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Daz 3D Forums > 3rd Party Software > Blender Discussion

Daz to Blender , Leg skin weight looks weird

316459829316459829 Posts: 0
March 2022 in Blender Discussion

when to blender posing character , The front and back of the thigh, which looks more curved , look so weird 

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,138
    March 2022

    At least part of that is likely to be the morphs (blend shapes) that are linked to the bend in Daz Studio. FBX will not preserve the links, though it will keep the morphs if you include them in the export options. I do not know if it is possible to reestablish the links in Blender.

  • 316459829316459829 Posts: 0
    March 2022

    Richard Haseltine said:

    At least part of that is likely to be the morphs (blend shapes) that are linked to the bend in Daz Studio. FBX will not preserve the links, though it will keep the morphs if you include them in the export options. I do not know if it is possible to reestablish the links in Blender.

    export fbx will baked morph , I can't get the blendshape of pose space deformation 

  • PadonePadone Posts: 4,017
    March 2022 edited March 2022

    The daz bridge is discontinued atm and the unofficial version by @butaixianran is for game export. You can use diffeomorphic and import jcms to preserve the figure deformations.

    https://diffeomorphic.blogspot.com/p/morphs-section-version-16.html

    Post edited by Padone on March 2022
  • 316459829316459829 Posts: 0
    March 2022

    Padone said:

    The daz bridge is discontinued atm and the unofficial version by @butaixianran is for game export. You can use diffeomorphic and import jcms to preserve the figure deformations.

    https://diffeomorphic.blogspot.com/p/morphs-section-version-16.html

    very powerful tool , I haven't read the tutorials well before,Thank you , after I import JCM`s ,Its correct  

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