LAMH Catalyzer and AM Lion x 2 = Boom
Pitmatic
Posts: 1,018
OK so I have a scene with a Lion and lioness https://www.daz3d.com/felidae-by-am--lion sitting in Atonement for a backdrop.
Now I dont expect to be able to render my furry lions together as that creates a crash so I was going to render them in seperate passes and composite them in post However I cannot reload a scene with two lions in on loading Daz Studio 4.15.0.2 just closes and the log file contains this
Imagine a LOT of these lines................................
2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-146,326) out of range
2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-141,336) out of range
2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-141,337) out of range
2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-148,316) out of range
2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-74,358) out of range
2021-07-13 19:36:00.761 FATAL: ASSERT failure in QList<T>::operator[]: "index out of range", file D:\My DAZ 3D Library\DAZStudio4.5+ SDK\include\QtCore/qlist.h, line 477
Now its been a long time since i did any porgramming but I suspect this is a bug is there a work around?

Comments
My render computers are tied up, but on the catylizer tab, did you use safe mode? And make sure Optimization set to Memory was enabled?
Got one back.
The thing is I cant load the scene at all would the LAMH tab settings make any difference?
this is the third go at doing it for me I create a scene Iray and with a simple background add the 1ast hi rez lion and then add the 1st hi res lioness
On one occasion Daz studio closed of its own accord and i could not reload the scene with that error the other times adding the two lions would make the scene unloadable
I have tried to attch the scene file its 16mb is there a limit in the forums?
I was able to load the cat, posed him, got some lights there, and have the Iray Cat. Tab, clicked on safe mode, went to the Render tab, clicked on memory and Mitchell (my default) and started a render. It seems to be done now.
OOPs that is the guy after him. Give me another sec!
So i should be able to render two lions with the right settings in theory?
I cant load my scene with two lions in it and the forum is not letting me attach the daz scene file to share it
I had the same problem a few months ago with the kangaroos. AM gave me this advice, which worked:
So here is our King Lion by AM
Thanks that sounds like a plan Barbult do you always have to do this or was it a one off?
I never had this happen with the wolf although i havent used it recently...
OK tried that and it stil crashes LOL
OK odd i ran the uninstall and its not removed it?
It has only happened to me once (Catalyzer scene with multiple animals not reopening). AM said it happens occasionaly and Daz did not provide any response to his questions about what could be going wrong during the save to cause it to not reopen.
Maybe try closing and reopening Daz Studio or rebooting your computer?? Or go into the plugins folder and rename the file. I'm using the beta, so for me the plugins are in C:\Program Files\DAZ 3D\DAZStudio4 Public Build\plugins. The plugin is LAMH2IrayCatalyzerPlugin.dll.
Thanks @Barbult I restarted and it worked :)
I want to do a scene with 5 or 6 lions i can see i am going to have my work cutout :)
@Barbult got the scene loaded saved off my poses and reactivated the plugin got the lions all fured up and posed
used the lamh render with safe mode optimisation to memory and it all looked to be going well
but daz had a fatal error while rendering mmm might watch some tv
Something I am having to deal with happened again today with the newest Windows update, it ate more of my available memory on my C: drive. I had to delete some programs, and I am now looking at uninstalling some of my older art programs. So check how much free memory you have on the drive with D|S, it may be you are just too full?
Eventually got it to render two cats at once using the medium resolution models
I do have over 80GB free on my ssd c: drive I have all my content and photos etc on external drives so i dont think its that...
I wonder if the dforce lion is more friendly
2020-06-24 18:37:55.592 Total Rendering Time: 32 minutes 9.41 seconds
Dforce hair on left, Catalyzer hair on right.
This image has been resized to fit in the page. Click to enlarge.
Click on image for full size.
Thanks @Fishtales in your image the catalyzer Lion looks very similar to the dforce version but the hair on the feet looks better than the dforce one.
I think i will persevere with the catalyzer version untill either I sell some more images or I go mad LOL
Just showing that I did get the lions working eventually using the advice from above re disabing the catalyzer plugin
I'm not sure if it helps, but I was able to combine the dForce mane with the LAMH body fur for the best look of both. I just loaded them both up on one lion and deleted the parts I didn't want from each. I was still able to render with the catalyzer.
That being said, I've had a hard time getting multiples of any furry animal to render, whether dForce or LAHM. I have 32GB or RAM and a 1080TI and I always have to render in multiple passes when I try to combine two animals or an animal and a figure (with dForce clothing and high SubD, etc). Fur just uses so much geometry...dForce fur being the biggest offender it seems (at least for me).
Cat Fight
2021-07-06 19:53:02.851 Total Rendering Time: 2 minutes 4.53 seconds
Catalyzer Fur
Using the Smilodon addon
Click on image for full size.
32GB's of RAM isn't very much even when the rendering is done by the GPU.
Previously I have done some testing on how much VRAM and RAM is used while rendering and made the attached chart of it.
The first scene was just one light weight G8 figure with hair and clothing
Second scene was four G8 figures with clothing and hair plus architecture
Third and fouth case, I started to increase SubD on the figures to see when the rendering would drop to CPU
As you can see, already the second case, 32GB's of RAM was used even when the GPU was doing the rendering
Running W7Ultimate with 64GB's of RAM and an 8GB 2070 Super.
@melissastjames thats is a very good idea and looks great :)
@Fishtales er mine took 1.5 hours...
@pettia I notied that DAZ uses up to 12GB on the lion.
I thought perhaps I had made a mistake so loaded the scene again. It was two minutes to initialise each of the two Catalyzer furs and two minutes to render so six minutes in total.
Gladd you got it to work for you.
Furred figures are always going to be hungry for more, but your situation sounded a little like what I was experiencing a couple weeks ago. It was just a single figure and I use the Editor version of LAMH. I've always found Catalyzer a bit twitchy, plus I usually export so need the geometry. In this case, I was applying the preset then positioning & posing before generating the FiberFur. I was having issues of the fur not matching the figures pose, but DS was also saving scenes that it then refused to open.
What I ended up doing is making a scene with the figure posed at the origin, then furred. At that stage, I toss the LAMH groups with the Rman guides, saving a new preset if any changes. If there are multiple Cats, I create a scene for each again posed around the Origin, but then a new, separate scene & create a Group of all figures with them relatively positioned. I then merge that with the final scene I want them in. The Group makes it much easier to move into place, but the individual Cats can still be positioned (not posed), yet behave as if they're still near the origin.
I don't know what the equivalent workflow would be with Catalyzer but this has been predictable & reliable using the Fiberfur.