Anyone done any renders of Hagar?

135

Comments

  • DaventakiDaventaki Posts: 1,624

    Would really like to see some renders once this get fixed. Not that she isn't a great looking character without the displacement to me the displacement is what is defining her.  She has a different look with the displacement on.

    Comparison links because I don't want to upload someone elses images, complare Gogger's image to RevidNav's image in the gallery

  • bjoernb78bjoernb78 Posts: 153

    Sweet and detailed beauty, but wow what a mess on arrival. I was so scared. :D A quality check from DAZ side would have been an idea.

    However you can get this to work with the helpful tips around here and a fix seems to be on it's way.

    @thecarboncrow , if possible please also fix the strange blue color spots around her toenails. Thanks!

    Hagar for Genesis 8 Female Carboncrow 03.png
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    Hagar for Genesis 8 Female Carboncrow 02.png
    1920 x 1080 - 2M
  • AnotherUserNameAnotherUserName Posts: 2,727

    Im wondering if the displacement issue is relevant to the install method?

    I have had no issues with the displacement at all.

  • bjoernb78bjoernb78 Posts: 153

    I could imagine it has probably something to do with graphics card (non RTX here) and/or driver.

    Displacement Issue - My setup, if it's any helpful:

    Nvidia GTX 1070 Ti
    Driver Ver: 442.92 Studio Version
    Daz Studio Ver. 4.12.1.118

  • nicsttnicstt Posts: 11,715
    Daventaki said:

    Would really like to see some renders once this get fixed. Not that she isn't a great looking character without the displacement to me the displacement is what is defining her.  She has a different look with the displacement on.

    Comparison links because I don't want to upload someone elses images, complare Gogger's image to RevidNav's image in the gallery

    Yeh, I agree; it's the displacement that appears to be adding that look that piqued my interest.

  • SevrinSevrin Posts: 6,313

    While we're waiting for the displacement to get fixed, here's Hagar with Lanuola's skin.

  • ed3Ded3D Posts: 2,477
    Oso3D said:

    Hmmm..., guess I'm in the wrong thread.  I was looking for this guy.indecision

     

    TOTALLY

    _ + 1  - yeah, also _

  • jaxprogjaxprog Posts: 312

    Hello folks! First of all, I would like to say thank you for everyone who supported my work. I am sorry to hear that many of you had a problem with the product. I listened the complaints and investigated the matter. The problem with the displacement map seems to be caused by that different versions of Daz handling the displacement maps differently. That's why some people have not experienced any issue at all (except the problem with the eyebrows).  I'm working on a fix that makes the displacement map optional, so if you use a different program version, the product will still work properly. The update will also include an eyebrow fix. Anyway, I would recommend that anyone who has a problem with Hagar try to updating to the latest version of Daz Studio Pro. This may solve the problem of the displacement. Please let me know if you experience any other problems.

    Thanks. I'll tell you I have no intentions of returning the product. I like your model. Like you say, you go in and fix and it'll be dandy. She's beutiful model and I like what you did. I'm experiencing the issue with the latest version of daz stuido. I took the advice of others and set the displacement maps to 0 and she rendered out well. Each time I'd change her pose, the displacement map values would default so I had to lock at 0.

    You know, it your first model. Learn as you go. I think I can look forward to more of your models in the near future.

  • Desptie the displacement issues I still picked this up today. I can confirm that the issue persists under Daz 4.12.1 as well as the latest public beta.

    If it's of any help, I'm running Nvidia's latest game ready driver (451.67) on a 2080 Ti.

  • SevrinSevrin Posts: 6,313

    Hello folks! First of all, I would like to say thank you for everyone who supported my work. I am sorry to hear that many of you had a problem with the product. I listened the complaints and investigated the matter. The problem with the displacement map seems to be caused by that different versions of Daz handling the displacement maps differently. That's why some people have not experienced any issue at all (except the problem with the eyebrows).  I'm working on a fix that makes the displacement map optional, so if you use a different program version, the product will still work properly. The update will also include an eyebrow fix. Anyway, I would recommend that anyone who has a problem with Hagar try to updating to the latest version of Daz Studio Pro. This may solve the problem of the displacement. Please let me know if you experience any other problems.

    @Carboncrow

    Removing the displacement maps is not an acceptable solution.  We purchased a product with diplacement maps, and they need to work properly.   It would be better if you learned how to do the displacement settings properly, as this is obviously not a matter of some users using an oddball version of Daz Studio.  You should ask someone to beta test your products, so as to avoid this type of problem in the future.

  • JOdelJOdel Posts: 6,316
    edited July 2020

    I picked her up, downloaded and installed her manially. She loaded without any obvious problems, and looked fine in my viewport.

    But I got her for the morph and will be using her in 3DL in any case. Here she is with Sydney 8's skin, a bit of minor dial-spinning, some of Zev0's aging morphs, and a hefty dose of Cartoonized.

     

    Hagar-Base.jpg
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    Post edited by JOdel on
  • stuthursostuthurso Posts: 192
    edited July 2020

    Hagar is a really great character and thanks to thecarboncrow for replying to us on this thread and letting us know that fixes are coming.  I'm looking forward to see what you come out with next.  

    image

    Doorway.jpg
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    Post edited by stuthurso on
  • bjoernb78bjoernb78 Posts: 153
    Sevrin said:

    Hello folks! First of all, I would like to say thank you for everyone who supported my work. I am sorry to hear that many of you had a problem with the product. I listened the complaints and investigated the matter. The problem with the displacement map seems to be caused by that different versions of Daz handling the displacement maps differently. That's why some people have not experienced any issue at all (except the problem with the eyebrows).  I'm working on a fix that makes the displacement map optional, so if you use a different program version, the product will still work properly. The update will also include an eyebrow fix. Anyway, I would recommend that anyone who has a problem with Hagar try to updating to the latest version of Daz Studio Pro. This may solve the problem of the displacement. Please let me know if you experience any other problems.

    @Carboncrow

    Removing the displacement maps is not an acceptable solution.  We purchased a product with diplacement maps, and they need to work properly.   It would be better if you learned how to do the displacement settings properly, as this is obviously not a matter of some users using an oddball version of Daz Studio.  You should ask someone to beta test your products, so as to avoid this type of problem in the future.

    I see it like so. I want working displacement maps on the product. Just changing the settings to zero on delivery shouldn't be the final fix.

    It would also be a disadvantage for those who don't have that problem and it would make future releases with a similar problem less interesting.

  • outrider42outrider42 Posts: 3,679
    Daventaki said:

    Would really like to see some renders once this get fixed. Not that she isn't a great looking character without the displacement to me the displacement is what is defining her.  She has a different look with the displacement on.

    Comparison links because I don't want to upload someone elses images, complare Gogger's image to RevidNav's image in the gallery

    Is the gallery image really Hagar with displacement and nothing else? That image doesn't really match the promo pics. For example, the eyes have a lighter blue than the product has.

    I don't think Iray is well suited to displacement. Something is certainly weird if all the settings are the same across all the surfaces, because they should match unless the textures are out of wack.

    Somebody mentioned these are saved as exr files. As an experiment, perhaps somebody could try converting them to something like png and using them just to see if that makes any difference. Maybe Daz or Iray is not handling the exr format well.

  • SevrinSevrin Posts: 6,313

    Fixes are in the works.  Displacement issue has been solved.  yes

  • Daventaki said:

    Would really like to see some renders once this get fixed. Not that she isn't a great looking character without the displacement to me the displacement is what is defining her.  She has a different look with the displacement on.

    Comparison links because I don't want to upload someone elses images, complare Gogger's image to RevidNav's image in the gallery

    Is the gallery image really Hagar with displacement and nothing else? That image doesn't really match the promo pics. For example, the eyes have a lighter blue than the product has.

    I don't think Iray is well suited to displacement. Something is certainly weird if all the settings are the same across all the surfaces, because they should match unless the textures are out of wack.

    Somebody mentioned these are saved as exr files. As an experiment, perhaps somebody could try converting them to something like png and using them just to see if that makes any difference. Maybe Daz or Iray is not handling the exr format well.

    I converted the EXR images to jpg and received noticeably improved results. However the displacement strength still needed a bit of adjusting and there were some artifacts that almost looked like legions on the skin. This may have been due to jpg compression. I'll give PNG conversion a shot later on.

  • outrider42outrider42 Posts: 3,679
    Daventaki said:

    Would really like to see some renders once this get fixed. Not that she isn't a great looking character without the displacement to me the displacement is what is defining her.  She has a different look with the displacement on.

    Comparison links because I don't want to upload someone elses images, complare Gogger's image to RevidNav's image in the gallery

    Is the gallery image really Hagar with displacement and nothing else? That image doesn't really match the promo pics. For example, the eyes have a lighter blue than the product has.

    I don't think Iray is well suited to displacement. Something is certainly weird if all the settings are the same across all the surfaces, because they should match unless the textures are out of wack.

    Somebody mentioned these are saved as exr files. As an experiment, perhaps somebody could try converting them to something like png and using them just to see if that makes any difference. Maybe Daz or Iray is not handling the exr format well.

    I converted the EXR images to jpg and received noticeably improved results. However the displacement strength still needed a bit of adjusting and there were some artifacts that almost looked like legions on the skin. This may have been due to jpg compression. I'll give PNG conversion a shot later on.

    It is probably not because it is jpg. The value that somebody listed, the max displacement of 2.1 is way too high. I have never seen a value that high for displacement. Displacement is usually very subtle. That has to be a mistake. Maybe it is supposed to be 0.21?

    Do that, and I guarantee it will look on target.

  • AshTheZombieAshTheZombie Posts: 43
    edited July 2020
    Daventaki said:

    Would really like to see some renders once this get fixed. Not that she isn't a great looking character without the displacement to me the displacement is what is defining her.  She has a different look with the displacement on.

    Comparison links because I don't want to upload someone elses images, complare Gogger's image to RevidNav's image in the gallery

    Is the gallery image really Hagar with displacement and nothing else? That image doesn't really match the promo pics. For example, the eyes have a lighter blue than the product has.

    I don't think Iray is well suited to displacement. Something is certainly weird if all the settings are the same across all the surfaces, because they should match unless the textures are out of wack.

    Somebody mentioned these are saved as exr files. As an experiment, perhaps somebody could try converting them to something like png and using them just to see if that makes any difference. Maybe Daz or Iray is not handling the exr format well.

    I converted the EXR images to jpg and received noticeably improved results. However the displacement strength still needed a bit of adjusting and there were some artifacts that almost looked like legions on the skin. This may have been due to jpg compression. I'll give PNG conversion a shot later on.

    It is probably not because it is jpg. The value that somebody listed, the max displacement of 2.1 is way too high. I have never seen a value that high for displacement. Displacement is usually very subtle. That has to be a mistake. Maybe it is supposed to be 0.21?

    Do that, and I guarantee it will look on target.

    Some of the problems with the JPG were the compression in my case, since the amount of compression I used reduced the images to just under 200kb... The PNGs are all under 10Mb each though, compared to the original exr that are over 100Mb each.
    Anyways, here are the results of lossless PNG with default displacement values on the left and PNG with maximum diplacement modified to .21 on the right.

    Edit: Oops. Rendered from perspective view instead of headlampless cam with HDR. Added those now.

     

    HAGAR_PNG-DefVal.jpg
    1920 x 1080 - 91K
    HAGAR_PNG-ModVal.jpg
    1920 x 1080 - 89K
    HAGAR_PNG-DefValCam.jpg
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    HAGAR_PNG-ModValCam.jpg
    1920 x 1080 - 72K
    Post edited by AshTheZombie on
  • SevrinSevrin Posts: 6,313

    The new displacement maps will be EXR, and they work great.  I will post images once I get permission.

  • Somewhat related, does anyone know what hair is used in Hagar's promo images?

  • SevrinSevrin Posts: 6,313

    Somewhat related, does anyone know what hair is used in Hagar's promo images?

    OOT's Ammy Hair at Rendo

  • outrider42outrider42 Posts: 3,679

    I am curious to what the displacement is really adding. These look like large details rather than a substitute for HD.

    And as several have mentioned bluejaunte, I would just like to point out that no bluejaunte uses exr. The gloss maps are png, and Ensley's displacement is png, but all of the color, normal, and bump maps are the dreaded jpgs that people hate so much. Plus Ensley's png displacement map is only 289 kb, it is quite compressed. All of the jpg maps, which a lot of them are, are only in the kb range. Not a single jpg is over 1 MB in size in Ensley's folder! What I am saying is that file type and compression are not everything. Yes, you can compress it too much, but the reverse is true as well. After a certain point you get diminishing returns on larger uncompressed files and are just eating up VRAM.

  • lana_lasslana_lass Posts: 520
    Sevrin said:

    The new displacement maps will be EXR, and they work great.  I will post images once I get permission.

    Are you beta testing, Sev, or has an update appearing in product library?

     

  • SevrinSevrin Posts: 6,313
    lana_lass said:
    Sevrin said:

    The new displacement maps will be EXR, and they work great.  I will post images once I get permission.

    Are you beta testing, Sev, or has an update appearing in product library?

     

  • AshTheZombieAshTheZombie Posts: 43
    edited July 2020

    Product update available! 

    Edit: Works "out of box", that was a quick turnaround.

    Double edit, eyebrows still offset but seems to work fine if you apply them when the figure pose is zeroed and then parent them to the head.

    Hagar_PostUpdateDefault.jpg
    3840 x 2160 - 250K
    Post edited by AshTheZombie on
  • lana_lasslana_lass Posts: 520
    edited July 2020
    Sevrin said:
    lana_lass said:
    Sevrin said:

    The new displacement maps will be EXR, and they work great.  I will post images once I get permission.

    Are you beta testing, Sev, or has an update appearing in product library?

     

    Haha! cheeky Oh, I'll get the truth out of you... 

    Distrusting GIFs - Get the best GIF on GIPHY

    Also thanks @AshTheZombie! She looks great!

    Post edited by lana_lass on
  • SevrinSevrin Posts: 6,313

    With displacement map corrections.

     

    Hagar 1.1 Head.jpg
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    Hagar 1.1 Full.jpg
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  • DaventakiDaventaki Posts: 1,624
    Sevrin said:

    With displacement map corrections.

     

    Looks Great!!

  • nicsttnicstt Posts: 11,715
    Daventaki said:

    Would really like to see some renders once this get fixed. Not that she isn't a great looking character without the displacement to me the displacement is what is defining her.  She has a different look with the displacement on.

    Comparison links because I don't want to upload someone elses images, complare Gogger's image to RevidNav's image in the gallery

    Is the gallery image really Hagar with displacement and nothing else? That image doesn't really match the promo pics. For example, the eyes have a lighter blue than the product has.

    I don't think Iray is well suited to displacement. Something is certainly weird if all the settings are the same across all the surfaces, because they should match unless the textures are out of wack.

    Somebody mentioned these are saved as exr files. As an experiment, perhaps somebody could try converting them to something like png and using them just to see if that makes any difference. Maybe Daz or Iray is not handling the exr format well.

    I converted the EXR images to jpg and received noticeably improved results. However the displacement strength still needed a bit of adjusting and there were some artifacts that almost looked like legions on the skin. This may have been due to jpg compression. I'll give PNG conversion a shot later on.

    The problem with .jpg over exr is the amount of info.

    .jpg doesn't really have enough, and can easily show pixelation. The artifacts discussed could easily be a result of the conversion.

    Exr is 32bit; jpg is 8 bit.

  • HavosHavos Posts: 5,582
    nicstt said:
    Daventaki said:

    Would really like to see some renders once this get fixed. Not that she isn't a great looking character without the displacement to me the displacement is what is defining her.  She has a different look with the displacement on.

    Comparison links because I don't want to upload someone elses images, complare Gogger's image to RevidNav's image in the gallery

    Is the gallery image really Hagar with displacement and nothing else? That image doesn't really match the promo pics. For example, the eyes have a lighter blue than the product has.

    I don't think Iray is well suited to displacement. Something is certainly weird if all the settings are the same across all the surfaces, because they should match unless the textures are out of wack.

    Somebody mentioned these are saved as exr files. As an experiment, perhaps somebody could try converting them to something like png and using them just to see if that makes any difference. Maybe Daz or Iray is not handling the exr format well.

    I converted the EXR images to jpg and received noticeably improved results. However the displacement strength still needed a bit of adjusting and there were some artifacts that almost looked like legions on the skin. This may have been due to jpg compression. I'll give PNG conversion a shot later on.

    The problem with .jpg over exr is the amount of info.

    .jpg doesn't really have enough, and can easily show pixelation. The artifacts discussed could easily be a result of the conversion.

    Exr is 32bit; jpg is 8 bit.

    I am pretty sure jpg is 24 bit (there is not transparency support in standard jpg). Gif is only 8 bit.

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