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Daz 3D Forums > 3rd Party Software > Blender Discussion

How much Sample do we need to get crisp render in Cycles ?

juvesatrianijuvesatriani Posts: 561
August 2021 edited August 2021 in Blender Discussion

In last 3 Day I`ve been trying to  re-learn and understand about how  DAZ - DIFFEO and Blender work .

IRAY already give me great results,  but my 4Gb GPU just not enough in several cases

These 3 images are sample render from Blender ( Middle Image Flipped for easy comparison) .

All rendered in 900 x 1600 px with texture limit to 2048 in Simplify ( for cycles) and Viewport preferences( for Eevee) 

Cycles render with Open image denoiser slightly better than eevee but the render time not worth it , For Still image it possible to achieve similar outcome via some  light tricks and simple postwork . Meanwhile for Cycles without Denoiser , 1024 samples still seems to low .

So my question is how much samples we need to get crisp render for still image when render using Cycles ? What is bunch of white spot in vanila cycles render (hair area) ?

Post edited by juvesatriani on August 2021

Comments

  • wolf359wolf359 Posts: 3,929
    August 2021 edited August 2021

    Is your target stills or animation?

    The reason I ask is because if your typical output will be
    like your test example


    (portraits of  one single figure in an empty universe),

    then there is little advantage
    to using Blender/Diffeo over Daz studio /Iray IMHO.

    Not even a speed advantage after you factor in the volume based SSS needed for decent portrait shots in still renders in cycles.

    Although cycles does offer some slightly better denoising options

    So to answer to your question directly there really is no perfect amount of samples
    for a still portraits in cycles or Iray ,is is an objective matter of when does it look good enough for you to stop the render and how long are you willing to wait for that point.

    Post edited by wolf359 on August 2021
  • SDevSDev Posts: 158
    August 2021

    I'm using E-Cycles, 128 to 256 samples, 4K, AI Denoiser, render time about 5 to 10 mins...

    (I'm using a mobile 3080 with 16 gig vram, the nvidia sweet spot card atm, it is performing like a 3070 desktop card but with a lot of memory) 

    Will prepare a sfw sample tomorrow. 

  • juvesatrianijuvesatriani Posts: 561
    August 2021 edited August 2021

    wolf359 said:

    Is your target stills or animation?

    The reason I ask is because if your typical output will be
    like your test example


    (portraits of  one single figure in an empty universe),

    then there is little advantage
    to using Blender/Diffeo over Daz studio /Iray IMHO.

    Not even a speed advantage after you factor in the volume based SSS needed for decent portrait shots in still renders in cycles.

    Although cycles does offer some slightly better denoising options

    So to answer to your question directly there really is no perfect amount of samples
    for a still portraits in cycles or Iray ,is is an objective matter of when does it look good enough for you to stop the render and how long are you willing to wait for that point.

     thanks for detailed answer.

    My test is first step to count how long it will takes to get 1 frame done , yeah I`m old school dude who always calculate everything before doing project or getting  per frame cost estimation budget  for next commerial works

    1 frame without props and BG should tell me how long project will be rendered or which one should get low poly treatment ? Character or BG props ? Layering in Post Pro or just throw everything in scene ?

    So yes both animation and still will be considered . One for promo and another for cheesy animation shot

    Thanks again for your answer

     

    Post edited by juvesatriani on August 2021
  • juvesatrianijuvesatriani Posts: 561
    August 2021

    SDev said:

    I'm using E-Cycles, 128 to 256 samples, 4K, AI Denoiser, render time about 5 to 10 mins...

    (I'm using a mobile 3080 with 16 gig vram, the nvidia sweet spot card atm, it is performing like a 3070 desktop card but with a lot of memory) 

    Will prepare a sfw sample tomorrow. 

    I hear about E -Cycles but never seek info about it . Thanks for let me know and would be awesome for sample test   

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,220
    August 2021

    juvesatriani said:

    My test is first step to count how long it will takes to get 1 frame done , yeah I`m old school dude who always calculate everything before doing project or getting  per frame cost estimation budget  for next commerial works

    @juvesatriani A great idea, but enable "Persistent Data" and use the elapsed time for the second frame.

    Also, if you're using a single GPU, you might also want to grab the Cycles-X branch and/or try K-Cycles for Cycles-X.

  • juvesatrianijuvesatriani Posts: 561
    August 2021

    TheMysteryIsThePoint said:

    juvesatriani said:

    My test is first step to count how long it will takes to get 1 frame done , yeah I`m old school dude who always calculate everything before doing project or getting  per frame cost estimation budget  for next commerial works

    @juvesatriani A great idea, but enable "Persistent Data" and use the elapsed time for the second frame.

    Also, if you're using a single GPU, you might also want to grab the Cycles-X branch and/or try K-Cycles for Cycles-X.

    Thanks for instruction I`ll test it . About K or E cycles I`m watching the video about it right now 

    Thankjs again guys for information 

  • PadonePadone Posts: 4,001
    August 2021 edited August 2021

    It doesn't really make sense to use cycles without the denoiser, other than for debug purposes. I mean the denoiser is designed to work with cycles and cycles is designed to rely on the denoiser. Then in blender the denoiser takes into account both the albedo and displacement buffers, that iray doesn't, so your renders will always get crisp textures and bumps no matter what the samples are.

    Personally I go from 64 to 128 samples in cycles, getting nice results. That's not possible with iray.

    Post edited by Padone on August 2021
  • SDevSDev Posts: 158
    August 2021 edited August 2021

    juvesatriani said:

    SDev said:

    I'm using E-Cycles, 128 to 256 samples, 4K, AI Denoiser, render time about 5 to 10 mins...

    (I'm using a mobile 3080 with 16 gig vram, the nvidia sweet spot card atm, it is performing like a 3070 desktop card but with a lot of memory) 

    Will prepare a sfw sample tomorrow. 

    I hear about E -Cycles but never seek info about it . Thanks for let me know and would be awesome for sample test   

    As promised some SFW images. Quick-N-Dirty import, Diffeo, G8, 4K maps, no material/texture tweaks, rigify rig. Render time is about two mins. Render settings as shown. Light settings: 2 static area lights, 3 point light rig parented to the main cam. (main, fill, back)

    SimpleTest, 128 Samples - without denoiser.jpg
    1691 x 1037 - 311K
    SimpleTest, 128 Samples, AI Denoise - Optix.jpg
    1696 x 1039 - 184K
    Full.jpg
    3840 x 2160 - 626K
    Full-Compositor.jpg
    3840 x 2160 - 717K
    02-settings.jpg
    831 x 134 - 15K
    01-settings.jpg
    2558 x 1026 - 294K
    Post edited by SDev on August 2021
  • juvesatrianijuvesatriani Posts: 561
    August 2021

    @SDev tahanks for detailed sample images and instruction

    @All thanks guys , just trying Cycles X and thats indeed improving the render times . Diffeo 1.5.1 work without problem last time I`ve checked and it seem faster when doing import and compiling shader process 

  • SDevSDev Posts: 158
    August 2021
    @juvesatriani, I would go with the developer version 1.6 avail at bitbucket, it has plenty advantages, especially the favorite morph loader in combination with easy import. These two features alone save me a lot of time!
  • PadonePadone Posts: 4,001
    August 2021 edited August 2021

    @juvesatriani @sdev

    A main breakthrough of 1.6, among other things, is to allow HD expressions. That is, the old 1.5 rig is faster but morphs only drive bones, the new 1.6 rig is slower but morphs also drive displacement maps, thus allowing HD expressions. As for shaders 1.6 converts better some materials and displacement in general.

    https://diffeomorphic.blogspot.com/2021/03/new-morph-system.html

    https://bitbucket.org/Diffeomorphic/import_daz/issues/357/blender-addon-to-generate-rigged-hd-meshes

    Post edited by Padone on August 2021
  • SDevSDev Posts: 158
    August 2021 edited August 2021

    Padone said:

    @juvesatriani @sdev

    A main breakthrough of 1.6, among other things, is to allow HD expressions. That is, the old 1.5 rig is faster but morphs only drive bones, the new 1.6 rig is slower but morphs also drive displacement maps, thus allowing HD expressions. As for shaders 1.6 converts better some materials and displacement in general.

    https://diffeomorphic.blogspot.com/2021/03/new-morph-system.html

    https://bitbucket.org/Diffeomorphic/import_daz/issues/357/blender-addon-to-generate-rigged-hd-meshes

    @Padone, true, but tbh I use Daz figures only as a starting point, a solid fundament for further steps. Concerning HD - what is your workflow? Xins addon, or Hd Meshes, or both combined?

    Post edited by SDev on August 2021
  • juvesatrianijuvesatriani Posts: 561
    August 2021

    Padone said:

    @juvesatriani @sdev

    A main breakthrough of 1.6, among other things, is to allow HD expressions. That is, the old 1.5 rig is faster but morphs only drive bones, the new 1.6 rig is slower but morphs also drive displacement maps, thus allowing HD expressions. As for shaders 1.6 converts better some materials and displacement in general.

    https://diffeomorphic.blogspot.com/2021/03/new-morph-system.html

    https://bitbucket.org/Diffeomorphic/import_daz/issues/357/blender-addon-to-generate-rigged-hd-meshes

    Just check recent development version of Diffeo . It works in Blender 3.0 Alpha Cycles X branch  

    So @padone , if I dont use any HD version at all , e.g using Old Genesis 1 and Genesis 2 , which one better ? Keep using 1.5.1 or 1.6.0 ( because it have better shader transalation from DAZ ) ? 

    And since you`re the shader guy from this awesome tools , I wonder if someday NPR or toon shader conversion will be included in future Diffeo ;)

  • PadonePadone Posts: 4,001
    August 2021 edited August 2021

    @sdev I prefer to use multires because true HD figures are too heavy for animation. But they're good for still pictures if one wants to make comics for example.

    @juvesatriani Go for 1.6 even if you don't care about HD there are lots of improvements there. A personal advice if you work with G1 G2 then convert them to uber before exporting you'll get much better materials in blender. To convert to uber just apply the uber shader to the figure in daz studio, it's really a couple clicks away. As for npr and other custom shaders that's not going to happen. The material conversion is focused on the uber shader and some support for the G81 pbrskin shader, any other daz shader will not work fine.

    Post edited by Padone on August 2021
  • juvesatrianijuvesatriani Posts: 561
    August 2021 edited August 2021

    Padone said:

    @sdev I prefer to use multires because true HD figures are too heavy for animation. But they're good for still pictures if one wants to make comics for example.

    @juvesatriani Go for 1.6 even if you don't care about HD there are lots of improvements there. A personal advice if you work with G1 G2 then convert them to uber before exporting you'll get much better materials in blender. To convert to uber just apply the uber shader to the figure in daz studio, it's really a couple clicks away. As for npr and other custom shaders that's not going to happen. The material conversion is focused on the uber shader and some support for the G81 pbrskin shader, any other daz shader will not work fine.

    @padone I`ve been noticing if I`m doing import /easy import from Blender 3.0 alpha  Cycles X branch , Cycles render engine seem failed to compiled the shader . All objects/figure shows silver in top textures beneath it . Meanwhile Eevee part is doing fine . I`m also trying to save to local texture to check if its help 

    EDIT :  Workaround below seem Hit and Miss , sometimes work and doesnt ,  although 3D shading viewport and eevee doing fine ,so keep in 2.9.3.2 if possible

    My workaround with this problem is opening same scene in 2.9.3.2 save all map in local texture , and change render engine to cycles ( so shader will be compilled) and resave  and reopen in 3.Alpha Cycles X

     

     

    Post edited by juvesatriani on August 2021
  • PadonePadone Posts: 4,001
    August 2021

    @juvesatriani As for the missing textures, I don't know if this can be useful, but some users report missing textures if they get separate disks for content folders. That is, some items in a D disk and others in a E disk for example. Personally I can't reproduce those issues though. Also relative paths don't work across different disks, so be sure to save your scene as absolute paths in blender.

    Didn't test 3.0 myself yet though.

  • SDevSDev Posts: 158
    August 2021

    Padone said:

    @juvesatriani As for the missing textures, I don't know if this can be useful, but some users report missing textures if they get separate disks for content folders. That is, some items in a D disk and others in a E disk for example. Personally I can't reproduce those issues though. Also relative paths don't work across different disks, so be sure to save your scene as absolute paths in blender.

    Didn't test 3.0 myself yet though.

     

    @juvesatriani  one very helpful built in funktion is the system console. I let that window open on a 2nd monitor, pretty helpful when working with Diffeo :)

    Oh, and a very helpful free addon can be found here to keep your files consistent: https://remington.pro/software/blender/atomic/

    it might help ypou in many cases (as it did and does for me)

    Oh and thank you Alessandro for this one, pretty helpful: https://bitbucket.org/Diffeomorphic/import_daz/issues/661/g81-basic-makeup-and-better-sss-skin

    Console.jpg
    921 x 301 - 79K
  • juvesatrianijuvesatriani Posts: 561
    August 2021

    @SDev thanks for info and add on link.  DId you tried Blender 3.0 Alpha with Cycles X  ? Do you have same problem or not ?

    Now I`m constantly getting silver Overlay , both in preview and Final render when using Cycles X . And after trial error I`ve got some Skin preset which work in Cycles X. 

    Reason why I`m using Cycles X because its faster almost 4X than 2.9.3.2 , even in my old laptop with 4GB GPU 

    Diffeo Shader in Blender3 Alpha Cycles X.jpg
    1848 x 924 - 1M
  • SDevSDev Posts: 158
    August 2021 edited August 2021

    juvesatriani said:

    @SDev thanks for info and add on link.  DId you tried Blender 3.0 Alpha with Cycles X  ? Do you have same problem or not ?

    Now I`m constantly getting silver Overlay , both in preview and Final render when using Cycles X . And after trial error I`ve got some Skin preset which work in Cycles X. 

    Reason why I`m using Cycles X because its faster almost 4X than 2.9.3.2 , even in my old laptop with 4GB GPU 

     

    Nope, I'm using E-Cycles 2.93.03, I don't want to f*ck up my files by using an alpha again :P - At least I'm waiting till it is in beta...

    If you have one buck left, just try e-cycles light!

    Have a look here: https://blenderartists.org/t/e-cycles-fast-professional-rendering-state-of-the-art-render-speed-and-hq-denoising-at-1-now/1139717/4334

     

    Post edited by SDev on August 2021
  • brainmuffinbrainmuffin Posts: 1,267
    September 2021

    SDev said:

    juvesatriani said:

    @SDev thanks for info and add on link.  DId you tried Blender 3.0 Alpha with Cycles X  ? Do you have same problem or not ?

    Now I`m constantly getting silver Overlay , both in preview and Final render when using Cycles X . And after trial error I`ve got some Skin preset which work in Cycles X. 

    Reason why I`m using Cycles X because its faster almost 4X than 2.9.3.2 , even in my old laptop with 4GB GPU 

     

    Nope, I'm using E-Cycles 2.93.03, I don't want to f*ck up my files by using an alpha again :P - At least I'm waiting till it is in beta...

    If you have one buck left, just try e-cycles light!

    Have a look here: https://blenderartists.org/t/e-cycles-fast-professional-rendering-state-of-the-art-render-speed-and-hq-denoising-at-1-now/1139717/4334

     

    149 Euros? Yeah, not gonna happen.
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,220
    September 2021

    brainmuffin said:

    SDev said:

    juvesatriani said:

    @SDev thanks for info and add on link.  DId you tried Blender 3.0 Alpha with Cycles X  ? Do you have same problem or not ?

    Now I`m constantly getting silver Overlay , both in preview and Final render when using Cycles X . And after trial error I`ve got some Skin preset which work in Cycles X. 

    Reason why I`m using Cycles X because its faster almost 4X than 2.9.3.2 , even in my old laptop with 4GB GPU 

     

    Nope, I'm using E-Cycles 2.93.03, I don't want to f*ck up my files by using an alpha again :P - At least I'm waiting till it is in beta...

    If you have one buck left, just try e-cycles light!

    Have a look here: https://blenderartists.org/t/e-cycles-fast-professional-rendering-state-of-the-art-render-speed-and-hq-denoising-at-1-now/1139717/4334

     

    149 Euros? Yeah, not gonna happen.

    Have you looked a K-Cycles?

  • brainmuffinbrainmuffin Posts: 1,267
    September 2021

    TheMysteryIsThePoint said:

    brainmuffin said:

    149 Euros? Yeah, not gonna happen.

    Have you looked a K-Cycles?

    No, I haven't.
  • SDevSDev Posts: 158
    September 2021

    brainmuffin said:

    SDev said:

    juvesatriani said:

    @SDev thanks for info and add on link.  DId you tried Blender 3.0 Alpha with Cycles X  ? Do you have same problem or not ?

    Now I`m constantly getting silver Overlay , both in preview and Final render when using Cycles X . And after trial error I`ve got some Skin preset which work in Cycles X. 

    Reason why I`m using Cycles X because its faster almost 4X than 2.9.3.2 , even in my old laptop with 4GB GPU 

     

    Nope, I'm using E-Cycles 2.93.03, I don't want to f*ck up my files by using an alpha again :P - At least I'm waiting till it is in beta...

    If you have one buck left, just try e-cycles light!

    Have a look here: https://blenderartists.org/t/e-cycles-fast-professional-rendering-state-of-the-art-render-speed-and-hq-denoising-at-1-now/1139717/4334

     

    149 Euros? Yeah, not gonna happen.
     
    There is a one dollar license available as well, as written... 
  • Silver DolphinSilver Dolphin Posts: 1,638
    September 2021

    I'm usually just a Evee user in Blender but if K-Cycles is under $50! I will give it a try. Thanks for heads up.

  • Krys KryngleKrys Kryngle Posts: 311
    September 2021 edited September 2021

    Blender 3.0 with the new Cycles-X is scheduled for release on December 1. 

    :)

    Post edited by Krys Kryngle on September 2021
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