The new "Break the Binary" releases
in The Commons
These wouldn't be necessary had Genesis stayed a unified model which was one of its main selling points in the first place.

Comments
I couldn't agree more
especially creature morphs which now tend to be either largely male or riddiculous with mammeries for female
they surely could have done the ginormous breasts they justified it for using geografts or HDmorphs
Also, there never should have been a New Coke.
Yeah, the Genesis should've been the only console, the Sega CD and 32X add-ons only make it even more complicated.
... Wait a minute.
New coke was a conspiracy. They wanted to switch the sweetener from sugar to corn syrup (because money) but knew that customers would notice the flavor difference if they just switched. They purposely released a sub-quality product to cause an uproar, prepping the stage for the release of CocaCola Classic- aka original formula with corn syrup. Diabolical.
This is actually true.
LOL, and I still can taste the difference 35 years later.
Hopfully G9 will be unified. Would make lot of things easier to have both genders on a figure.
Unified figure is nice for morphs but it makes having clothes that fit well much more difficult, both for content creators and for users.
With dforce and meshgrabber I have rarly issues with non fitting clothes
If I recall the reason they broke genesis into two was because of clothing creation.
The reality was female characters then became the store focus. So it may have benefited the pas but for buyers of male content it was a bummer.
I wish, but I doubt it. Various PAs had said in other threads that content creation was difficult in Genesis 1, for both clothing and making JCMs for morphs. I don't know how much of that is true, since I've only made a few head morphs.
But for the most part, it looked like they didn't want to create "sexy heels outfits", for a unified figure. As if "sexy" requires the use of heels or large breasts. A lot of the outfits were very "modest" but that's not a bad thing, even though the majority of users may not want that.
If g9 would have soft bodies and dforce only clothes, this would be a non issue
"Then"? It was always the store focus. I still use Genesis 1 99% of the time, because it has more male items and more reasonable clothing for females.
Odd though, when I look through my smart content (meaning, that's only counting stuff from the Daz store), the racier outfits tend to be V4, G1 and G2. Halfway G3, they became noticably less revealing. For G8, mostly the "newer" designers seem to include "reveal" options, while more established designers seem to stop including them. Almost as if sexy outfits are used mostly as something to get a designers' name out and encourage people to try his/her products.
Alas, an urban legend: https://www.snopes.com/fact-check/new-coke-fiasco/
I think what I was trying to say, is it became evern more than it was, not that it doesn't exist before the split.
Unification is a great idea in theory. In practice, it's maybe not so easy to pull off.
tbh my theory is that with the rise in 3D programs being made available that offer more versatility in creating things (especially since ZBrush went to a subscription model and Blender's gotten several major overhauls /w some good plugins, also Marvelous Designer), it's allowed PAs more of a chance to experiment and try new things outside of making easy dresses, bikinis, and cliche fantasy skimpwear. And don't forget dForce.
I also think a huge part of it too is Daz's attempts to court game developers and animators in the past couple years. While Daz Studio has easily supplanted Poser as the go-to 3D figure software, it's still (unfortunately) lumped in with the good ol' "Poser art" stereotypes and I suspect this push towards more versatile attire is a way to try and show people DS is much more than that. Also, people love to kitbash and have options. Options are nice.
Either way, whether or not people like it, the fact Daz now has LGBTQIA+ content like this and the Pride bundle shows they are committed to upping the diversity game and casting a wider net, rather than staying stuck in the early oughts mentality in regards to content output from creators.
I use wear them all etc. but I love one of the products included in today's bundle. Some of you may already own this product (included in this bundle and the Pride bundle) . I bought it years ago in March 2017 and for a while it lay buried on my drive in a plug-ins folder. I since moved it to a clothing folder for G8s. It is so simple to use and does work very well and is discounted at 51% today. You can also change the G8F to a guy with slight man boobs and dress in male clothing or no boobs and dress as female etc. I also own it for the G3's and G2's versions.
Edit: Works vice versa for G8M to female (with or without clothing)
Why stop with a unified figure? Why not go back to ball joints?
I suppose the lack of more revealing clothes is a very strict regime from the DAZ side with regard to nudity. Even showing too much buttock can get you the "no nudity" ban. But, it is their store, so it is their rules. Artists that tend to create more revealing type of clothing are usually found elsewhere. I would appreciate if DAZ would follow other stores, allowing more revealing outfits, provided that a "content advisory" coverup is used on the thumbnails. But, let's wait and see what the new store software can offer.....
I like the idea of a unisex figure in theory. In practice, as many have already mentioned, content creation seems to have been difficult for Genesis. I don't know the 1st thing about content creation, so I'm not going to say that I know better.
I would super-duper appreciate a version of XTransfer that transfers morphs across genders, though!
I've spent a lot of time poking at what I can swap between the two model bases, and the two things that would make a unified figure almost totally unnecessary for me are the ability to transfer HD morphs and some way to easily swap geografts. The former I understand we'll probably never get for business reasons. The latter can probably be done by the end user in modeling software, but because there's often an aesthetic split along gender lines for Genesis-based fantasy/creature characters I can think of about 20 sets I'd pick up for kitbashing purposes if I could easily move their tails/wings/etc over to another figure.
I've considered trying to make character morphs that work on both models! It'd be interesting seeing how flexible that could get. Leyna is gorgeous and I hope Daz is open to picking up more trans characters.
If Daz figures are to become more realistic, male and female figures need to be more, and not less different. Men and women are built differently IRL.
The more diverse the content that DAZ sells - the better. The non-binary content expands the possibilities for story-tellers to create characters that reflect contemporary society. And I'm reminded of a quote of Oscar Wilde, "“There is no such thing as a moral or an immoral book. Books are well written, or badly written. That is all." People are fellow human being FIRST, everything else about them is secondary. There are at least 6 transgender people who go to my church.
Agreed, I used genesis 1 quite a bit, but was happy it split with genesis 2. I have no use for any of the products in the new bundle or any cross gender products, but it's good there are options to cater to the ones that do.