Crazy Question: VR in Daz Studio?
in The Commons
So, I'm toying with the idea of buying a Valve Index and that means I'm doing an exhaustive cost:benefit analysis and just asking anyone who owns a VR set, do you use it in some way that it helps you with DAZ Studio?

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Either/or. It's an open ended question along the lines of, "ok, if I went ahead and got a VR headset, would that add anything to my DAZ Studio practice?"
Probably not as much right now but if you're doing any kind of modelling I find it very helpful to check dimensions/volume/scale.
I have not regretted my Index purchase one bit as far as quality and sound goes, I spend at least 3 to 4 hours a day in my headset.
I have exported FBX from Daz Studio with a little animation included into another VR program and its very exciting to then stand next to something you created and watch it fly/walk around :) Its not a feature available to the general public yet but should be in the near future... a lot of development going on right now in VR space :)
Are you saying that other VR program is not available yet? I have an Oculus Rift S and I tried it with VAM (a Patreon VR program) but it doesn't support G8F. I did find a way to view the DAZ Studio viewport in 3D but can't remember how I did that at the moment.
It would be cool to walk around a 3d creation that you make in Daz.
Daz seems more interested in other side projects like NFT, however.
It really is :) I will definitely post more about it once its closer to fruition. You can import FBX and OBJ's exported from DS into Tilt Brush and Gravity Sketch (free program) and walk around them if you really want to check it out right now.
That's very very interesting Mada, I might look into that, and yeah, if I made that investment, what you describe is what I would hope for, that I would eventually find so many uses for it that it would become an indespensable part of my practice and day to day life in a "now I can't imagine life without it" kind of way..
Also, thinking about it some more, but one of the first things I would want to do if I owned any kind of VR headset is take some of my animations and turn them into... what's the word, the 3d effect you get from offsetting the camera left and right, ever so slightly and then rendering two strips of footage which you then play back simultaneously. Is there some quick and easy way to do that in DAZ?
OK I had to make sure that I wasn't blabbing some secret and got the OK :)
Its the Engage platform and one of the future releases will have the option to upload scenes and models into your personal account. It would require a small subscription per month. I've been testing it exporting FBX files from Daz Studio and including an animation and embedded textures - looks amazing and super easy to get into Engage.
If you're just doing it with yourself in the room then it doesn't matter how high res it is, if its with other users then polygon density will be important. How fun would it be to invite a group of friends into a room to show them your latest creation :)
https://engagevr.io/
Ah then no. I am not interested in more subscriptions (I've recently cancelled the only two I had). Nor am I interested in online apps, group interactions and the like. I'd like to extend my DAZ Studio hobby into the 3D VR world but only in my personal space.
Same... When I want to "interact" with the rest of the world, I push the power button on my 4G box and the rest of the time I lock the whole world outside and do what I want in the confines of my personal space.
Requiring open connection to net, subscriptions or heaven forbid requiring something like signing into facebook = No deal.
Ooh that looks neat, pretty cool you get to test it! Hopefully release isn't too far away--I've only got a Quest, but with virtual desktop it connects to the pc just like any other vr headset
Fair enough - its not for everyone, if you don't enjoy that interaction in RL then you won't enjoy it in VR either. That said, for those of us who actually do enjoy it, its been a blast :)
Quest will work just fine, and if you connect it to a PC it will load high poly assets with no issue :)
https://www.daz3d.com/marsa-anaglyph3d
I found this while digging around, what success have people had with spherical cameras and daz studio?
Does the Octane plugin work with VR?
(I cannot test as don't have a headset)
I've seen it around but its not something I tried - I prefer to have the actual model to walk around in in realtime :)
Pretty sure that would be no :)
It is VERY cool, especially when they are alive (looking at you, breathing, blinking, facial movements, animated)
oh cool, looking forward to try it out. I am not big on subscription models either, but I do love my VR and am always looking for new apps to check out.
So does anyone have any experience using spherical camera images in vr headsets?
My main interest right now is photoreal rendered footage viewed in a headset, maximum immersion
Would this require an interactive license if you were inviting other people to view?
- Greg
Maybe this gives some clues. I remember tinkering with the stereo camera at the time but my memory is not so good and I can't remember the steps I took. I think I tried to follow the OP in that thread though.
https://www.daz3d.com/forums/discussion/361996/settings-and-parameters-for-rendering-360-stereoscopic-images-in-ds-iray
That would be a question for Daz3D - if its only available from your account when you're in the room to load it, not sure. If you're creating experiences for people to use while you're not around - definitely.
Sorry the thread got a bit hijacked - hopefully someone have pointers on this for Daz Studio.
In my opinion you'd have better luck exporting your DS scene into one of the game engines like Unity or Unreal and rendering from there. I did that with a scene from DS to Unity and created a 360 from there. Biggest stumbling block is to get it high enough resolution without taking forever to render out the frames or completely filling up hard drives :)
Click to play and drag mouse to look around
I guess I am a little intimidated by the prospect of biting off more than I can chew by going full stereoscopic/360 cause it seems like at that point we're talking a lot of rendering and I really do like the appearances that I'm able to achieve with iray.
I guess what I would want to know at this point, and I ask because a lot of the how-tos on the forum are from 2017-2018, but let's say you have an animation with an animated camera already in it and you would like to put out a stereoscopic version of it? What's the simplest, cleanest, way to do that?
Think hard!!!! :) I would love to do this!!!
Maybe change the title for this post to add stereoscopic rendering? Get people with experience doing that to jump in with answers :)
See my post (a few) above - I found the post with a method that I think I followed to use the stereo camera.
Oh, I didn't know that I could change the name of the post, hmmm!
So, two days since I got my HP Reverb G2 and after some trial and error with stereo lens offset and depth of field, I am getting very good results out of iray with stereoscopic images and animations outputted in side by side. Once you have the hang of it, getting good looking results that way are surprisingly easily attainable once you know what to do.
But playing Half Life Alyx, it does get me thinking a lot about what Mada said and about how nice it would be to see an animation I made rendered in a more interactive form.
yeah, looking at sterioscopic is cool, but being in VR and interacting with a life size daz figure especially when they are moving, animated and seemingly alive, is a whole other experience
Check out virtamate on patreon or mirage on steam if you haven't already
Half Life Alyx is awesome - so well done - you can pretty much pick up anything and interact with it :) Plus the lighting and sound is pretty amazing too