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Daz 3D Forums > 3rd Party Software > Blender Discussion

Softwrap and geometry match...(or not). need help !

E-VanessanceE-Vanessance Posts: 19
December 2021 in Blender Discussion

Recently, I took an sculpting class on blender and playing with sculpting tools to review my anatomy knowledge, I ended up sculpting a character that turned far better than I expected. For I am also a DAZ user, I'd like to conform my character to Genesis 8 wireframe, in order to benefit of all the features avalaible for Genesis characters (the rigging, the many poses of my library, and so on...).

After asking on this forum, somebody (thanks again @SDev) spoke to me about Softwrap. I bought it right away and started playing with it. It is indeed a wonderful tool.
But concerning the reason why I bought it in the first place, I ran into problems and I don't know how to solve them :

I managed to make a rather convincing character with G8 wireframe thanks to softwrap... But something went wrong on some point because I can't load the new morph in DAZ. A pop up window says that the geometry doesn't match, although I kept the vertex order during the import/export process and so on...
I must precise I loaded morphs from an obj the old way many times before blender bridge was released. So I should know more or less the process.
Here, I don't understand why the geometry doesn't mach, finally... For I use the G8 geometry as a "source" in softwrap, kept the vertex orders at the export and so on, and took care of getting rid of the eyelashes....  it should work !

In my trials, I made a morph with G8wireframe, in a barely changed G8 figure using softwrap. Just to see...  
Same result : the geometry doesn't match.

So, my question is :
Does somebody here already made that ? Does somebody has a clue of what went wrong ?
Is there any other way I can make my sculpture match G8 geometry and load it as a morph ?

Comments

  • Krys KryngleKrys Kryngle Posts: 311
    December 2021

    Just throwning out an idea here -

    Maybe try using shrinkwrap in Blender.  Take your character after using softwrap and getting it as close to G8 as possible (same vertex count), then use blender's shrinkwrap modifier to wrap a clean original G8 character to your character.  My thought is that if the original G8 character with the correct geometry can wrap around your chracter you can then just apply the modifier and import the morph back into daz. 

  • DaremoK3DaremoK3 Posts: 798
    December 2021

    @ E-Vanessance :

    What Krys Kryngle said  --  Though, I would eliminate Softwrap altogether, unless something has changed since the author created it.  Does it now have the ability to use outside objects as 'target' without using his meshes?

    You said you used G8 as 'source'  --  Source should be the sculpted object, and target should be the object you are trying to wrap (shrinkwrap) onto the sculpted source, which should be your end goal (G8 non-changed vertex order figure for morph exchange).

    I admit, I have only played with Softwrap before it went commercial, but at the time it did not have the ability to do this, and I have seen no evidence to date that this has changed.

  • stem_athomestem_athome Posts: 526
    December 2021

    E-Vanessance said:

     Does somebody has a clue of what went wrong ?

     Hi,

     

    I have just made some quick tests with Softwrap. it appears to be keeping vertex order.

     

    If you are making sure vertex order is kept on import/export from blender, the only possible setting you may of missed is making sure you only export the morph mesh.

    Make sure you have the morph mesh selected, and in export settings, make sure you have  "Limit to _ Selection only"

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,220
    December 2021

    And don't apply any modifiers.

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