Daz3d to blender vertex errors on male faces
(I didn't know this was a forum and posted this on a different one but I am now posting it here as well)
I have no clue how to solve this but everytime I export a male character the vertex in their face seems to be melting off. Females don't have this problem though... Any suggestions?

Comments
Are you exporting out higher subdivision levels?
It gives me the option to export at level 1, 2, 3 and I usually always pick 2. I just tried it and it works, I don't know how but it does. Thank you!