"Unexpected error (Generic Failure)" importing .tif into T.E. ?

3dcal3dcal Posts: 178
edited October 2020 in Bryce Discussion

When trying to import a picture (16mb, 2048x2048)

into the Terrain Editor to use as a height map, I get an error (?). 

Bryce 7 Pro (LAA), Windows 10, i7. 

Is TE Filters.exe necessary to make the height map acceptable to Bryce? 
I have the program, and videos, but not sure yet how it works. 

Post edited by 3dcal on

Comments

  • HoroHoro Posts: 10,110

    No, TE-Filters is not necessary. The TE image must be 16-bit grey scale TIF or PNG; 16-bit pixels unsigned integer values. The TIF file size is about 8,388,608 bytes plus a few bytes for the header; PNG are compressed and you cannot rely on the file size.

  • 3dcal3dcal Posts: 178
    edited October 2020

    Thanks, Horo. 

    The grey scale is a 16mb .tif ,

    1 of 6 created when exporting an obj terrain mesh in GAEA. 
    Is that too large for Bryce?

    I guess I need to stack them in Bryce (?)

    The other option is to just import the mesh into Bryce, which I did
    successfully (see screenshot), but not sure yet how to best apply Bryce materials. 

    75 and still learning. wink

    gaea.jpg
    1100 x 600 - 445K
    Post edited by 3dcal on
  • HoroHoro Posts: 10,110

    A 2048 square greyscale terrain height map at 16 MB is most probably a 32 bit TIF. 32 bit are usually single precision floating point numbers (reals) not integers. Bryce cannot cope with that. Find another export method for your terrain in GAEA.

     

     

  • 3dcal3dcal Posts: 178

    Thank you, my friend. smiley

     

  • mermaid010mermaid010 Posts: 4,988
    3dcal said:
     

    75 and still learning. wink

    Welcome to the Club wink

  • HoroHoro Posts: 10,110

    Every day you learn something new was worth getting up it the morning.

  • mermaid010mermaid010 Posts: 4,988
    Horo said:

    Every day you learn something new was worth getting up it the morning.

    So true smiley

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