Luxus Dead? Not!

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Comments

  • MoussoMousso Posts: 243
    edited December 2014

    medeia said:
    [...
    I'm on windows7 so I dunno how those people managed to mess up their OS...

    what are you talking about "mess up",
    if every other piece of software I use in a production pipeline is functioning nothing on the OS is messed up.

    R4 serial wont work for R2

    Some people deleted their OS to get rid of R4. I'm not english but isnt OS Operating System?

    Post edited by Mousso on
  • marblemarble Posts: 7,500
    edited December 1969

    medeia said:
    medeia said:
    [...
    I'm on windows7 so I dunno how those people managed to mess up their OS...

    what are you talking about "mess up",
    if every other piece of software I use in a production pipeline is functioning nothing on the OS is messed up.

    R4 serial wont work for R2

    Some people deleted their OS to get rid of R4. I'm not english but isnt OS Operating System?

    Wow, that seems overkill! Yes OS means Operating System to me.

  • SphericLabsSphericLabs Posts: 598
    edited December 2014

    I am certainly not good at keeping people informed or good at documentation. I felt that keeping a one to one mapping to the features of LuxRender would enable the LuxRender wiki to be the documentation. I can tell this was not necessary a good call for everyone.

    Luxus, although not perfect, if still very relevant. It works great with the latest release of LuxRender 1.4.

    Luxus is future proofed
    - No registration or serial number is required. This saves a huge amount of headache and interaction between Luxus users and Spheric Labs. Once you get the dll or dylib, you don't need Spheric Labs permission for anything.
    - Extra settings and scripting enable Luxus do things(such as support materials) that did not exist when it was written.

    Luxus seems to work really well. I did do some work in an attempt to get Luxus to support the LuxRender hair primitive, but it quickly turned into a large undertaking and would have to wait for a Luxus2.

    Please PM any bugs you run into.

    Post edited by SphericLabs on
  • marblemarble Posts: 7,500
    edited December 1969

    I am certainly not good at keeping people informed or good at documentation.

    Luxus, although not perfect, if still very relevant. It works great with the latest release of LuxRender 1.4.

    Luxus is future proofed
    - No registration or serial number is required. This saves a huge amount of headache and interaction between Luxus users and Spheric Labs. Once you get the dll or dylib, you don't need Spheric Labs permission for anything.
    - Extra settings and scripting enable Luxus do things(such as support materials) that did not exist when it was written.

    Luxus seems to work really well. I did do some work in an attempt to get Luxus to support the LuxRender hair primitive, but it quickly turned into a large undertaking and would have to wait for a Luxus2.

    Please PM any bugs you run into.

    Thank you so much for joining the conversation.

    Is there a Luxus 2 on the horizon?
    What about Eluxir (I'm a Mac user so I'm not sure it is relevant to me anyhow)?
    Do you have any links to tutorials or videos other than the set already mentioned above? I'm in the middle of watching those videos, by the way.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    The problem with making a better exporter to LuxRender is what would I do different?

    An updated FAQ on the Spheric Labs website and a collection of links to the forums is probably the best thing to do at this point.

    Eluxir is simply a ShaderMixer version of the materials. It is currently free to use for anyone. I think the current beta will timeout in a month and then I will likely release another for the next year. It should work for mac. Not many people have shown interest.

  • marblemarble Posts: 7,500
    edited December 1969

    Could you supply a link to your website - I googled but can't find it.

    Thanks.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Sorry, I meant that is what I should do.

    http://sphericlabs.com/ can be displayed right here, this is what it looks like:

    ------------------------
    Spheric Labs

    ------------------------

    It super awesome :)

  • marblemarble Posts: 7,500
    edited December 2014


    It super awesome :)

    Just ... Wow :)

    Post edited by marble on
  • MistaraMistara Posts: 38,675
    edited December 1969

    marble said:

    It super awesome :)

    Just ... Wow :)


    +1
    tee hee

    looking forward to eluxir refresh :)

  • SotoSoto Posts: 1,450
    edited December 2014

    I used Reality a lot. Switched to Luxus as soon as it came out, and still use it in all my LuxRender images. It comes with a whole lot options that Reality didn`t. In fact, the huge amout of options is why I don`t see constant upgrades necesarry. Luxus came with SSS since day one for instance. I don`t know if Reality 4 already reached the huge amount of options Luxus have, but DAZ Studio users where left out for SO long that I just stoped caring.

    The real documentation for me is in the LuxRender site, since, Luxus uses the names and options of LuxRender itself and everything is already explained in detail there. It actually feels more natural to me.

    Post edited by Soto on
  • marblemarble Posts: 7,500
    edited December 1969

    Thanks for that Hellboy. I have seen some of your renders and they are incredible. It seems that Luxus is the choice for those who want to delve into the Luxrender materials and options.

    I didn't see a skin material - is that something that needs to be built from other Luxrender materials along with volumes, etc?

  • marblemarble Posts: 7,500
    edited December 1969

    looking forward to eluxir refresh :)

    Hoping that one will be Mac compatible.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 2014

    Thanks for the chime in SphericLabs, it is good to hear from you. I'll let you get back to that programing stuff, as I don't want to waste your time to much with n00b to CG questions from me.


    I just finished watching that set, and definitely need to watch it again. I feel like there should have been a recap or something at the end, and, it seamed like it was cut short.

    I'm not implying that I did not see the interface in action, nor that it did not portray how to do lighting. It just seams like there should be more to it, or is using Luxus that simple when your not fussing with every thing in the scene (Surface settings, lights, cameras, etc). The last four vids, possibly more, seamed to focus entirely with LuxRender. The first few focused almost entirely on 3delight lights, and the middle ones I think I was to tired to understand at the time.

    Drop some stuff in the scene, add these light settings to your lights, and hit render, OK. That works for me. About as simple to use as 3delight (with expensive aftermarket cameras I don't have).

    "O" I do have the same question, what about skin surfaces. I have read a few of "You must tweak them for best results" posts, that didn't make sense tho given what Reality and Luxus claim to do (translate 3delight shaders into LuxRender shaders). I need to just try it my self and see, lol.

    Post edited by ZarconDeeGrissom on
  • StratDragonStratDragon Posts: 3,273
    edited December 1969

    Sorry, I meant that is what I should do.

    http://sphericlabs.com/ can be displayed right here, this is what it looks like:

    ------------------------
    Spheric Labs

    ------------------------

    It super awesome :)

    I like the use of white space.

    Screen_Shot_2014-12-08_at_4.40_.38_PM_.png
    620 x 475 - 32K
  • kyoto kidkyoto kid Posts: 41,838
    edited December 2014

    marble said:
    Vaskania said:
    marble said:
    Vaskania said:

    Things seem to be working ok (I've used the GUI and luxconsole/gpu). Granted I'm still learning things so I'm not knowledgeable enough to put it through the ringer.

    So, to be clear, are you exporting scenes from DAZ Studio to Blender or are you just talking about native Blender scenes?


    Right now just native blender scenes, but I was speaking more to the new Lux RC in the latest blender in general.

    FBX from DS4.7 are coming into blender crumpled and in a mess so I haven't tested that route.

    That's why I was mentioning the mcjTeleblender script which exports DS scenes to Blender. Not sure whether it uses FBX though.

    By the way, for Mac users, I found this:

    http://hype3d.com/better-daz-studio-renders-with-mcjteleblender2-and-blender-on-the-mac/
    ...so this exports not only the all the objects/figures, but the textures as well, or is it like in Carrara, where you pretty much have to retexture everything?

    Post edited by kyoto kid on
  • rksrks100rksrks100 Posts: 49
    edited December 1969

    I am certainly not good at keeping people informed or good at documentation.

    I think Spheric Labs has provided an excellent product at an excellent price- and one that is probably superior in terms of flexibility to it's competition in my opinion. I am actually not concerned personally about not being informed of things in the pipeline as I did not pay for that and it does not concern my current use of the product. I actually believe that luxus can already do a lot more than what I need it for so it satisfies my needs for some time to come. I paid for the software and it delivered with no problems.

    However, "not being good at providing documentation" is not really acceptable to me. It is a reasonable expectation of users to have documentation for a product that isn't free. I am capable of going to another web site (luxrender) to get the information as suggested (and have done that) but the necessary information isn't there either - at least not in a format that's useful to the *average* user of luxus. The trial and error method wears thin eventually.

    So, with all due respect to Spheric, I personally would be very glad to have a more detailed manual and would not then feel the need to look at alternative software as I have been doing recently. If Spheric Labs could produce a manual akin to the one that comes with Reality 4, I think they will eat their lunch simply by having a more flexible product at a lower price point. Till then I will use Reality 4 !! If the wait is too long, Reality will improve to the state where there is no need to come back to luxus. It's all good for consumers.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    I am certainly not good at keeping people informed or good at documentation. I felt that keeping a one to one mapping to the features of LuxRender would enable the LuxRender wiki to be the documentation. I can tell this was not necessary a good call for everyone.

    Luxus, although not perfect, if still very relevant. It works great with the latest release of LuxRender 1.4.

    Luxus is future proofed
    - No registration or serial number is required. This saves a huge amount of headache and interaction between Luxus users and Spheric Labs. Once you get the dll or dylib, you don't need Spheric Labs permission for anything.
    - Extra settings and scripting enable Luxus do things(such as support materials) that did not exist when it was written.

    Luxus seems to work really well. I did do some work in an attempt to get Luxus to support the LuxRender hair primitive, but it quickly turned into a large undertaking and would have to wait for a Luxus2.

    Please PM any bugs you run into.

    Ever consider doing a version for Poser? I have Reality 3 for Poser and Luxus for both DS and C8. I had no issues with Luxus but I can't say the same for Reality. Given what I've read so far about Reality 4 and Poser, I think I'll hold off a bit.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    rksrks100 said:
    I am capable of going to another web site (luxrender) to get the information as suggested (and have done that) but the necessary information isn't there either - at least not in a format that's useful to the *average* user of luxus. The trial and error method wears thin eventually.

    There's also the problem that the LuxRender Wiki seems to be geared more towards tutorials and instructions for other programs, e.g. Blender. I've been able to figure out for myself how to get some of these to work properly in Luxus, but what do I do about instructions to press a button that only exists on the LuxBlender GUI? I still can't get glass or water to look anything close to what other people are getting, although I am slowly managing to wrap my head around lighting.
  • marblemarble Posts: 7,500
    edited December 1969


    There's also the problem that the LuxRender Wiki seems to be geared more towards tutorials and instructions for other programs, e.g. Blender. I've been able to figure out for myself how to get some of these to work properly in Luxus, but what do I do about instructions to press a button that only exists on the LuxBlender GUI? I still can't get glass or water to look anything close to what other people are getting, although I am slowly managing to wrap my head around lighting.

    This is why I was interested in the mcjTeleBlender script which exports the scene to Blender. However, it is ridiculous to resort to that when we have Luxrender exporters that should do the job. Somehow, Hellboy has figured out how to get the best out of Luxus so it is possible. Otherwise, when R4 is fixed, we can rely on the Reality 4 presets without having to delve too deep into the guts of Luxrender.

  • StratDragonStratDragon Posts: 3,273
    edited December 1969

    having used Reality to get to LuxRender and used Blender to get to LuxRender the transition is not nearly as simiiar as I imagined it would be.

  • marblemarble Posts: 7,500
    edited December 1969

    having used Reality to get to LuxRender and used Blender to get to LuxRender the transition is not nearly as simiiar as I imagined it would be.

    I've never tried it from Blender - could you share your experience? Although, that remains the most remote of my options, speaking personally.

    I've been following the R4 discussions at RDNA and I'm seeing a lot of "that's the way it is designed to work". If so, I prefer the way 2.5 works. If only it would allow the use of SSS, I would stick with 2.5 for now. But Luxus already has the facility to access the Luxrender volumes and other materials so I'm continuing to try to find more information on the best ways to make the most of what Luxus has to offer.

  • marblemarble Posts: 7,500
    edited December 1969

    Well, I've finished watching the Luxus Pro Training tutorials and have to say that I didn't get a lot from them. There are several videos concentrating on setting up 3Delight lights, etc., which have no bearing on Luxus at all. I can't understand why they were included.

    Bluebird 3D - the author - shows us her preferred settings but offers little in the way of explanation of those settings save to say that they work for her. Again we are directed to the Luxrender Wiki for more detail. I watched the one about setting up the IES light but can't find such a light anywhere in my content. She does not explain how she put that in the scene other than she attached it to a plane primitive.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Here is an excellent walk-through on adjusting materials
    -> http://www.daz3d.com/forums/discussion/48550/P15/#715040
    It's very precise and well written.


    At the time Bluebird did her training, IES lights where messed up in Luxus. We got them working correctly in Luxus 1.0.0.4
    -> http://www.daz3d.com/forums/discussion/18543/P900/#285227

  • marblemarble Posts: 7,500
    edited December 2014

    Thanks ... I've bookmarked those and will read them carefully.

    At first glance though - I still can't see how she gets an IES Light into her scene. Is there an IES Light in the Content, somewhere? Is it just something she created and renamed to be "IES Light"? I'm still searching through my content.

    Also - any pointers to show how to set up skin with SSS? Please!

    Post edited by marble on
  • SphericLabsSphericLabs Posts: 598
    edited December 2014

    If you do the walkthrough, the following will make sense

    IES light:
    - Create a Sphere in DAZ Studio. I would make it small. Like 10cm
    - Click on the Sphere
    - Click on the Sphere's Material in the Surfaces Pane
    - Right Click on the Surfaces Pane Tab or click the Surfaces Pane Options Menu
    - Choose Luxus - LuxRender Material
    - - Choose null for the type and click the Light Options, click OK
    - Find the LuxRender Properties that were just created in the Surfaces Pane on your Sphere's surface
    - Turn on LuxRender Light - Enable
    - click on LuxRender Light - IES File and find your IES file.

    The sphere will now emit light.

    Post edited by SphericLabs on
  • marblemarble Posts: 7,500
    edited December 1969

    Thanks again ... was just on my way out but will try this tomorrow (evening now here in the UK).

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    - click on LuxRender Light - IES File and find your IES file.

    This is the stage where I have problems. Where can I get good IES files? The wiki gives some links to commercial light manufacturers, but many of the ones I've looked at give IES datasheets as a pdf with a drawing of the IES graph. Not exactly helpful. I've tried a few times to set up IES lights, but never quite got them to work right. I suspect it might be because the surface I was using as a mesh light is split among several objects.
  • StratDragonStratDragon Posts: 3,273
    edited December 2014

    LuxRender out of Blender is very much the same idea behind scene setup and mesh lighting etc, but once you get to the materials it's similar to Blender specific rules as far as I can tell.

    The same could be said of Reality being very specific to Studio rules. I did work on a few projects for a client that required me to start in Blender making props and forced me into Studio to render because it was a very different approach to setting up items (Blender+Lux vs Studio vs Lux) and it was becoming more time consuming than confusing, but that confusion on my end.

    Finishing the project in Reality saved me a lot of guesswork. I got over my head very quickly bur that being said I am far more comfortable using Studio than I am using Blender, much of Blender is still a mystery to me, I'm not ashamed to say it, it's a vast program.

    I can understand where Paolo is coming from with trying to open up the higher functions in Reality. It wasn't too long ago you had people in the Luxus camp saying "Reality can't do "x" or "y" and Luxus can." and he's tried to get it so Reality will do "x" and "y" and also "w" and "z" but I think his ambitions with functionality opened a can of worms for the casual user. I'm dealing with a workflow issues that as far as I can tell effects me and he's been responsive to my plight so there is a degree of patience I'm going to carry on but R4 is something I'm not ready to start making art with yet, it's going to be in my "lets test it out" where R2.5 is going to be my "lets finish this project." - at least for the time being.

    Post edited by StratDragon on
  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    There is a zip file here that has lots.
    -> http://www.americanelectriclighting.com/Library/Photometry/default.asp?path=/American_Electric_Lighting

    This website also has tons.
    -> http://www.colorkinetics.com/support/ies/

    The image attached is the ColorReach Powercore, Full Fixture found on the second link.

    d4.png
    1077 x 879 - 1M
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    One other good source. :) http://renderman.pixar.com/view/DP25764

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