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© 2025 Daz Productions Inc. All Rights Reserved.
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The PDF tutorial included in the product is very good, I believe, and the tool would have been useless to me without it. Few people would figure it out (except maybe DS geniuses like j.cade) without the tutorial. I'm still confused by some things and stumbling along, but Faux2D has been helpful in answering questions in the forum.
The most confusion (I think) comes from - and PLEASE correct me if I am wrong!:
Anyway, I continue to bungle along and learn through experimentation. Don't give up!
Don't run yourself down @barbult - In my experience you have usually been the one to figure out how something new works and post examples of your experiments. You have helped me on numerous occasions. This product holds little prospect for my personal use but I'm sure others appreciate your efforts and explanations.
I appreciate your encouragement!
WHAT?!?!?!
Are you implying there is a product in DAZ that has been poorly described or explained? I've never heard of such claims!
End of sarcasm
If there's something I've learned here is that many PAs are that, artists, and not sales people. PAs need to start writing descriptions as if the reader have no clue what they're talking about. It will save hundreds and hundreds of unnecessary pages in the forum and most importantly people's time.
End of bitchy comment
Here's a suggestion, before uploading a decription of a product, give it to someone else with "some" knowledge of what you are offering and check if that person understands what you are selling.
Have a nice day/evening y'all
The HD+ addons are included with the already existing, but updated HD addons, for products that have been updated. There is no "MM HD+" addon for sale and they aren't included by buying the $3.59 MM character head preset addons either, just the regular HD addon that now includes MM HD+ presets.
Except this is no longer a PA product since DAZ bought it. That burden was on DAZ itself
True that... I realised that as I was writting it but had already invested too much time in it to delete it
. But it's still holds true for many other items.
Glad some of ya'll are excited for this to use as a new tool, but as I have no interest in trying to re-create a real-world person from a photograph, I'm honestly not seeing anything here that I couldn't do with a few minutes of dial-spinning or just selecting a couple base characters and mixing them 50/50 or 60/40 etc. And the fact that you have to re-purchase the base character add-on to use in the tool...even if it is only a few $$$...LOL.
Uh, because it's easier and more accessible for folk then a list of sliders with tiny writing in the parameters or shaping tab even if you aren't trying to sculpt what a person looks like in a photograph. It's also more intuitively clear on what you are editing using the GUI approach taken by Faux2D than the "traditional DAZ Studio GUI". It's a great bit of software that Faux2D designed.
Thank you for this summary. As AllenArt says; this is a most confusing product.
I feel a little bad for Faux2D - I hope as part of their arrangement with Daz they didn't agree to handle support officially and that they are reporting all these issues back for Daz to sort out. Sometimes a product needs technical documentation and not just marketing blurb or a sales pitch.
I use a lot more than base characters to do my custom sculpts. I have multiple morph packs that would be lost on this, some of which are merchant resources. And again...having to repurchase anything having to do with a character I already own just leaves a bad taste in my mouth. But like I said, if you like it, fine. I don't have to use it. ;)
It is only getting better and better - another creation with MetaMixer, with Genesis 8.1 Female base and materials.
this one I can answer! "morphing" is whole head, "blending" is large details and "sculpting" is smaller details. The names are kinda vague, but the layout structure is pretty logical: larger to smaller detail left to right. so in the blending column you adjust the whole nose, in the sculpting column you can adjust the nostrils.
I also think it probably would have made sense from daz' side to be more clear that the way it magically blends parts of character morphs together is... a bunch of manually made splits of character morphs. There's probably some automation in the creation process, but it still relies on some manual work. I think there are some understandable assumptions that metamixer is automatically breaking up morphs itself, thus - "why can't I use it for any morph" buuuut the reality is the head morph has been broken up into 30some morphs by humans not by the plugin. I get where daz is coming from they're trying to demonstrate ease of use to the end user and "heres all the details of the complex goings on under the hood" probably isn't a good advertisement.
But a "Hey this plugin does not magically split morphs by itself because if that's even possible it would probably require some crazy vector math that makes my brain hurt to even think about!" may have cleared up some initial confusion
so in the MORPH group, nothing happens when I try to move the dot ... I click, I mov my mouse - results in nothing. The 3 heads seem to morph into a combo of the 3 when I add them to the frame, but it cannot be adjusted any further.
Those shaping sliders of non-DO characters are still available to apply to the central MM base DAZ Original character currently loaded into the MM but you can't apply those morphs to the MM preset characters loaded into slots A, B, or C respectively. So it's possible to have the best of both worlds. I've re-purchased many DAZ products over the years that are just re-fits or another take on the same theme. If something does the same thing better, easier, or both, I will pay for it if I can afford it, whether it's DAZ MM presets at $3.59 or a new car or home with all the latest safety technology (don't I wish
).
So if I had a character that was a mix of 2 DO base characters, 4 PA characters, and then quite a few additional merchant resource morphs...that wouldn't work with MM, correct?
My previous creation with materials from https://www.daz3d.com/alidreaux-for-genesis-8-female
Not if you wanted to load that "custom after the fact character" into one of the MM A, B, or C slots but if the character was based on a base G8 or G8.1 as it's core with the rest of the morphs you mentioned, yes it would work as the central "non-slot A, B, C" character you are manipulating with the A, B, & C MM compatible addon slots. MM is just going to get you there faster. In learning to be good with it though it's probably helpful to start with the unmorphed base G8 or G8.1 characters but once you learn how to use it you're just wasting time if you don't need to use G8.1 or G8 base as your starting point.
The "MM morphs" are installed into the G8 or G8.1 data so that MM data winds up being available for all characters, DO or not DO, that use the base G8 or base G8.1 to morph onto.
However, the results might not look very pretty but that's the case when you mix some morphs together using the old fashioned parameters or shaping tab.
I understand the confusion but it's a mistaken belief that you have to repurchase anything for MetaMixer. The fact that the MetaMixer Character presets are of pre-existing characters doesn't mean they're not a stand-alone product. If they were of new characters then the pricing for MetaMixer would be a lot higher. Not to mention a lot of people will then request that the characters they already own should be also made compatible with MetaMixer. Either the MM Character presets are sold separately, or their price will be included in the price for the Characters themselves which might act as a disincentive for those who don't wish to use MetaMixer at all.
I assumed it was some sort of weight map thing when I first saw it! Other software can probably do this; D|S, maybe not. Anyway, thanks for your clarifications. Your posts in this thread have been very helpful.
"Sarah Connor ?"
From aliens to regular people - really broad range of characters, one can create with MetaMixer.
Below is my next creation:
with Genesis 8.1 default materials
with Victoria 8.1 HD materials
That's a Genesis 8 Male! I doubt his name is "Sarah".
Thank you for these insights.

Here's a pretty "everyday" girl in several poses with several different outfits and hair. I dialed some body morphs after MetaMixing the head.
I went through the whole process of creating a full character preset for this one, following the tutorial and the extra clarification given by Faux2D here in the forum.
I think the OP was suggesting it looked like The Terminator. LOL
Not all DO characters are supported. I couldn't use Floyd and Nix despite having their HD addons. Here's hoping all G8 and G8.1 core character HD morphs will be updated for this.
I took a different approach with this one. I loaded Mabel HD and then dialed in a few MetaMixer morphs from the Parameters pane to change her just a bit. I messed with the mouth, nose and brow.
Very nicely done :-)