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google it.
if you're thinking of it being 24bit, that's because you're combing the chanels. R G and B.
there is also the fact that jpg also looses quality depending on the amoung of compression applied.
Displacmentmaps fix work for me now and looks awesome!
It is 8 bits each for R, G and B, so that makes it 24 bit in my book. Wikipedia and other places describe it as 24 bits. PNG is 32 bit, as that includes an additional 8 bits for transparency.
Yes it is lossy compression, but that is only relevant at high levels of compression, at 85%+ no human can see the difference between the jpg and the original lossless format. Could that affect a displacement map? Well if the compression is too much, yes, otherwise I doubt it.
This is sort of an interim fix. There's another fix coming, so stay tuned!
DAMMMIT I DIDN"T KNOW THERE WAS MORE OOT HAIR OVER AT RENDO AND NOW I HAVE A 210 DOLLAR CART FULL OF CRAP I DIDN'T KNOW EXISTED 30 MIN AGO!!!
AAAAAHHHH CAPS LOCCCCCCKKKK!
Seriously, though... ah my wife's gonna have a fit...
I did the same and I realized that the details are on the normal maps, not in the displacement maps
Awesome job Sev....
Niiiiccceeee!
Hell, I'd drink her bathwater!
Nice to see a fix released quickly, Daz are very quick to take our money but not always quick dealing with problems after the sale has been made.
She is a lovely character, I might be in love...
Looking forward to see what the vendor comes up with next.
Steve.
Here's my first Hagar render after the update. WOW. Admittedly, the eyebrows not attaching properly is a bummer, but I am sure it is being worked. Regardless... WOW. Can't wait to see more characters from Carboncrow. (Render stopped at 13% with minor post work in Photoshop)

resave an image as 85% and you get 85% of that 85% etc; you've no idea how many times that has occured.
... And doesn't matter what it is in your book. Actually it does, I'm done arguing, if you're happy that's good enough for you.
I prefer better quality, as I can always reduce it in some way.
That's a great render.
Thanks nicstt!

Here's another one, in case anyone couldn't see her skin well enough. :) Stopped at 15% and near-ZERO post work except signature (and some fireflies in her shadowed eye.)
That's good too; he skin looks a bit dry though.
I tend to think renders of skin make it look too oily, but maybe she has dry skin?
Outstanding render. What hair is that?
who else saw Hagar... and expected a short fat viking...?
Thanks! It is Monica hair.
https://www.daz3d.com/monica-hair-for-genesis-8-females
Really liking Hagar, ran a quick test render switching out her skin texture for Bellerose's but kept her bump,
normal and displacement to see what it would look like.
I do struggle to get her to fit in my graphics cards vram though, but I only have 4 gigs of that total.
Yep, that was my first thought, after the comic strip, but then I'm in the UK. Wasn't Hagar the Horrible used to sell lager at some point or was that somebody else ?
Steve.
The fix is fantastic! One of the best looking figures yet in my opionion. Keep up the good work!
Good work on this character @carboncrow , She is awesome. It might be the first figure I have seen, where I actually believe there is a real skeleton under the skin and muscle. Thank you
Hagar is awesome! Great character and instabuy :)
Nice render and 4 gigs sucks; I have 6 on my 980ti and that sucks - well it did until I started rendering in Blender; I'm wondering if I can get all her features over to Blender.
Yeh, I'm liking the character.
Rendered in Blender in about 90 seconds
Now to try the displacement and how it goes.
Basic / natural render with no keylights (this is a setup I am working on for the realism thread)
So there was another update for Hagar, which took care of the issue of the discolouration around the fingernails and toenails. Sadly, a fix for the eyebrows still eludes us.
I mean, we can get around it with eyebrows from any G8F character that's not Hagar, or with 3rd party eyebrows, but really?
Came back to this thread via another (thread)
I am going to make the assumption that it was all fixed... right?
Texture issues were fixed. Eyebrows weren't.
Yeah, I thought they might have been fixed as they appeared to be fine when I loaded her an hour ago, but as soon as I posed her they just stayed and didn't follow her. I tried deleting them and reloading the brows from the Anatomy >> Hagar folder but they still refused to follow her. Doing a "fit to" on them just distorted them badly. I finally ended up using Twosret's brows, which I think look good on her. Though on hind site I should have lowered the gloss on the brows. I also increased Hagar's Hand Propagating Scale to 20% as her hands, to me, looked a bit small (but then again I like larger hands). I probably could have bumped up the hand size a bit more even, for my taste. Other than the brow swap and hand size increase this is Hagar "out of the box":
you can sort of fix the brows yourself, load her in, select the brows, open the transfer utility, set hagar as source and brows as target, set source item shape to current shape, under advanced options tick reverse source shape from target.
file>save as> support asset > save modified assets.
Unfortunately you'll still have to change the eyebrows fit to parameter each time you load Hagar as they load in parented and not fitted.
Edit: assuming update hasn't made any changes to the brows and they load in, in place parented to Hagar but not fitted