of the NPR/toon stuff I have been doing lately.

     

     

    I took a bit of  a lazy shortcut and parented the camera to the car to keep the craft centered for the flight.

     

    The “replicant “at the beginning was Just a basic idle motion retargeted  from Mixamo after Diffeo import.

     

    Honestly not  too happy with the MOHO created lipsync.blush

    but I have found a way to get promising results from the ”pose recorder”  app by using rendered video of a 3D speaking avatar from an external program.

     

    I may do a tutorial on that process.

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