How did you turn the hip on the gold one into panties?
Good spot! I totally missed it, even though I bought the products.
Randall's given us some pretty cool additions; I did a very, very quick test using the crimson briefs and the canary belt with some quick texture changes; I used the toon OpenGL render mode because I need to add some thickness to the briefs, as the super suit beneath pokes through.
Thanks Randall! You did say these were some of your items, are there more in the near future?
How did you turn the hip on the gold one into panties?
Good spot! I totally missed it, even though I bought the products.
Randall's given us some pretty cool additions; I did a very, very quick test using the crimson briefs and the canary belt with some quick texture changes; I used the toon OpenGL render mode because I need to add some thickness to the briefs, as the super suit beneath pokes through.
Thanks Randall! You did say these were some of your items, are there more in the near future?
-- Walt Sterdan
yes, quite a few.
here is a tease of the names
Rocket Rangers
First Responders
Shadow Sentinels
Irridescent Photonics
How did you turn the hip on the gold one into panties?
Good spot! I totally missed it, even though I bought the products.
Randall's given us some pretty cool additions; I did a very, very quick test using the crimson briefs and the canary belt with some quick texture changes; I used the toon OpenGL render mode because I need to add some thickness to the briefs, as the super suit beneath pokes through.
Thanks Randall! You did say these were some of your items, are there more in the near future?
-- Walt Sterdan
fit the briefs to the suit and it shouldnt poke.
you can also use a second invisible supersuit on genesis and fit the briefs to that, which will allow you to dial the overall thickness and change the offset.
How did you turn the hip on the gold one into panties?
Good spot! I totally missed it, even though I bought the products.
Randall's given us some pretty cool additions; I did a very, very quick test using the crimson briefs and the canary belt with some quick texture changes; I used the toon OpenGL render mode because I need to add some thickness to the briefs, as the super suit beneath pokes through.
Thanks Randall! You did say these were some of your items, are there more in the near future?
I have some issues with the SuperSuit, when I use the suit with G2M characters. (I have tested it on a complete fresh installation of DS 4.7 with the latest download of the SuperSuit)
First Picture below shows Michael 5 with SuperSuit ... anything is good.
As you can see on the right side of the screenshot, I can dial any red part of the Supersuit-Head.
Second Picture shows Michael 6, wearing Supersuit ... apart from the Poke Throughs it looks okay.
But there is no more folder for the Head in the presets, also the Actor folder is gone.
The only way, how I can remove the head parts for a G2M-charcter is to load the Suit first, make all the dials to remove the unwanted head parts , load next G2M (in
this case Michael 6) and fit the dialed suit to M6 (with auto-fit-support for Genesis). When I fit the suit to M6 the presets immediatly changes and I can not longer
edit the Head-Parts.
Last pictures shows the differences of the Suit presets between Genesis (left) and G2M (right).
How can this be fixed? Should I request a ticket from the support? Any helpful hint is welcome.
PS: Just a reminder ... look what I have found in another thread (hint hint)
Edited to add: I have seen DAZ_Rand use the Supersuit for regular clothing, and it looked nice. But so far, Rand has not given us any of his custom made textures (including those "Super-Hero" textures he promised).
Autofitting to G2 removes the morphs. and it kills the ability to use some presets.
you have to use the Transfer Utility.
Ill post a video soon.
EDIT: it doesnt remove them... just hides them. sorry about that. I actually made a new version of the suit to go on G2M and G2F and saved them as new assets so i dont have to worry about it.
I will wait for the announced video, until then I use the Genesis-Character with the suit. Have played around a littlewith Heavy Hitters on Freak 5 (with a bit of Photo Paint)
I will wait for the announced video, until then I use the Genesis-Character with the suit. Have played around a littlewith Heavy Hitters on Freak 5 (with a bit of Photo Paint)
the first video is processing now.... might be a while, but here is the link.
Credits:
Keira for Stephanie 5 - Raiya
Cat Character and Hair (just the hair) - Valea
Genesis Supersuit - Daz
Boots and Belt for Supersuit - Ravenhair
Supersuit Precious Metals - Randall Lloyd
A lot of the presets (from when suit was first released) did not hide parts by adjusting their opacity but instead used morphs to sink the sections below the wearer's mesh. This may be what is happening in your image.
A lot of the presets (from when suit was first released) did not hide parts by adjusting their opacity but instead used morphs to sink the sections below the wearer's mesh. This may be what is happening in your image.
Oh, that's exactly what's happening.. Right now, the only thing I can think to fix it is to composite two renders to fix it.
A lot of the presets (from when suit was first released) did not hide parts by adjusting their opacity but instead used morphs to sink the sections below the wearer's mesh. This may be what is happening in your image.
Oh, that's exactly what's happening.. Right now, the only thing I can think to fix it is to composite two renders to fix it.
Select the surface zone(s) use the surface selection tool it makes it easier, and make it invisible via the surfaces tab (0% Opacity)
Comments
its part of the product ::wink::
sorta :D
Heavy Hitters
Unretouched...
Good spot! I totally missed it, even though I bought the products.
Randall's given us some pretty cool additions; I did a very, very quick test using the crimson briefs and the canary belt with some quick texture changes; I used the toon OpenGL render mode because I need to add some thickness to the briefs, as the super suit beneath pokes through.
Thanks Randall! You did say these were some of your items, are there more in the near future?
-- Walt Sterdan
You could use the Push Modifier to add thickness to the briefs
Good spot! I totally missed it, even though I bought the products.
Randall's given us some pretty cool additions; I did a very, very quick test using the crimson briefs and the canary belt with some quick texture changes; I used the toon OpenGL render mode because I need to add some thickness to the briefs, as the super suit beneath pokes through.
Thanks Randall! You did say these were some of your items, are there more in the near future?
-- Walt Sterdan
yes, quite a few.
here is a tease of the names
Rocket Rangers
First Responders
Shadow Sentinels
Irridescent Photonics
thats not even half
all with characters and Lots of shaders.
Good spot! I totally missed it, even though I bought the products.
Randall's given us some pretty cool additions; I did a very, very quick test using the crimson briefs and the canary belt with some quick texture changes; I used the toon OpenGL render mode because I need to add some thickness to the briefs, as the super suit beneath pokes through.
Thanks Randall! You did say these were some of your items, are there more in the near future?
-- Walt Sterdan
fit the briefs to the suit and it shouldnt poke.
you can also use a second invisible supersuit on genesis and fit the briefs to that, which will allow you to dial the overall thickness and change the offset.
Good spot! I totally missed it, even though I bought the products.
Randall's given us some pretty cool additions; I did a very, very quick test using the crimson briefs and the canary belt with some quick texture changes; I used the toon OpenGL render mode because I need to add some thickness to the briefs, as the super suit beneath pokes through.
Thanks Randall! You did say these were some of your items, are there more in the near future?
-- Walt Sterdan
here is a video i did on the subject
http://youtu.be/zO9AQlzdrfg
yes, quite a few.
here is a tease of the names
Rocket Rangers
First Responders
Shadow Sentinels
Irridescent Photonics
thats not even half
all with characters and Lots of shaders.
Awesome, looks like the ol' Supersuit's coming out of the closet for a bit. Any teaser images, or just the names for now? ;-)
Thanks to scorpio64dragon and Randall for all the suggestions, I tried all three options and they all worked.
-- Walt Sterdan
I have some issues with the SuperSuit, when I use the suit with G2M characters. (I have tested it on a complete fresh installation of DS 4.7 with the latest download of the SuperSuit)
First Picture below shows Michael 5 with SuperSuit ... anything is good.
As you can see on the right side of the screenshot, I can dial any red part of the Supersuit-Head.
Second Picture shows Michael 6, wearing Supersuit ... apart from the Poke Throughs it looks okay.
But there is no more folder for the Head in the presets, also the Actor folder is gone.
The only way, how I can remove the head parts for a G2M-charcter is to load the Suit first, make all the dials to remove the unwanted head parts , load next G2M (in
this case Michael 6) and fit the dialed suit to M6 (with auto-fit-support for Genesis). When I fit the suit to M6 the presets immediatly changes and I can not longer
edit the Head-Parts.
Last pictures shows the differences of the Suit presets between Genesis (left) and G2M (right).
How can this be fixed? Should I request a ticket from the support? Any helpful hint is welcome.
PS: Just a reminder ... look what I have found in another thread (hint hint)
They are under universal after autofitting (see picture)
Thank you Kerya, that helps me very much. Sometimes I don't understand the logic in DAZ Studio (if there is any) :)
Autofitting to G2 removes the morphs. and it kills the ability to use some presets.
you have to use the Transfer Utility.
Ill post a video soon.
EDIT: it doesnt remove them... just hides them. sorry about that. I actually made a new version of the suit to go on G2M and G2F and saved them as new assets so i dont have to worry about it.
I use on my genesis 2 male or famale, with autofit and it's work perfect with my presets or defaults :)
Auto-Fit does not remove morphs they are just hidden so you have to have Show Hidden checked for the Parameter and Shape tabs.
I use on my genesis 2 male or famale, with autofit and it's work perfect with my presets or defaults :)
FALSE
it kills HMATS :D
and the supersuit is hard enough to navigate when its on genesis... having the morphs all hidden is kinda sucky
FALSE
it kills HMATS :D
and the supersuit is hard enough to navigate when its on genesis... having the morphs all hidden is kinda sucky
Aaaaaaaaaaaaa ok, but the morphs works and the presets morph too :) it's not hard to find the morphs, just make a search ;)
I will wait for the announced video, until then I use the Genesis-Character with the suit. Have played around a littlewith Heavy Hitters on Freak 5 (with a bit of Photo Paint)
the first video is processing now.... might be a while, but here is the link.
http://youtu.be/d-CajNIoGcI
Precious Keira
Credits:
Keira for Stephanie 5 - Raiya
Cat Character and Hair (just the hair) - Valea
Genesis Supersuit - Daz
Boots and Belt for Supersuit - Ravenhair
Supersuit Precious Metals - Randall Lloyd
Nice, Kerya!
These can be seen at my HiveWire 3D Gallery
http://hivewire3d.com/forum/album.php?albumid=61
Great outfits and tons of shaders. You can never have enough shaders :)
This is one I did its also in the monthly comp thread in the members forum.
-- Walt Sterdan
Lovely, scorpio!
Supersuit Heavy Hitters Part 2: Loading and Character Shapes
http://youtu.be/68uY91I5ABc
Supersuit Heavy Hitters Part 3: Preset Types Compared
http://youtu.be/AudlM1KJuoQ
Could you discuss this more?
I'm having an issue..with it autofitted to G2F, with just some of the head being used, but when the character smiles, suit goo comes out of the mouth.
A lot of the presets (from when suit was first released) did not hide parts by adjusting their opacity but instead used morphs to sink the sections below the wearer's mesh. This may be what is happening in your image.
Oh, that's exactly what's happening.. Right now, the only thing I can think to fix it is to composite two renders to fix it.
Oh, that's exactly what's happening.. Right now, the only thing I can think to fix it is to composite two renders to fix it.
Select the surface zone(s) use the surface selection tool it makes it easier, and make it invisible via the surfaces tab (0% Opacity)