The new "Break the Binary" releases

2

Comments

  • fixmypcmikefixmypcmike Posts: 19,707
    Sevrin said:

    If Daz figures are to become more realistic, male and female figures need to be more, and not less different.  Men and women are built differently IRL.

    Endomorphs and ectomorphs are built differently, do they need separate figures?  A lot of males are built more like females than like other males, and vice versa.  The reason I switched from V4/M4 to Genesis 1 was that it gave me a more realistic shape for a 250-lb muscular women with just a handful of free morphs than I had achieved in months of effort with V4 and pretty much every morph set that existed for her.

  • Hurdy3DHurdy3D Posts: 1,076
    Sevrin said:

    If Daz figures are to become more realistic, male and female figures need to be more, and not less different.  Men and women are built differently IRL.

    that's a weak argument. all the differences can be achived by morphs.

  • vrba79vrba79 Posts: 1,515
    edited November 2020

    Right? Genesis 1 could easily do non-binary figures. But this is about making those $$$. Practicality can go suck it.

    Post edited by vrba79 on
  • Drip said:
    gerster said:

    Hopfully G9 will be unified. Would make lot of things easier to have both genders on a figure.

     

    I wish, but I doubt it. Various PAs had said in other threads that content creation was difficult in Genesis 1, for both clothing and making JCMs for morphs. I don't know how much of that is true, since I've only made a few head morphs.

    But for the most part, it looked like they didn't want to create "sexy heels outfits", for a unified figure. As if "sexy" requires the use of heels or large breasts. A lot of the outfits were very "modest" but that's not a bad thing, even though the majority of users may not want that.

    Odd though, when I look through my smart content (meaning, that's only counting stuff from the Daz store), the racier outfits tend to be V4, G1 and G2. Halfway G3, they became noticably less revealing. For G8, mostly the "newer" designers seem to include "reveal" options, while more established designers seem to stop including them. Almost as if sexy outfits are used mostly as something to get a designers' name out and encourage people to try his/her products.

    I suppose the lack of more revealing clothes is a very strict regime from the DAZ side with regard to nudity. Even showing too much buttock can get you the "no nudity" ban. But, it is their store, so it is their rules. Artists that tend to create more revealing type of clothing are usually found elsewhere. I would appreciate if DAZ would follow other stores, allowing more revealing outfits, provided that a "content advisory" coverup is used on the thumbnails. But, let's wait and see what the new store software can offer.....

    Now that I think of it, I think at least one PA said that the sharp reduction in revealing (skimpwear) clothing is not necessarily due to Daz's standards, but PayPal. PayPal is extraordinarily tetchy about anything that could be construed as NSFW, especially these days. If you're gonna blame someone, blame PayPal I suppose.

  • SevrinSevrin Posts: 6,313
    Sevrin said:

    If Daz figures are to become more realistic, male and female figures need to be more, and not less different.  Men and women are built differently IRL.

    Endomorphs and ectomorphs are built differently

    I've never met an endo or ectomorph, so I'll take your word for it.

    gerster said:
    Sevrin said:

    If Daz figures are to become more realistic, male and female figures need to be more, and not less different.  Men and women are built differently IRL.

    that's a weak argument. all the differences can be achived by morphs.

    It's not just shapes.  Male and female pelvises are built differently, and that calls for different rigging to create a realistic gait.  It's why Vyusur rigged Janna from scratch.

  • Hurdy3DHurdy3D Posts: 1,076
    Sevrin said:
    Sevrin said:

    If Daz figures are to become more realistic, male and female figures need to be more, and not less different.  Men and women are built differently IRL.

    Endomorphs and ectomorphs are built differently

    I've never met an endo or ectomorph, so I'll take your word for it.

    gerster said:
    Sevrin said:

    If Daz figures are to become more realistic, male and female figures need to be more, and not less different.  Men and women are built differently IRL.

    that's a weak argument. all the differences can be achived by morphs.

    It's not just shapes.  Male and female pelvises are built differently, and that calls for different rigging to create a realistic gait.  It's why Vyusur rigged Janna from scratch.

    but morphs also effects the rigging, right? so we should be able in theory good results just by morphs?

  • maikdeckermaikdecker Posts: 3,037

     

    moatmai said:
    toph said:

    New coke was a conspiracy. They wanted to switch the sweetener from sugar to corn syrup (because money) but knew that customers would notice the flavor difference if they just switched.  They purposely released a sub-quality product to cause an uproar, prepping the stage for the release of CocaCola Classic- aka original formula with corn syrup. Diabolical.

    Alas, an urban legend: https://www.snopes.com/fact-check/new-coke-fiasco/

    Here in Germany the sugar in Coca Cola comes frome sugar beets... like about all the white sugar one can buy here or which is used in all the different sweets and industrial produced foodstuff.

    So I don't recall such an uproar in the '80s... although people did notice a change in tast, but it wasn't that much of a thing here it seems...

  • Drip said:
    gerster said:

    Hopfully G9 will be unified. Would make lot of things easier to have both genders on a figure.

     

    I wish, but I doubt it. Various PAs had said in other threads that content creation was difficult in Genesis 1, for both clothing and making JCMs for morphs. I don't know how much of that is true, since I've only made a few head morphs.

    But for the most part, it looked like they didn't want to create "sexy heels outfits", for a unified figure. As if "sexy" requires the use of heels or large breasts. A lot of the outfits were very "modest" but that's not a bad thing, even though the majority of users may not want that.

    Odd though, when I look through my smart content (meaning, that's only counting stuff from the Daz store), the racier outfits tend to be V4, G1 and G2. Halfway G3, they became noticably less revealing. For G8, mostly the "newer" designers seem to include "reveal" options, while more established designers seem to stop including them. Almost as if sexy outfits are used mostly as something to get a designers' name out and encourage people to try his/her products.

    I suppose the lack of more revealing clothes is a very strict regime from the DAZ side with regard to nudity. Even showing too much buttock can get you the "no nudity" ban. But, it is their store, so it is their rules. Artists that tend to create more revealing type of clothing are usually found elsewhere. I would appreciate if DAZ would follow other stores, allowing more revealing outfits, provided that a "content advisory" coverup is used on the thumbnails. But, let's wait and see what the new store software can offer.....

    Now that I think of it, I think at least one PA said that the sharp reduction in revealing (skimpwear) clothing is not necessarily due to Daz's standards, but PayPal. PayPal is extraordinarily tetchy about anything that could be construed as NSFW, especially these days. If you're gonna blame someone, blame PayPal I suppose.

    I can get that stuff easily on the Rendo store, also paying with PayPal. It's all down to the naming of the stuff... PayPal is not really checking the content, but if it is named in a "suspicious" way, the artificial "intelligence" kicks in...

    But you are correct, some companies overdo it. Things that would be considered highly offensive in e.g. the US would not be considerd as such in the majority of European countries. E.g. in Germany, a shower gel ad showing explicit female nudity was common in the 2000s, and shown during prime time, when also minors were watching. Given that, the majority of humans on the planet knows exactly, how the other gender looks like with all clothing removed  laugh

  • BamboozlerBamboozler Posts: 249
    edited November 2020

    Physical anthropologist here. Male and female bodies are tremendously different in how they are formed, how they look, and how they move. Both have a huge range of possibilities and some of those more extreme male and female possibilities overlap one another. But a male skeleton is a male skeleton, and a female skeleton is a female skeleton. Fat and muscle distribution dress the skeleton, and have a great impact on appearance and function.

    Intersex people and people taking hormones create even greater variation, putting them in that overlapping area that the break-the-binary bundle is addressing. I think it's great to have the options. 

    Could morphs be applied to a base figure to adjust for all these variations? Sure. But that would mean more effort put into those products and a resultant higher price. As things stand, we instead pay for morphs and variations instead of having those things intrinsically built in. I prefer that, myself. I can pay for the things I will use and ignore the things I won't.

    Artists have to make a living. I think paying piecemeal in this regard ** is a benefit to the end user (me), rather than a lack of foresight. 

    **Addendum--this sensibility does not extend to the situation where one must buy add-on upon add-on upon add-on to get a version that's up to date with modern capabilities. Those piecemeal products like Cookie, Star, various unicorn figures,  and environments with a dizzying abyss of upgrading add-ons need a bundling overhaul within the store.

    With all that said, today's bundles are very expensive. There are five products among them that interest me, but the price tags on the bundles are far too dear. Into the wishlist those five items go, for a "there's always another sale" day.

     

    Post edited by Bamboozler on
  • FauvistFauvist Posts: 2,288
    edited November 2020

    I'd like the bundle, but it's way out of my price range at the moment - when my city is in almost total lockdown and almost nobody is working.  I have to stock up on 3 months worth of paper towels and Ensure and pasta, and canned goods.

    Post edited by Fauvist on
  • NylonGirlNylonGirl Posts: 2,265
    tsarist said:
    toph said:
    Sevrin said:

    Also, there never should have been a New Coke.

    New coke was a conspiracy. They wanted to switch the sweetener from sugar to corn syrup (because money) but knew that customers would notice the flavor difference if they just switched.  They purposely released a sub-quality product to cause an uproar, prepping the stage for the release of CocaCola Classic- aka original formula with corn syrup. Diabolical.

    This is actually true.

    LOL, and I still can taste the difference 35 years later.

     

    Which is why I drink Mexican Coke.

    This thread has has some kind of nonbinary subject-fluid state existing as a conversation about a DAZ product and a Coke product at the same time.

  • Since it's included in the bundle, I'll drop this question here. Does anyone know the necklace used in the Everyday Makeup promos? I swear I've seen it before, but can't quite place my finger on it.

  • Since it's included in the bundle, I'll drop this question here. Does anyone know the necklace used in the Everyday Makeup promos? I swear I've seen it before, but can't quite place my finger on it.

    It's the one from Charming Rogue for G8M.

  • gerster said:
    Sevrin said:

    If Daz figures are to become more realistic, male and female figures need to be more, and not less different.  Men and women are built differently IRL.

    that's a weak argument. all the differences can be achived by morphs.

    That's a valid point.

    If Antfarm can do something like this with just a morph, then pretty much anything is possible! cool

  • Since it's included in the bundle, I'll drop this question here. Does anyone know the necklace used in the Everyday Makeup promos? I swear I've seen it before, but can't quite place my finger on it.

    It's the one from Charming Rogue for G8M.

    Thank you for taking the time!

  • plasma_ringplasma_ring Posts: 1,027
    Sevrin said:
    Sevrin said:

    If Daz figures are to become more realistic, male and female figures need to be more, and not less different.  Men and women are built differently IRL.

    Endomorphs and ectomorphs are built differently

    I've never met an endo or ectomorph, so I'll take your word for it.

    They're descriptive terms for different body compositions, which encompass everything from fat distribution to how easily you gain muscle mass. Daz characters at the extreme ends of those realistic body shapes require rigging adjustments and different corrective morphs. Leland is an endomorph, Dale is an ectomorph. 

    A 3D model's "pelvis" is just rigging and adjustable morphs, so if anyone wants to make a tool that easily transfers donor rigs over* I'll happily give all my trans male characters a G8F rig for accuracy. :V Alternatively, if anyone wants to develop a real life tool to swap rigs I'm sure us trans folks could organize a skeleton exchange. 

    In all seriousness though, way more restrictions on what we can do with models have been lifted in the past year through tool development than I could have possibly predicted. I remember when G3 to G8 transfers were considered unlikely, but even if Daz doesn't do it themselves people are always coming up with solutions. A few PAs have discussed the possibility of M <-> F transfer modules, which I'm all about.

    *I'm still a novice, please don't bite me if this is wildly impossible.  

  •  

    Sevrin said:

    Also, there never should have been a New Coke.

    While I think most people agreed with that, I actually remember liking it. Though I was like 5 at the time.

  • gerster said:

    Hopfully G9 will be unified. Would make lot of things easier to have both genders on a figure.

    I often make D&D characters using Daz and there have been a lot of nice armors and clothing for G8M that I would have liked on a female character.

  • Torquinox said:

    Unification is a great idea in theory. In practice, it's maybe not so easy to pull off.

    The technology has come a long way since G1. As gerster noted, with the tech we have now, like dForce, it should be easier.

  • and the HDmorph technology

    DAZ do like to lock stuff to inhouse PA access only and this would present another commercial opportunity to do so

  • LeatherGryphonLeatherGryphon Posts: 12,185
    edited November 2020

    The reality was female characters  then became the store focus. So it may have benefited the pas but for buyers of male content it was a bummer.

    "Then"?  It was always the store focus.  I still use Genesis 1 99% of the time, because it has more male items and more reasonable clothing for females.

     

    Yeah, Genesis 1 is my first choice.  But I do have G2M, G3M, and G8M and even M4 & F4 for specific features and clothes.  Although I have pretty much abandoned M3 & F3 except to revive some old old scenes, and don't even have  M2 or M1 installed anymore.

    Post edited by LeatherGryphon on
  • Xen2kXen2k Posts: 80
    Kaylakaze said:
    gerster said:

    Hopfully G9 will be unified. Would make lot of things easier to have both genders on a figure.

    I often make D&D characters using Daz and there have been a lot of nice armors and clothing for G8M that I would have liked on a female character.

    If it's just clothing you are looking at then you can still try autofit from G8M -> G8F.

    I know it's not perfect but sometimes the results are okay. (There is also a product that's supposed to improve the conversion.)

     

    Keep in mind that a unified model would not solve all clothing issues. Certain morphs can make clothes look akward even within the same model.

    A very recent example is Freja's muscular shape which can cause a wavy look on tops that were actually designed specifically for G8F.

    (I can understand when PAs found Genesis 1 difficult to deal with in regard to creating clothes.)

  •  

    vrba79 said:

    Right? Genesis 1 could easily do non-binary figures. But this is about making those $$$. Practicality can go suck it.

    I had originally commented on $$$ but thought it might be controversial to say so.

  • I got some interesting results with Genesis 1, and still have a couple of characters I drag out to play with from time to time.  Heck, my forum avie is a Genesis 1.

    For me, the big pain point was always the chest area. I know the unisex morph was a marvel of engineering, but it seemed to stump the modelers to come up with a mesh that could be realistically morphed both into breasts and developed pectorals.

    No matter what I tried, the G1 male chests always just looked a little weird to me. 

    - 3W

     

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    edited November 2020

    Not interested in this bundle at all but I am intrigued by this character's sinewy shape.  The legs are fantastic

     

    DressG8M01Beauty_V002.jpg
    2000 x 2600 - 718K
    Post edited by ALLIEKATBLUE on
  • Twilight76Twilight76 Posts: 318
    edited November 2020

    here a quick G8M with the new DD Blake Texture and a "few" other Morphs.

    g8m female V1.png
    432 x 700 - 525K
    Post edited by Twilight76 on
  • pwiecekpwiecek Posts: 1,598

    Its been said before that the unified model was a BAD IDEA.

  • MimicMollyMimicMolly Posts: 2,325
    edited November 2020
    pwiecek said:

    Its been said before that the unified model was a BAD IDEA.

    Nah, the idea is great (see many of the comments in this thread), but it can't be executed well due to various limitations.
    Post edited by MimicMolly on
  • pwiecek said:

    Its been said before that the unified model was a BAD IDEA.

     

    Nah, the idea is great (see many of the comments in this thread), but it can't be executed well due to various limitations.

    Reading this got me to thinking about the possibility of having 3 bases for the next generation, male, female, unisex.

  • LeanaLeana Posts: 12,898
    pwiecek said:

    Its been said before that the unified model was a BAD IDEA.

     

    Nah, the idea is great (see many of the comments in this thread), but it can't be executed well due to various limitations.

    Reading this got me to thinking about the possibility of having 3 bases for the next generation, male, female, unisex.

    Nice idea in theory.

    However people would want that unisex figure to work with morphs from both the male and female figures, not to have a 3rd set of morphs for that figure (clothes could probably be handled with autofit). And that would definitely not be an easy thing to do, especially since the base meshes are different for male and female figures.

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