Help me understand please
So I was reading through the EULA, just to cover my bases and saw this:
"User may not in any case: publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any CRT Content, or any part thereof, or any substantially similar version of the CRT Content can be separately exported, extracted, or de-compiled into any re-distributable form or format. All other rights with respect to the CRT Content and its use are reserved by DAZ and its licensors. User warrants and is responsible to ensure that the CRT Content used in User's applications are not available to end users in their native formats and that every effort is made to protect the CRT Content from theft or copyright infringement by employing technology, asset protection, encryption or any other resources at User's disposal."
So then what exactly do I need to do, should I wish to use DAZ products in a game? I'm a beginner and so I need a lot of this broken down simpler, and I'm just trying to play by the rules.

Comments
You need to purchase the interactive license for each item you use in the game
What states the EULA is that you cannot sell/distribute/use in a game/etc a render if it may allow to recover the original product.
For instance, if your put a plane in DS, apply a purchased texture on it, render the plane, you are not allowed to sell the render as it is more or less identical to the original texture.
But, you can sell/distribute/etc a render when the same texture is applied on a sweater, a ball, a chair, as recovering the original texture is impossible in that case.
For 3D assets (envs, chars, hair, etc), no render can allow to recover the orginal product, so there is no problem.
The only exception is if the game allows the direct manipulation of the 3D asset (for instance, you can raise the arm of the character in the game, or interactively explore a 3D environment, etc). In that case, the 3D shape of the asset must be included in the game and can be recovered. This is a special situation that requires the purchase of an interactive licence.
As I understand it, it's this clause that's kind of important: "from which any CRT Content, or any part thereof, or any substantially similar version of the CRT Content can be separately exported, extracted, or de-compiled into any re-distributable form or format"
It's the 3D mesh/texture maps part where this is important. When you package those into a game, you bet you need to license the work because someone could go in and rip the mesh & textures.
2D renders are different. Your rendered images don't really have the ability for someone to export and extract the data from which it is derived.
A "rendering" (a drawing, for instance a converted image from TIF to JPG) of the texture map for Michael 8.1 is different than a rendered image of Michael eating a hamburger.
You can publish your own rendered images (under the Two-Dimensional Works clause). That's your art. It's no longer the raw, extractable data of Daz or the Artists. (This is what you see in a lot of Visual Novels using Daz to make images.)
You do need to be careful when using free assets that say NO COMMERCIAL USE if you intend to sell these renders or use them in a product that you intend to sell.
If you're just going to flock around and self-publish a VN at $0 cost, then that isn't a concern. (If it's a $0 cost 3D game where you're using meshes and textures from Daz, then it still needs a license to redistribute that data.)
So, it all depends on what you are doing.
If your game uses images or videos that you've rendered ahead of time, you don't need to do anything special. If the game produces its own images or videos on the fly, you need the interactive license for each asset used.
Time for my three favourite thread links on the topic.
https://www.daz3d.com/forums/discussion/467611/spritesheets-covered-by-standard-license#latest
https://www.daz3d.com/forums/discussion/comment/6406671/#Comment_6406671
https://www.daz3d.com/forums/discussion/467146/interactive-license-visual-novels-illustrations-animations-short-videos#latest