LAMH Catalyzer and AM Lion x 2 = Boom

PitmaticPitmatic Posts: 1,018

OK so I have a scene with a Lion and lioness  https://www.daz3d.com/felidae-by-am--lion  sitting in Atonement for a backdrop.

Now I dont expect to be able to render my furry lions together as that creates a crash so I was going to render them in seperate passes and composite them in post However I cannot reload a scene with two lions in on loading Daz Studio 4.15.0.2 just closes and the log file contains this

Imagine a LOT of these lines................................

2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-146,326) out of range
2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-141,336) out of range
2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-141,337) out of range
2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-148,316) out of range
2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-74,358) out of range
2021-07-13 19:36:00.761 FATAL: ASSERT failure in QList<T>::operator[]: "index out of range", file D:\My DAZ 3D Library\DAZStudio4.5+ SDK\include\QtCore/qlist.h, line 477

Now its been a long time since i did any porgramming but I suspect this is a bug is there a work around? 

 

Comments

  • memcneil70memcneil70 Posts: 5,656
    edited July 2021

    My render computers are tied up, but on the catylizer tab, did you use safe mode? And make sure Optimization set to Memory was enabled?

    Got one back.

    Post edited by memcneil70 on
  • PitmaticPitmatic Posts: 1,018
    edited July 2021

    The thing is I cant load the scene at all would the LAMH tab settings make any difference?

    this is the third go at doing it for me I create a scene Iray and with a simple background add the 1ast hi rez lion and then add the 1st hi res lioness 

    On one occasion Daz studio closed of its own accord and i could not reload the scene with that error the other times adding the two lions would make the scene unloadable

    I have tried to attch the scene file its 16mb is there a limit in the forums?

     

    Post edited by Pitmatic on
  • memcneil70memcneil70 Posts: 5,656
    edited July 2021

    I was able to load the cat, posed him, got some lights there, and have the Iray Cat. Tab, clicked on safe mode, went to the Render tab, clicked on memory and Mitchell (my default) and started a render. It seems to be done now.

    Similodon Populator Test.png
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    Post edited by memcneil70 on
  • memcneil70memcneil70 Posts: 5,656

    OOPs that is the guy after him. Give me another sec!

  • PitmaticPitmatic Posts: 1,018

    So i should be able to render two lions with the right settings in theory?

    I cant load my scene with two lions in it and the forum is not letting me attach the daz scene file to share it

  • barbultbarbult Posts: 26,575

    Pitmatic said:

    OK so I have a scene with a Lion and lioness  https://www.daz3d.com/felidae-by-am--lion  sitting in Atonement for a backdrop.

    Now I dont expect to be able to render my furry lions together as that creates a crash so I was going to render them in seperate passes and composite them in post However I cannot reload a scene with two lions in on loading Daz Studio 4.15.0.2 just closes and the log file contains this

    Imagine a LOT of these lines................................

    2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-146,326) out of range
    2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-141,336) out of range
    2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-141,337) out of range
    2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-148,316) out of range
    2021-07-13 19:35:58.764 WARNING: QImage::pixel: coordinate (-74,358) out of range
    2021-07-13 19:36:00.761 FATAL: ASSERT failure in QList<T>::operator[]: "index out of range", file D:\My DAZ 3D Library\DAZStudio4.5+ SDK\include\QtCore/qlist.h, line 477

    Now its been a long time since i did any porgramming but I suspect this is a bug is there a work around? 

     

    I had the same problem a few months ago with the kangaroos. AM gave me this advice, which worked:

    To recover the scene you can do this:

    - disable the Catalyzer plugin (or better to uninstall it), and then the scene .duf should load correctly (obviously without the Catalyzer fur)
    - now that the scene is recovered, I'd proceed like this: setup the scene using the unfurred models; when you are ready, save each animal pose, delete the models, load the Catalyzer versions and apply the poses.

  • memcneil70memcneil70 Posts: 5,656
    edited July 2021

    So here is our King Lion by AM

    King Lion by AM.png
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    Post edited by memcneil70 on
  • PitmaticPitmatic Posts: 1,018

    Thanks that sounds like a plan Barbult do you always have to do this or was it a one off?

    I never had this happen with the wolf although i havent used it recently...

  • PitmaticPitmatic Posts: 1,018
    edited July 2021

    OK tried that and it stil crashes LOL

    OK odd i ran the uninstall and its not removed it?

    Post edited by Pitmatic on
  • barbultbarbult Posts: 26,575

    Pitmatic said:

    Thanks that sounds like a plan Barbult do you always have to do this or was it a one off?

    I never had this happen with the wolf although i havent used it recently...

    It has only happened to me once (Catalyzer scene with multiple animals not reopening). AM said it happens occasionaly and Daz did not provide any response to his questions about what could be going wrong during the save to cause it to not reopen.

  • barbultbarbult Posts: 26,575

    Pitmatic said:

    OK tried that and it stil crashes LOL

    OK odd i ran the uninstall and its not removed it?

    Maybe try closing and reopening Daz Studio or rebooting your computer?? Or go into the plugins folder and rename the file. I'm using the beta, so for me the plugins are in C:\Program Files\DAZ 3D\DAZStudio4 Public Build\plugins. The plugin is LAMH2IrayCatalyzerPlugin.dll.

  • PitmaticPitmatic Posts: 1,018

    Thanks @Barbult I restarted and it worked :)

    I want to do a scene with 5 or 6 lions i can see i am going to have my work cutout :)

  • PitmaticPitmatic Posts: 1,018

    @Barbult  got the scene loaded saved off my poses and reactivated the plugin got the lions all fured up and posed

    used the lamh render with safe mode optimisation to memory and it all looked to be going well

    but daz had a fatal error while rendering mmm might watch some tv

  • barbultbarbult Posts: 26,575
    GRRRR sometimes you just can't win.
  • memcneil70memcneil70 Posts: 5,656

    Something I am having to deal with happened again today with the newest Windows update, it ate more of my available memory on my C: drive. I had to delete some programs, and I am now looking at uninstalling some of my older art programs. So check how much free memory you have on the drive with D|S, it may be you are just too full?

  • PitmaticPitmatic Posts: 1,018
    edited July 2021

    Eventually got it to render two cats at once using the medium resolution models

    I do have over 80GB free on my ssd c: drive I have all my content and photos etc on external drives so i dont think its that...

    I wonder if the dforce lion is more friendly

    Post edited by Pitmatic on
  • FishtalesFishtales Posts: 6,224

    2020-06-24 18:37:55.592 Total Rendering Time: 32 minutes 9.41 seconds

    Dforce hair on left, Catalyzer hair on right.

    This image has been resized to fit in the page. Click to enlarge.

     

    Click on image for full size.

  • PitmaticPitmatic Posts: 1,018

    Thanks @Fishtales in your image the catalyzer Lion looks very similar to the dforce version but the hair on the feet looks better than the dforce one.

    I think i will persevere with the catalyzer version untill either I sell some more images or I go mad LOL

     

  • PitmaticPitmatic Posts: 1,018
    edited July 2021

    Just showing that I did get the lions working eventually using the advice from above re disabing the catalyzer plugin

    two lions.jpg
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    Post edited by Pitmatic on
  • MelissaGTMelissaGT Posts: 2,611
    edited July 2021

    Pitmatic said:

    Thanks @Fishtales in your image the catalyzer Lion looks very similar to the dforce version but the hair on the feet looks better than the dforce one.

    I think i will persevere with the catalyzer version untill either I sell some more images or I go mad LOL

     

    I'm not sure if it helps, but I was able to combine the dForce mane with the LAMH body fur for the best look of both. I just loaded them both up on one lion and deleted the parts I didn't want from each. I was still able to render with the catalyzer. 

    That being said, I've had a hard time getting multiples of any furry animal to render, whether dForce or LAHM. I have 32GB or RAM and a 1080TI and I always have to render in multiple passes when I try to combine two animals or an animal and a figure (with dForce clothing and high SubD, etc). Fur just uses so much geometry...dForce fur being the biggest offender it seems (at least for me). 

    lion test 6.jpg
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    Post edited by MelissaGT on
  • FishtalesFishtales Posts: 6,224
    edited July 2021

    Cat Fight

    2021-07-06 19:53:02.851 Total Rendering Time: 2 minutes 4.53 seconds

    Catalyzer Fur

    Using the Smilodon addon

    Click on image for full size.

    cat-fight-copyright-002.jpg
    1920 x 1080 - 1M
    Post edited by Fishtales on
  • PerttiAPerttiA Posts: 10,024
    edited July 2021

    32GB's of RAM isn't very much even when the rendering is done by the GPU.

    Previously I have done some testing on how much VRAM and RAM is used while rendering and made the attached chart of it.

    The first scene was just one light weight G8 figure with hair and clothing
    Second scene was four G8 figures with clothing and hair plus architecture
    Third and fouth case, I started to increase SubD on the figures to see when the rendering would drop to CPU

    As you can see, already the second case, 32GB's of RAM was used even when the GPU was doing the rendering

    Running W7Ultimate with 64GB's of RAM and an 8GB 2070 Super. 

    RenderTST2.PNG
    615 x 574 - 40K
    Post edited by PerttiA on
  • PitmaticPitmatic Posts: 1,018

    @melissastjames thats is a very good idea and looks great :)

    @Fishtales er mine took 1.5 hours...

    @pettia I notied that DAZ uses up to 12GB on the lion.

     

  • FishtalesFishtales Posts: 6,224

    Pitmatic said:

     

    @Fishtales er mine took 1.5 hours...

     

     

     I thought perhaps I had made a mistake so loaded the scene again. It was two minutes to initialise each of the two Catalyzer furs and two minutes to render so six minutes in total.

  • Doc AcmeDoc Acme Posts: 1,153

    Gladd you got it to work for you.

    Furred figures are always going to be hungry for more, but your situation sounded a little like what I was experiencing a couple weeks ago.  It was just a single figure and I use the Editor version of LAMH. I've always found Catalyzer a bit twitchy, plus I usually export so need the geometry. In this case, I was applying the preset then positioning & posing before generating the FiberFur.  I was having issues of the fur not matching the figures pose, but DS was also saving scenes that it then refused to open.  

    What I ended up doing is making a scene with the figure posed at the origin, then furred. At that stage, I toss the LAMH groups with the Rman guides, saving a new preset if any changes.  If there are multiple Cats, I create a scene for each again posed around the Origin, but then a new, separate scene & create a Group of all figures with them relatively positioned.  I then merge that with the final scene I want them in.  The Group makes it much easier to move into place, but the individual Cats can still be positioned (not posed), yet behave as if they're still near the origin.

    I don't know what the equivalent workflow would be with Catalyzer but this has been predictable & reliable using the Fiberfur.

    The Felidaes.jpg
    1920 x 1080 - 489K
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