"Handles" on M4 Business Suit

MajesticMajestic Posts: 21
edited December 1969 in New Users

I’ve created a Michael 4 model using the M4 Business Suit. The model looks great in Daz, but when I export it to .fbx and import into Unity, there are four spherical “handles” around the waist. I can’t see these as components of the mesh, so I can’t just deselect them in Unity or Daz.

Has anyone seen this before? I’ve imported lots of other models into Unity but this only happens with the M4 Business Jacket.

Comments

  • MajesticMajestic Posts: 21
    edited August 2014

    Please ignore this, it’s fixed. I noticed the handles have their own material, so I just assigned an invisible shader to that material and set the effect level to max - all OK now.

    Post edited by Majestic on
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