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Daz 3D Forums > 3rd Party Software > Blender Discussion

importing rigged figure from blender to daz, problem

KRISHANKOKRISHANKO Posts: 97
July 2020 in Blender Discussion

so i bought something from cg trader, and a fried was gracious enough to add some bones to it. now the problem is that no matter what format, imported file either doesnt load, or i get this error (see image) and object doesnt even show on daz. i have zero knowledge about rigging so i dont know whats going on. any help?

Comments

  • GordigGordig Posts: 10,597
    July 2020

    DS doesn't import rigging, so anything you import will need to be rigged anyway.

  • KRISHANKOKRISHANKO Posts: 97
    July 2020

    OH REAlly? damn... well, thank you. gonna have to figure out how to rig in daz....you CAN rig in daz, right?

  • TheKDTheKD Posts: 2,711
    July 2020

    Yeah, if you are rigging something mechanical I highly recommend https://www.daz3d.com/rigging-vehicles-and-mechs-in-daz-studio
    For organic I got nothing to recommend, haven't delved into that any at all.

  • Faux2DFaux2D Posts: 456
    July 2020

    Daz's rigging abilities can be quite advance and yield better results than anywhere if you put the work in.

    If it's a humanoid figure you can always use the Transfer Utility to copy the rigging of a Genesis figure onto another figure.

    If you have Poser you could import your fbx into poser, then save it as a poser native file, then load that into Daz.

  • marblemarble Posts: 7,500
    July 2020

    I have never been into making my own props but sometimes I import .obj freebies and would like to add some rigging so that flaps can open or handles turn. Any recommendations for a more simple rigging tutorial would be welcome.

     

  • Five13Five13 Posts: 69
    July 2020

    I found this tutorial helpful for rigging: https://www.youtube.com/watch?v=vNFHv8K8qKg&t=202s

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