• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Sakura 8 Eyes Can't Bridge - - Help

antoine_lortieantoine_lortie Posts: 0
July 2020 in Blender Discussion

Hello People,

First, I count be more excited about the new Bridge to blender. It really make the Daz Library extremely attractive. 
So I've bought the Sakura 8 Pro Bundle and sadly the eyes seems to not bridge, producing the error below. 
It's specifically the eyes, the transfer work when I delete them from the model. 
I'm far from familiar with the Daz internal logic, but If someone could have an idea how to bypass this problem, maybe by relinking both object to the armature after 2 bridge or anything.

Thank you really much for your time

 

Comments

  • brainmuffinbrainmuffin Posts: 1,267
    July 2020

    Ah, someone else who has seen this error. Sakura is not the only one with this issue. I've tried several G8 characters and several caused this. I've paused on the bridge till they get it working.

  • nicsttnicstt Posts: 11,715
    July 2020

    I was trying earlier but with the diffeomorphic plugin, and ended up exporting them as an obj and then import, position, and parent to the eye bones. You might need to scale too. After that though, was fine.

  • PadonePadone Posts: 3,995
    August 2020 edited August 2020

    Again. Please use the up to date diffeomorphic version. It is the development version. It works fine. Be sure to uncheck the daz bones and daz orientation features that are experimental yet.

    https://diffeomorphic.blogspot.com/p/daz-importer-version-15.html

    sakura.jpg
    242 x 498 - 30K
    Post edited by Padone on August 2020
  • nicsttnicstt Posts: 11,715
    August 2020

    This transfered over well enough; eyes weren't quite right though as I changed the scale of the head in Studio, but that wasn't the fault of the transfer, but something with Studio. The eyes were the Simple variant available for Sakura.

    ... I now need a decent Mangaish background.

    Renderd in less than three and half minutes.

    Sakura 8.png
    1526 x 2160 - 4M
  • PadonePadone Posts: 3,995
    August 2020
    nicstt said:

    I changed the scale of the head in Studio

    The Sakura 8 eyeballs don't work fine with the actor head propagating scale. Specifically the lens surface doesn't scale right. This is an issue in the figure though, I mean you get the same in daz studio.

  • nicsttnicstt Posts: 11,715
    August 2020
    Padone said:
    nicstt said:

    I changed the scale of the head in Studio

    The Sakura 8 eyeballs don't work fine with the actor head propagating scale. Specifically the lens surface doesn't scale right. This is an issue in the figure though, I mean you get the same in daz studio.

    Yeh I said that in my post:

    ...but that wasn't the fault of the transfer, but something with Studio.

  • Catherine3678abCatherine3678ab Posts: 8,556
    August 2020

    Just passing by, remember when going for morphs of the Genesis 8 figures to remove the eyelashes first.

  • nicsttnicstt Posts: 11,715
    August 2020

    Generally, morphs for eyelashes transfer over; I've had a couple that didn't but I just re-exported with different morphs

  • Catherine3678abCatherine3678ab Posts: 8,556
    August 2020

    Yes they can travel over, but if one is attempting to make a morph for a Genesis 8 figure, when loading it using the Morph Loader in D/S, the geometry will not match. 'tis the eyelashes.

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.