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Daz 3D Forums > 3rd Party Software > Blender Discussion

Poke through after transfer?

brainmuffinbrainmuffin Posts: 1,267
October 2020 edited October 2020 in Blender Discussion

The base model in Studio is Shan HD. The first image is rendered in Studio with an HDRI as a light. Notice there is no poke through in the leg. The second image is Blender after a Diffeo transfer. Now there is poke through in the leg. Do I need to apply the morph again after transfer?

Post edited by brainmuffin on October 2020

Comments

  • TheKDTheKD Posts: 2,711
    October 2020

    The shorts in studio are probably using collision in smoothing. That don't transfer over. One of the reasons my workflow uses sagan mesh exports, with that mesh it comes over. In blender, you can add a shrinkwrap modifier, it will do similar, but will only really look good with skintight stuff. Or it's possible I am just not using the modifier correctly when I tried it.

  • PadonePadone Posts: 3,995
    October 2020 edited October 2020

    You have to transfer jcms to the outfit. Also if the figure uses a smooth modifier you have to use a shrinkwrap in blender. Then the HD exporter bakes shapes better. The reason is that the standard exporter tries to use the original daz base mesh but there's some difference between the daz and blender subdivision.

    edit. Also the HD exporter bakes the daz smoothing modifier, while the base exporter doesn't.

    Post edited by Padone on October 2020
  • Krys KryngleKrys Kryngle Posts: 311
    October 2020

    Don't forget Blender is a 3d editing suite.  You can -

    * apply a shrinkwrap modifier from clothing to character

    * go into edit mode, turn on proportional editing, and grab the vertices to move them where you want.

    * go into sculpt mode, select the grab tool, adjust the size, and move the vertices where you want.

    There are probably some additional ways but I personally prefer sculpt mode.  So much can be accomplished with only the grab and smooth tools. 

     

  • brainmuffinbrainmuffin Posts: 1,267
    October 2020

    Thanks for the feedback. Looks like I have more research to do. The words are familiar, but I don't understand.

  • brainmuffinbrainmuffin Posts: 1,267
    October 2020

    I added a shrinkwrap and can remove the poke through that way, but the contours of the shorts are lost that way. Trying something else.

  • brainmuffinbrainmuffin Posts: 1,267
    October 2020

    Sculpt mode on the shorts. Looks ok.

     

    Shan-02-Full-01-B.png
    1920 x 1080 - 1M
  • Krys KryngleKrys Kryngle Posts: 311
    October 2020

    Poke through is gone.  Looks great!

     

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