Exploring Iray and the Urban Future Bundle

2»

Comments

  • Tirick said:

    Ok, so this is my first attempt to share anything here, so please let me know if I've messed anything up (including sharing inadvertently elements I should not include). I set these up to be unpacked in your My Library folder.

    UF1 does not have any child parented meshes, so it is saved as a material preset. It can be found under Presets --> Materials --> UF1Iray. I do not know the functional differences between the UrbanSciFi_P4 file and the UrbanSciFi P5-6. This is tested and applied to the P5-6 (I presume these are Poser version numbers, but I am not certain)

    I'm still working out the bugs in the UF2 version. The layered image worked for the cutout, but it has a pernicious reference to the image I had cobbled together that I need to isolate and remove. 

    Cool - will check it out soon - thanks for sharing :)

    P4 (Poser 4) had no bump maps (AFAIK) so the textures for that don't use them. PP (Poser Pro, not to be confused with later 'Pro' versions of Poser) came between P4 and P5 and added bump maps). P5-6 used later poser shader systems that included (among other things) bump maps. Generally, PoserPro, and Poser 5 materials (PP and P5) will work in DS (with some tweaking needed) as a basis for 3DL mats (and conversion to Iray as you discovered). I don't *think* they included normal maps with P5.

    Poser 4 had bump maps, but they were converted to a special .bum format instead of using the raw height map as most applications do.

    Ah, maybe that's what I was thinking of. I'm sure PP added something that made its mats a better option for DS back in the day.

  • Tirick said:

    Ok, so this is my first attempt to share anything here, so please let me know if I've messed anything up (including sharing inadvertently elements I should not include). I set these up to be unpacked in your My Library folder.

    UF1 does not have any child parented meshes, so it is saved as a material preset. It can be found under Presets --> Materials --> UF1Iray. I do not know the functional differences between the UrbanSciFi_P4 file and the UrbanSciFi P5-6. This is tested and applied to the P5-6 (I presume these are Poser version numbers, but I am not certain)

    I'm still working out the bugs in the UF2 version. The layered image worked for the cutout, but it has a pernicious reference to the image I had cobbled together that I need to isolate and remove. 

    Cool - will check it out soon - thanks for sharing :)

    P4 (Poser 4) had no bump maps (AFAIK) so the textures for that don't use them. PP (Poser Pro, not to be confused with later 'Pro' versions of Poser) came between P4 and P5 and added bump maps). P5-6 used later poser shader systems that included (among other things) bump maps. Generally, PoserPro, and Poser 5 materials (PP and P5) will work in DS (with some tweaking needed) as a basis for 3DL mats (and conversion to Iray as you discovered). I don't *think* they included normal maps with P5.

    Poser 4 had bump maps, but they were converted to a special .bum format instead of using the raw height map as most applications do.

    Ah, maybe that's what I was thinking of. I'm sure PP added something that made its mats a better option for DS back in the day.

    Yes, that was the move from .bum to plain image files, since DS had no way to create .bum files (they generally weren't distributed, at least with freebies).

  • Tirick said:

    I've eliminated the reference and have saved my cutout version to be used as a layered image. Repeat testing appears to work as intended. Please let me know if I have missed anything. 

    UF2 Iray can be found under Presets\Hierarchical Materials\UFIray\UF2Iray.duf

    The zip includes my cutout image under the images folder. 

    UF3 still requires some tweaking but I will share it once I have it ready.

    What a wonderful project. I think it's a pity that for the old Stonemason sets no Iray addons appear like Jack Tomalin does. ;) Whereby I am also happy about new things.

    UF1 worked out great.

    For UF2 I guess I am too stupid. I just loaded the set and selected the topmost "Root" element (uf2BlockA) and then executed the material set. Now I get an error message and the log says: "Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.

  • TirickTirick Posts: 235

    Hm. Let me check how I set that up.

  • TirickTirick Posts: 235

    Now that is peculiar, and maybe behond my current skill to help with. If I bring in the object from Lost and Found (!UrbanFuture_02) I can apply my Hierarchal Mateiral UF2Iray (by double-clicking) and I get no errors. I installed UF2 with the DIM, I don't know if that makes a difference. 

  • khorneV2khorneV2 Posts: 151

    thanks for those awesome presets !

  • 3dOutlaw3dOutlaw Posts: 2,481

    With the Stonemason Sale, I recalled this thread, and wanted to pop in and thank you for the UF1 and UF2 iRAY light presets!!!  smiley

  • TirickTirick Posts: 235

    @3dOutlaw Thank you for your kind words. I really need to get back and finish the last set. 

  • DartanbeckDartanbeck Posts: 21,937

    So cool of you! Thanks So Much!!! :)

Sign In or Register to comment.