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Daz 3D Forums > 3rd Party Software > 3ds Max Discussion

UV unwrap

Hoplite490Hoplite490 Posts: 66
November 2021 edited November 2021 in 3ds Max Discussion

This question is in regards to uv maps and how clean Daz wants them to be before publishing. I model in 3ds Max and the uv unwrapping can be a pain and time-consuming. I could just box unwrap the normals and send to Substance Painter, with tri-planar projection seems are not an issue. However, clean uv maps are usually desired. Will a model be refused if parts on a uv map are not easily defined i.e. say a car's body is not easily recognizable? If Daz wants this, is there a better 3rd party UV program than 3ds Max.

Post edited by Hoplite490 on November 2021

Comments

  • hansolocambohansolocambo Posts: 648
    November 2021

    "is there a better 3rd party UV program than 3ds Max."

    Question should have been "is there any app worse than 3DS Max" ;) For unwrapping they're really terrible, and I've been using Max since the DOS versions.

    You should try apps specialized in unwraping. RizomUV destroys any competition in this area. It does everything better and insanely faster than Maya, Blender or (the worst really for unwrapping / packing UV islands) 3DS Max.

  • vectorinusvectorinus Posts: 76
    November 2021
    Howewer, the retinue plays the king. And it's the plugins that makes the 3ds Max. Here's a small list of the best 3Ds Max UV Unwrapping Plugins: https://inspirationtuts.com/best-3ds-max-uv-unwrapping-plugins/amp/
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