• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

How do I do this in Blender...?

Sphinx MagooSphinx Magoo Posts: 586
September 2020 in Blender Discussion

Hi all.

i have multiple questions so please be patient...

1) In DAZ Studio, I can select a bunch of shaders based off of Diffuse Color or Diffuse Map, Is such a thing possible in Blender?

2) I'm really interested in testing Blender's shaders on DAZ products. Let's say I have a Blender shader that simulates Gold, and I want to apply it to parts of an imported DAZfigure. What's the best way to do that?

3) A follow up to the above question: how would I apply the Blender shader but I wanted to preserve the DAZ item's Normal or Bump map?

This is just the start. I have so many questions! I'm excited to have this option for new renders. I just found out that Blender supports IBL so I'm excited to try some of the items in my Runtime.

Thank you in advance for any help you can provide!

Comments

  • Krys KryngleKrys Kryngle Posts: 311
    September 2020

    Hi Sphinx,

    1) I'm not sure about the question, probably because I don't use DAZ much.

    2) DAZ shaders are made and optimized for DAZ.  Some shaders and materials may transfer well, some not.  Metals are actually quite easy to make in Blender.  You can also search on blendswap or the internet if you are looking for a particular shader for Blender.

    3) The nice thing is that aside from base material settings (metals, plastic, glass, etc.), DAZ image maps will transfer over to Blender.  The easiest way is to use the Diffeomorphic plugin.  Thomas and Padone have done a great job with the material conversions.  If you look at the first screenshot I uploaded it shows an object direclty imported from DAZ to blender (this is a freebie - Jeweled Sai by Echidnaean).  As you can see all of the image maps are set up for you.  In the second image, I set up the normal and bump (height) map like you asked.  Using the Principled BSDF shader, I increased the 'metallic' slider to 1.00 since gold is a metal, reduced the roughness to 0.15 so it looks glossy, and changed the color based on some gold color samples found on Google.  

    Hope this helps.  :)

    01 Import.JPG
    3840 x 2113 - 650K
    02 Material.JPG
    3840 x 2113 - 652K
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.