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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic Workflow

RL_MediaRL_Media Posts: 339
August 2021 edited August 2021 in Blender Discussion

Anyone willing to share a step by step for idiots guide? Specifically I need to know how to get a HD morphed, posed character/characters, with newgens and lickalicious addons into blender for render. Every attempt I have made, something different goes wrong, then I run out of weekend to come up with a complete workflow and have to start again next weekend lol. On weekdays I get like 2-3 hours tops to myself after work, and I end up usually relaxing with an audiobook, letting my mucles rest instead of playing on the computer lol.

Post edited by RL_Media on August 2021

Comments

  • Krys KryngleKrys Kryngle Posts: 311
    August 2021

    I've been thinking about it.  Are you posing in DAZ and then exporting to render in Blender? 

  • RL_MediaRL_Media Posts: 339
    August 2021

    Yeah, for now at least. Seems easier. If it makes it easier to import and render in cycles, willing to learn to do the posing in blender though lol.

  • SDevSDev Posts: 158
    August 2021 edited August 2021

    RL_Media said:

    Yeah, for now at least. Seems easier. If it makes it easier to import and render in cycles, willing to learn to do the posing in blender though lol.

    As long as your toon doesn't have to interact with Blender environment this is okay. But tbh, it is way better to work 100% in Blender after you have managed it to import your char. I will prepare a small tut soon after i have figured out two or three steps which are still unclear for this idiot :) ...

     

    Post edited by SDev on August 2021
  • wolf359wolf359 Posts: 3,929
    August 2021
    Using Mixamo animations on Diffeo imported genesis 8 figures
  • RL_MediaRL_Media Posts: 339
    August 2021

    Pretty cool, I don't have no mixamo or roko though

  • RL_MediaRL_Media Posts: 339
    August 2021

    SDev said:

    RL_Media said:

    Yeah, for now at least. Seems easier. If it makes it easier to import and render in cycles, willing to learn to do the posing in blender though lol.

    As long as your toon doesn't have to interact with Blender environment this is okay. But tbh, it is way better to work 100% in Blender after you have managed it to import your char. I will prepare a small tut soon after i have figured out two or three steps which are still unclear for this idiot :) ...

    That would be super cool. I think it mostly imports right, but maybe I just don't know what to do with all the parts once it gets in. I get a lot of zfighting artifacting, which I am assuming has something to do with the fancy geoshells the third party addons use. Could b wrong though lol

  • PaintboxPaintbox Posts: 1,633
    August 2021 edited August 2021

    https://daztodiffeo.wordpress.com/
     

    Tutorial I did, perhaps of some use

    Post edited by Paintbox on August 2021
  • hansolocambohansolocambo Posts: 649
    November 2021 edited November 2021

    Paintbox said:

    Tutorial I did, perhaps of some use

    Are you kidding ?  :)  This is for sure gonna be more than useful to anyone, especially seeing how exhaustively everything is detailed. ( ᐛ )و

    Thanks a lot for sharing your workflow. Very much appreciated (*^▽^)/

    Post edited by hansolocambo on November 2021
  • hansolocambohansolocambo Posts: 649
    November 2021

    Paintbox said:

    Tutorial I did, perhaps of some use

    This is for sure gonna be more than useful to anyone, especially seeing how exhaustively everything is detailed. ( ᐛ )و

    Thanks a lot for sharing the workflow (also perfectly explained in the official Diffeomorphic Blog). Very much appreciated (*^▽^)/

  • brainmuffinbrainmuffin Posts: 1,267
    November 2021

    I want to know how to export and import animations. Even if it means importing a Studio figure and applying a Mixamo animation.

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