Crazy Question: VR in Daz Studio?

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  • marblemarble Posts: 7,500

    FSMCDesigns said:

    Diaspora said:

    So, two days since I got my HP Reverb G2 and after some trial and error with stereo lens offset and depth of field, I am getting very good results out of iray with stereoscopic images and animations outputted in side by side. Once you have the hang of it, getting good looking results that way are surprisingly easily attainable once you know what to do.

    But playing Half Life Alyx, it does get me thinking a lot about what Mada said and about how nice it would be to see an animation I made rendered in a more interactive form. 

    yeah, looking at sterioscopic is cool, but being in VR and interacting with a life size daz figure especially when they are moving, animated and seemingly alive, is a whole other experience

    Check out virtamate on patreon or mirage on steam if you haven't already

     

    Mirage is a new one I haven't seen before, Michael. Looks early days yet though - no collision detection, no cloth sim, no physics. Looks a long way behind VAM to me. 

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