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Daz 3D Forums > 3rd Party Software > Maya Discussion

Daz To Maya 1.8

franksmith8902franksmith8902 Posts: 4
October 2021 in Maya Discussion
Daz 4.15 Maya 2022 - Python 3 When you export the character, with Subdivision Level to 1 flappy wing artifact is generated. Attached is the issue Scale is set to default X1 Any resolution to this issue. Thanks Frank

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,869
    October 2021

    Acceptable Ways of Handling Nudity

  • franksmith8902franksmith8902 Posts: 4
    October 2021

    The image is attached.

    It works well with Level 0.

    Are  there any additional steps required.

    Thanks.

     

     

     

     

    Daz To Maya.jpg
    1679 x 1267 - 224K
  • Richard HaseltineRichard Haseltine Posts: 107,869
    October 2021

    It looks as if the weights are not applied to the additional vertices created by the SubD - can you not export at base resolution and apply SubD in Maya?

  • guilhermegubzguilhermegubz Posts: 5
    October 2021

    I leave export morphs off and it works

  • franksmith8902franksmith8902 Posts: 4
    October 2021

    Richard Haseltine said:

    It looks as if the weights are not applied to the additional vertices created by the SubD - can you not export at base resolution and apply SubD in Maya?

    True one could subd in Maya / V-ray attribs.  There was  another thread detailing the subd method used in Daz and  its compatbility on Maya export.

    Any reason why the  Level 1 and Level 2 options exists. Also does exporting HD characters work ?

     

  • franksmith8902franksmith8902 Posts: 4
    October 2021

    guilhermegubz said:

    I leave export morphs off and it works

     

    Morphs off with Level 1 or Level 2 chosen ??

    Will try  the same. Just new to finally testing out Daz, got hold of a Maya machine with vray stack for a couple of weeks.

    Thanks.

     

     

     

    Thanks 

  • l2jmasterl2jmaster Posts: 7
    October 2021 edited October 2021

    daz4.15 - maya 2020 daztomaya does not work - Nothing to import , for fuck sake, there is no even option to route to the location fo the file, what the hell is wrong with you guys ? ive purchased scritp daz to maya and he was working now thatnks to you :) mentioned as out of date and cannot be run, and your script does not work.... 

    Post edited by l2jmaster on October 2021
  • franksmith8902franksmith8902 Posts: 4
    October 2021

    l2jmaster said:

    daz4.15 - maya 2020 daztomaya does not work - Nothing to import , for fuck sake, there is no even option to route to the location fo the file, what the hell is wrong with you guys ? ive purchased scritp daz to maya and he was working now thatnks to you :) mentioned as out of date and cannot be run, and your script does not work.... 

     

    In all that muddle you never mentioned the Daz To Maya Bridge version, python interpreter version for maya, stack trace on either Maya / Daz..

    Hope these links are useful

    https://github.com/daz3d/DazToMaya/

    File path variables | Maya 2022 | Autodesk Knowledge Network

    Myself am new to 3d space, perseverance is the key mate.

     

     

     

  • sarathkumarkk7sarathkumarkk7 Posts: 3
    October 2021

    its not showing in pluggin list in maya 2019 when i try to do manulay its showing these erorrrrr

    Warning: file: C:/Program Files/Autodesk/Maya2019/scripts/others/pluginWin.mel line 935: No initializePlugin() or initializePlugin2() function

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