And the Render Nightmare Award goes to...
in The Commons
It's a double winner: i13 Neighborhood Bar (causes DS to crash every time) and i13 New Addition Living (way behind the 95% convergence ratio when DS hit its default max render time limit i.e., 3 days). I know, I know, maybe it's my hardware not up to par, and to be honest i13 New Addition Living renders beautifully even if it's far from finished but still... yeah. What are your render nightmare products?

Comments
Might well be your hardware. Here is the Neighborhood Bar. Just loaded and rendered. Render Time 5 min 10 sec. I do not have the other one so I cannot try it. For comparison, my setup is a i9 10980XE processor (18 core) with 128Gb of RAM. GPUs are one GTX1080ti and one RTX 2080ti.
What is your setup?
Ciao
TD
almost surely running out of ram....set the optimization in the render settings to be for memory
This render using 'Brooke' by LiquidRust caused me to give up with DS for 12 years. Would that count as a nightmare?
It took 26 hours, 43 minutes on my PC of the time (2007). It used the new-fangled V4 with all that extra geometry compared to V3, a hugely heavy 47k facet hair model (IIRC), and ray tracing in DAZ Studio 1.0.something using the incredibly powerful, realistic and oh so slow, '3Delight' rendering engine. I also used reflection maps and kept the shadow maps as small as I could get away with. It convinced me there was no point in trying again until I had a computer with a bit of grunt. So, when my work got rid of our 2013 vintage Xeon based machines in 2019, I grabbed one and have enjoyed playing with DS again.
Oh yes, the original machine's specs: 1Gb Ram, 1.2Ghz, running Win XP and a 4Mb (yes MB) graphics card.
Regards,
Richard
In 2011 it took DS3 five days (and nights) to render a christmas tree. DS3 was still 32-bit on a Mac.
So basically, an xmas scene took 12 days?
Seems to render fine and very fast for me. I have a measly 980Ti with 6 gigs on it, but I do have 64 gigs of ram and two Xeons with 8 cores each. Not sure which is contributing ;).
loaded and rendered fine for me also. Took about 8 minutes with a 2080ti.
My biggest render nightmare is Ultrascenery WITH figures in it. by itself, I can render it fine, but add a couple of figures, hair, clothing, etc, maybe a couple of props and I really have to optimize the crap out of it to get it to even render and then it takes forever.
ever try to load the sakura tree? lonnnng load time, infinity and then some. it is a nice tree tho
There were five trees, a room and a few other decorations. And I had to render the trees, the room and the foreground all separately. I think it came to something more like 15-16 days all told. Admittedly that tree was the worst of the lot.
Trying to work in a 32-bit program was a PITA.
Otoh, Abraham Hair in DS4 with 3DL shaders tied up my last machine for about 4 days, and it was only in middle distance. But I suspect that was a special case.