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Daz 3D Forums > 3rd Party Software > Blender Discussion

Making a Roller Shade prop for Daz3D Question

5200north5200north Posts: 249
February 2022 in Blender Discussion

I’m taking my first baby steps into 3D modeling with Blender to make props for Daz3D. I have an idea for a prop I’d like to make but I’m confused on the Daz3D part.

 

I’d like to make a simple roller shade where I could be able to control the shade going up and down using a morph.

 

So I thought I could “morph” the shade part by making it smaller or stretch it out, but it would me a thin cube, how could I do this and would the mesh be either stretched out or smashed together which would screw up the texture??

 

I’m googling to figure this out but I thought I’d ask you guys too.

 

Thanks...

Comments

  • PerttiAPerttiA Posts: 10,024
    February 2022

    Why not make the part going up/down a primitive plane and hide the part above the roller inside a wall, giving the impression that it is rolling around the roller.

  • Richard HaseltineRichard Haseltine Posts: 108,546
    February 2022

    PerttiA said:

    Why not make the part going up/down a primitive plane and hide the part above the roller inside a wall, giving the impression that it is rolling around the roller.

    or, assuming you are wanting the bar at the bottom and the loop, model it as a separate piece and use a morph to slide it up and down. 

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