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Daz 3D Forums > 3rd Party Software > Blender Discussion

Rigging Problem in Blender

3dsmaxege3dsmaxege Posts: 0
October 2020 in Blender Discussion

Hello guys, I am new to DAZ3D products. I bought Landon 8 model and imported it to Blender with the bridge for animation. Rigging was gorgeous and neat (thanks for that) but when it's imported to Blender the names of the bones are "rPectoral", "rShldrBend", etc. . This prevents me from mirroring the pose, it killed my workflow harshly. I tried to change the names bone by bone(couldn't mirror pose like this), erasing the right side of the rig and symmetrize with .L naming. Then I tried to change the node names from DAZ Joint Editor, it switches back to the old name. Nothing worked and I am asking if there's anyone who knows how to get through the same problem. I am disappointed by that.

Comments

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,220
    October 2020 edited October 2020

    @3dsmaxege

    Would something like this work? Not sure if it will break other things that depend on the previous names.

    txt
    txt
    bone_renamer.txt
    376B
    Post edited by TheMysteryIsThePoint on October 2020
  • 3dsmaxege3dsmaxege Posts: 0
    October 2020

     

     

    TheMysteryIsThePoint said:

    @3dsmaxege

    Would something like this work? Not sure if it will break other things that depend on the previous names.

    Man, I love you this much... thank you man!! Guys, if there's anyone having the same problem use this code, delete the spaces instead use TAB button on your keyboard, then paste it on Blender Pyhton Console. After that, rename the IK Bones manually. Then, it's fixed ready for mirror pose.

    1.jpg
    929 x 746 - 49K
    2_fixedcode.jpg
    556 x 224 - 29K
    3_finalrename.jpg
    332 x 289 - 24K
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