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Daz 3D Forums > 3rd Party Software > Blender Discussion

Morph scaling object down

AdvintAdvint Posts: 23
January 2021 in Blender Discussion

Let me start by saying that I have little to no clue of what I'm doing when it comes to this sort of thing.
I used Diffeomorphic Daz to Blender in order to create a morph for Casual Closet Cami Top, set to sub base 0 and am able to import it with morph loader pro. However doing so and setting the slider to 100% results in the top now being 1/100th scale (I think that's the correct amount). So obviously somehwere I'm doing something wrong.
Let me further state that this is a bit of a dirty morph since I didn't zero any of the existing morphs being used on the object. However in spite of this at 1/100th scale the morph looks the same as it does in blender.
In short, I need help importing this morph using Morph Loader Pro because somewhere my settings are wrong. Thank you.

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,911
    January 2021

    You are probably using a preset in the importer with a different scale from Diffeomorphic - by the sound of it 1 unit = 1 cm when 1 unit = 1m is needed

  • AdvintAdvint Posts: 23
    January 2021

    Richard Haseltine said:

    You are probably using a preset in the importer with a different scale from Diffeomorphic - by the sound of it 1 unit = 1 cm when 1 unit = 1m is needed

    That was exactly it, thank you. I was mislead by the unit choice in morph loader pro. I'm not sure if it was in the diffeomorphic documentation. Perhaps I missed it.
    Regardless, using modo 1 unit = 1 meter worked.

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