It looks as though they could be made from Boolean groups. I think they have to be converted to mesh before they can be exported, and if Bryce primitives are involved in the boolean it can be difficult.
It looks as though they could be made from Boolean groups. I think they have to be converted to mesh before they can be exported, and if Bryce primitives are involved in the boolean it can be difficult.
Wow ... started looking for a decent mesa way back in 2014 and still can't find one.
Anyone know of anything new out there that is usable in Daz?
You can get some very solid mesa scenes by fiddling with Terradome 3, and mix and matching the morphs and shaders from the various Terrain morph packages. For closeups, though, you may want to swap out shaders or just do what I usually do, which is drop another landscape prop in on top or in front of the TD3 portion, something like vikike176's Wastland 2, Powerage's Terrain Creator for DS/Iray, or Powerage's Desrt Environment for DS Iray, all from over at Rendo, as it's asking a bit much of any single object to look good both in closeup and distance without being absurdly large.
You can get some very solid mesa scenes by fiddling with Terradome 3, and mix and matching the morphs and shaders from the various Terrain morph packages. For closeups, though, you may want to swap out shaders or just do what I usually do, which is drop another landscape prop in on top or in front of the TD3 portion, something like vikike176's Wastland 2, Powerage's Terrain Creator for DS/Iray, or Powerage's Desrt Environment for DS Iray, all from over at Rendo, as it's asking a bit much of any single object to look good both in closeup and distance without being absurdly large.
Assuming those are all iray, how well do they convert using 3DL shaders?
You can get some very solid mesa scenes by fiddling with Terradome 3, and mix and matching the morphs and shaders from the various Terrain morph packages. For closeups, though, you may want to swap out shaders or just do what I usually do, which is drop another landscape prop in on top or in front of the TD3 portion, something like vikike176's Wastland 2, Powerage's Terrain Creator for DS/Iray, or Powerage's Desrt Environment for DS Iray, all from over at Rendo, as it's asking a bit much of any single object to look good both in closeup and distance without being absurdly large.
Assuming those are all iray, how well do they convert using 3DL shaders?
Wasteland 2 is Poser but works just fine in 3DL with only minor tweaking. Terradome 3 and the two Poserage products are Iray only, so it would really depend on what 3DL shader packs and other resources you have.
Comments
Chohole, do you happy to know what the Contajen Thwarts are? I downloaded all of those NAP freebies, and don't know what they are, lol.
I think they are for the canoe
I think they are for the canoe
I would not have guessed that one ... lol.
Wow ... started looking for a decent mesa way back in 2014 and still can't find one.
Anyone know of anything new out there that is usable in Daz?
As a background?
https://www.daz3d.com/mesa-desert
No ... as a model or prop ... something I can put wherever I want in a scene an modify as desired
You can get some very solid mesa scenes by fiddling with Terradome 3, and mix and matching the morphs and shaders from the various Terrain morph packages. For closeups, though, you may want to swap out shaders or just do what I usually do, which is drop another landscape prop in on top or in front of the TD3 portion, something like vikike176's Wastland 2, Powerage's Terrain Creator for DS/Iray, or Powerage's Desrt Environment for DS Iray, all from over at Rendo, as it's asking a bit much of any single object to look good both in closeup and distance without being absurdly large.
Assuming those are all iray, how well do they convert using 3DL shaders?
Wasteland 2 is Poser but works just fine in 3DL with only minor tweaking. Terradome 3 and the two Poserage products are Iray only, so it would really depend on what 3DL shader packs and other resources you have.