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Daz 3D Forums > 3rd Party Software > Blender Discussion

Where are morphs located?

rsharprsharp Posts: 45
October 2021 in Blender Discussion

I exported Cleopatra 8.1 from Daz to Blender.  Set to include a few morphs to include flexing of the quads.  On my Mac, this puts the exported .fbx, textures, etc. into ~/Documents/Daz 3D/Bridges/Daz To Blender/Exports/FIG/FIG0/

Opened in Blender, imported.  All went well.  All morphs show up.

But since this bridge area is just a temporary area, I copied the entire textures folder to be next to my .blend file (on my main data RAID).  I then deleted the bridge files.  In Blender, re-synced up the missing textures.   Textures all there, but no longer any morphs.   So I must have deleted them when purging that Documents subfolder.

As with what one can do with textures, is there a way to move the morph data next to one's .blend file?

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,945
    October 2021

    Add-on morphs would be in /data/daz 3d/genesis 8/female 8_1/morphs/somefolder/ but the FBX won't be pointing to those, it will have them embedded in the file.

  • rsharprsharp Posts: 45
    October 2021

    Ok, so if they are contained in the FBX, then after import into Blender (via the bridge), they should show up.  The temporarily do under the morphs section of the Daz to Blender plugin, but once you quit Blender, they will no longer be there.

    I did finally find them under the shape keys area in Blender for the character.  However, it's a hot mess.  Very few even work.

    I think I'm going to just license a properly rigged character created in Blender.

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