Show Us Your Iray Renders. Part VII

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Comments

  • MelissaGTMelissaGT Posts: 2,611

    Tove for Celani 8, without required Celani

  • BandoriFanBandoriFan Posts: 364
    edited August 2020

    Yukina from Bandori in amore realistic style 

    The conversion on the shirt warped the buttons 

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    Post edited by BandoriFan on
  • MasterstrokeMasterstroke Posts: 2,338
    edited August 2020


    Beach Day
    Done postwork:
    small blur,
    Lense correction,
    White frame,
    Lowering contrast outside the center

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    Post edited by Masterstroke on
  • Who cut up Emmeline's face? Well, here's my antagonist.

    (Redheads are the DEVIL! devil)

  • BandoriFanBandoriFan Posts: 364
    edited August 2020

    I used Along the Prom for the environment and had to hide a few things off camera 

    I tried staying as true to the characters as possible but in a more realistic style 

    I really like this environment and will test it with Orestes Starry Night. I'm using it here but you can't see the sky and I used a volumetric ray from Ghost Light's 3 Volumetric Plus since I'm trying for a moon beam effect 

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    Post edited by BandoriFan on
  • Second test of this happy fellow, now with stubble/beard off of Diego 8.

  • One more dude...

  • Luthbel's Desperado on G8F...

  • Uncle Cotton...

    (Grantham Hall suit is from a later era, but meh. It's close enough.)

  • JVRendererJVRenderer Posts: 664

    Uncle Cotton...

    (Grantham Hall suit is from a later era, but meh. It's close enough.)

    Very nice...on a WWW binge

  • JVRendererJVRenderer Posts: 664

    The Countess

    The Countess

    It started with a free throne prop. Then I dForced the throne and, added elements and figures and I went. I think two days is enough for this render.

  •  

    The Countess

    It started with a free throne prop. Then I dForced the throne and, added elements and figures and I went. I think two days is enough for this render.

    As said in another place... that's definitely a nice slash of light, and the red color is particularly appropriate. When people do a "dark scene", they often forget to light what we're actually supposed to look at. The details are nice and crisp here, which is very good (but also time consuming to render LOL).

  • FishtalesFishtales Posts: 6,219

    Playing with morph sliders and this gentleman appeared. Genesis 8.

    Meet Alex

    2020-07-30 08:56:04.714 Total Rendering Time: 7 minutes 21.57 seconds

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    After a hard life.

    2020-07-31 12:26:29.981 Total Rendering Time: 3 minutes 6.32 seconds

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    A long night in jail.

    2020-08-01 08:08:01.773 Total Rendering Time: 12 hours 36 minutes 42.24 seconds

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  • Robert FreiseRobert Freise Posts: 4,622

    Reminds me of Danny Trejo

  • FishtalesFishtales Posts: 6,219

    Reminds me of Danny Trejo

    I was about to say never heard of him but I recognise him after looking him up :)

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited August 2020

    A little kung-fu and Western mashup. Or, as they say on TV, "Kung Fu".

    Post edited by The Blurst of Times on
  • BandoriFanBandoriFan Posts: 364
    edited August 2020

    I've been meaning to pick up this outfit for awhile now 

    Bangs are from Updo Hair but go really good with the tails I think 

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    Post edited by BandoriFan on
  • Lil Pete. He ain't so little. A horseshoe to the noggin ain't enough to bring him down.

  • Of course, this idea is from the movies.

  • Oso3DOso3D Posts: 15,095

    Taking Tara in a different direction...

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  • The Countess

    The Countess

    It started with a free throne prop. Then I dForced the throne and, added elements and figures and I went. I think two days is enough for this render.

    lol, now this is nice! For that amount of render time, I wouldn't have expected anything less. Her legs came out really good in the low lighting with respect to the rest of her skin. One of the biggest frustrations I have with character skins in general is all too often the knees and/or anything below mid-upper thighs ends up too dark(or in some cases, a different color tone) vs the rest of the body no matter how I adjust the lighting. Its like as if they used two completely different texture sources, matched the leg textures with the torso at the seams, but didn't do much of anything else to actually make them sensibly match.

  • JVRendererJVRenderer Posts: 664
    edited August 2020

    The Countess

    The Countess

    It started with a free throne prop. Then I dForced the throne and, added elements and figures and I went. I think two days is enough for this render.

    lol, now this is nice! For that amount of render time, I wouldn't have expected anything less. Her legs came out really good in the low lighting with respect to the rest of her skin. One of the biggest frustrations I have with character skins in general is all too often the knees and/or anything below mid-upper thighs ends up too dark(or in some cases, a different color tone) vs the rest of the body no matter how I adjust the lighting. Its like as if they used two completely different texture sources, matched the leg textures with the torso at the seams, but didn't do much of anything else to actually make them sensibly match.

    Thanks, the render itself took less than 2 hours. It took two days to set up this scene...from prework, posing, lighting, render,re render @ 22000 samples, postwork etc

    Post edited by JVRenderer on
  •  

    lol, now this is nice! For that amount of render time, I wouldn't have expected anything less. Her legs came out really good in the low lighting with respect to the rest of her skin. One of the biggest frustrations I have with character skins in general is all too often the knees and/or anything below mid-upper thighs ends up too dark(or in some cases, a different color tone) vs the rest of the body no matter how I adjust the lighting. Its like as if they used two completely different texture sources, matched the leg textures with the torso at the seams, but didn't do much of anything else to actually make them sensibly match.

    Thanks, the render itself took less than 2 hours. It took two days to set up this scene...from prework, posing, lighting, render,re render @ 22000 samples, postwork etc

    Well, I'm sure it would've taken a week or more on my laptop with cpu rendering, if not longer. Something like that would probably take me a couple of months to set up simply due to my inexperience with environments/settings & having to do a lot of time-consuming test renders to get it looking reasonably "ok".

  • MelissaGTMelissaGT Posts: 2,611
    edited August 2020

    Daz Studio 4.12 Iray w/ dForce
    Photoshop

    Post edited by Chohole on
  • FishtalesFishtales Posts: 6,219

    Spacetown

    2020-08-01 18:26:39.196 Total Rendering Time: 24 minutes 5.96 seconds

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    2020-08-04 19:18:28.955 Total Rendering Time: 6 hours 16 minutes 8.85 seconds

    CPU

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    2020-08-06 10:35:15.954 Total Rendering Time: 17 hours 59 minutes 25.98 seconds

    CPU

     

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  • TraceSLTraceSL Posts: 544

    Two more 

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  • TraceSLTraceSL Posts: 544

     

    The Countess

    It started with a free throne prop. Then I dForced the throne and, added elements and figures and I went. I think two days is enough for this render.

    Wonderfully done 

  • FishtalesFishtales Posts: 6,219

    I used two UltraScenery tiles for these. Both are the River 2 Feature and the Woodland 5 Ecology. One has spiky hills and the other was default. I added a Lynne's Pig, Wild Boar and three Catalyzer Wolves.

    Scavenging a Meal

    2020-08-20 21:36:58.040 Total Rendering Time: 18 minutes 52.45 seconds

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    2020-08-20 20:59:52.635 Total Rendering Time: 12 minutes 28.6 seconds

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  • Robert FreiseRobert Freise Posts: 4,622

    Nice work

  • FishtalesFishtales Posts: 6,219

    Nice work

    Thank you Robert.

This discussion has been closed.