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Daz 3D Forums > 3rd Party Software > Blender Discussion

exporting animation from Daz to Blender

champx2345champx2345 Posts: 24
September 2020 in Blender Discussion

Hey guys, I'm noticing that when I use FBX export for animations from Daz to blender the model gets warped all over. This is a Genesis 8 model and is animated in Daz. Also I know that daz2blender works well without animations but I'm looking for a solution specifically for animation exports. Thank you everyone for your help. My settings for Daz are the default for the most part. The character has morphs though. 

Comments

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    September 2020

    The latest version of the Better FBX Importer now works very well exporting G8s, without fiddling with any settings. with 2014 Binary from DS to Blender. It's a paid plugin, but worth $25 if that's your workflow.

  • brainmuffinbrainmuffin Posts: 1,267
    September 2020
    TheMysteryIsThePoint said:

    The latest version of the Better FBX Importer now works very well exporting G8s, without fiddling with any settings. with 2014 Binary from DS to Blender. It's a paid plugin, but worth $25 if that's your workflow.

    Do you mean this one?

    https://blendermarket.com/products/better-fbx-importer--exporter

     

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    September 2020
    brainmuffin said:
    TheMysteryIsThePoint said:

    The latest version of the Better FBX Importer now works very well exporting G8s, without fiddling with any settings. with 2014 Binary from DS to Blender. It's a paid plugin, but worth $25 if that's your workflow.

    Do you mean this one?

    https://blendermarket.com/products/better-fbx-importer--exporter

     

    @brainmuffin

    Yep.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    September 2020
    champx2345 said:

    Hey guys, I'm noticing that when I use FBX export for animations from Daz to blender the model gets warped all over. This is a Genesis 8 model and is animated in Daz. Also I know that daz2blender works well without animations but I'm looking for a solution specifically for animation exports. Thank you everyone for your help. My settings for Daz are the default for the most part. The character has morphs though. 

    But if your model is already animated, I think I would use Sagan with Diffeomorpohic materials and not worry about any of this. In a few days, Sagan should handle all of the Diffeo generated materials perfectly.

  • champx2345champx2345 Posts: 24
    September 2020 edited September 2020

    Thank you everyone for your advice it really helped me.  ​ 

    TheMysteryIsThePoint said:
    champx2345 said:

     

     

    Post edited by champx2345 on September 2020
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