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Daz 3D Forums > 3rd Party Software > Blender Discussion

Poses

Those ThingsThose Things Posts: 1,146
August 2020 in Blender Discussion

Is there currently any way to port poses from Daz to Blender? Asking for a friend...

Comments

  • PadonePadone Posts: 4,017
    August 2020

    Diffeomorphic can import poses and animations. Doesn't work with aniblocks you have to bake them to the timeline first. Use the mhx rig or no rig at all for better compatibility, avoid rigify.

    https://diffeomorphic.blogspot.com/p/daz-importer-version-15.html

  • Krys KryngleKrys Kryngle Posts: 313
    August 2020

    Yes, both Diffeomorphic and the new DazToBlender can import poses.  Diffeo is very easy and can save pose libraries.  The new plug-in works with the #get pose command, but I had some issues where it would import some poses but not others.  Maybe I was doing something wrong. 

  • PadonePadone Posts: 4,017
    August 2020 edited August 2020

    @Krampus The #get pose command seems not officially supported by daz and as you discovered yourself it doesn't work fine anyway.

    https://helpdaz.zendesk.com/hc/en-us/articles/360046244152-FAQs-for-Blender-Bridge

    Poses will not successfully transfer to Blender.

    Post edited by Padone on August 2020
  • nicsttnicstt Posts: 11,715
    August 2020

    And once you have a library in Blender, you can append it to another diffoe character.

  • Those ThingsThose Things Posts: 1,146
    August 2020
    Padone said:

    @Krampus The #get pose command seems not officially supported by daz and as you discovered yourself it doesn't work fine anyway.

    https://helpdaz.zendesk.com/hc/en-us/articles/360046244152-FAQs-for-Blender-Bridge

    Poses will not successfully transfer to Blender.

    Good to know, thank you. I hope the ability to port poses over to Blender is a future improvement.

  • Archangel FirewolfArchangel Firewolf Posts: 9
    August 2020 edited August 2020

    I managed to export poses by turning the pose into a pose control.

    Step 1

    Apply pose to Genesis 3/Genesis 8

    Step 2

    1.Go under Parameter Settings/Pose Controls

    2. Right-click in the slider area - select "Edit Mode"

    3. Right-click again, then select "Create New Property"

    4. Give the new property a name. You can put anything in the name section - I didn't have to fill anything else in. Then hit "Create" at the bottum.

    5. Right-click on the Property (slider) that you created and select "ERC Freeze"

    6. Once the "ERC Freeze Options" menu comes up - hit "Accept" and the pose is now a pose control. The new slider should go to 100% and work like a pose control.

    7. Use Daz3d to Blender export. The pose should export and then import into Blender.

    I don't have Pose Architect, but I would guess that any pose created with it would export, provided that you use only sliders to create a pose and not use the "bake to transforms" script.

    Post edited by Archangel Firewolf on August 2020
  • Those ThingsThose Things Posts: 1,146
    August 2020
    Archangel Firewolf said:

    I managed to export poses by turning the pose into a pose control.

    Step 1

    Apply pose to Genesis 3/Genesis 8

    Step 2

    1.Go under Parameter Settings/Pose Controls

    2. Right-click in the slider area - select "Edit Mode"

    3. Right-click again, then select "Create New Property"

    4. Give the new property a name. You can put anything in the name section - I didn't have to fill anything else in. Then hit "Create" at the bottum.

    5. Right-click on the Property (slider) that you created and select "ERC Freeze"

    6. Once the "ERC Freeze Options" menu comes up - hit "Accept" and the pose is now a pose control. The new slider should go to 100% and work like a pose control.

    7. Use Daz3d to Blender export. The pose should export and then import into Blender.

    I don't have Pose Architect, but I would guess that any pose created with it would export, provided that you use only sliders to create a pose and not use the "bake to transforms" script.

    Ooooh, thank you. Going to try this today!

  • frank_f6ded5dcfrank_f6ded5dc Posts: 0
    August 2020

    Cool!  This worked for me - thanks

    but I ran into one issue- once I imported the Daz figure (and it held the pose YAY!) I wasn't able to move the figure at all - like i couldnt rotate it or move it from where it imported into the scene.

    What am I doing wrong?

     

  • Archangel FirewolfArchangel Firewolf Posts: 9
    August 2020 edited August 2020

    In Blender, pressing R on the keyboard will allow you to rotate. You can use the shortcut "Shift + Space" to bring up more options in the Transform menu. The menu will show Grab(G), Rotate(R), Scale(S), etc. The transform tool is similar to the universal pose tool in Daz.

    BlenderTransform.jpg
    800 x 432 - 171K
    Post edited by Archangel Firewolf on August 2020
  • PadonePadone Posts: 4,017
    August 2020 edited August 2020
    Archangel Firewolf said:

    I managed to export poses by turning the pose into a pose control

    Please note that this way jcms will not work anymore in the exported figure, that means you lose deformations. So this workaround is only good to import static meshes.

    pose.jpg
    240 x 260 - 13K
    Post edited by Padone on August 2020
  • SoulMystSoulMyst Posts: 10
    August 2020
    Archangel Firewolf said:

    I managed to export poses by turning the pose into a pose control.

    Step 1

    Apply pose to Genesis 3/Genesis 8

    Step 2

    1.Go under Parameter Settings/Pose Controls

    2. Right-click in the slider area - select "Edit Mode"

    3. Right-click again, then select "Create New Property"

    4. Give the new property a name. You can put anything in the name section - I didn't have to fill anything else in. Then hit "Create" at the bottum.

    5. Right-click on the Property (slider) that you created and select "ERC Freeze"

    6. Once the "ERC Freeze Options" menu comes up - hit "Accept" and the pose is now a pose control. The new slider should go to 100% and work like a pose control.

    7. Use Daz3d to Blender export. The pose should export and then import into Blender.

    I don't have Pose Architect, but I would guess that any pose created with it would export, provided that you use only sliders to create a pose and not use the "bake to transforms" script.

    This actually works!!! Thanks for the tip. Being still new to Daz it's great to use the new export script. I used diffeomorphic and experimented for a day but there are differences and also strengths to each.

    Only only thing I still need is to find a way to export a baked timeline animation... diffeomorphic just will not retarget any .bvh to a daz model :( tried for 2 days now. 

    Is there other ways to get animations like a walking into blender apart from trying to attach a .bvh file? Am I missing something in Daz export or is there another way in diffeomorphic or daztoblender script?

  • PadonePadone Posts: 4,017
    August 2020
    Nico_4901602a said:

    diffeomorphic just will not retarget any .bvh to a daz model

    http://diffeomorphic.blogspot.com/p/bvh-retargeter.html

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