Is there any way I can use the stuff explained here in DS?
Hi,
Recently I've been trying to get a scene to work in which I have frosted glass and everything I tried yet had either way to much noise or didn't look right. Today however I found this article:
https://blog.maxwellrender.com/tips/fast-and-frosted-2/
and wanted to know if I can somehow use the things described there in Daz Studio with Iray.

Comments
Change Base Mixing to Specular/Glossiness, Base Colour to White and use the Glossiness slider to set the amount of frosting.
If you want to colour the glass then turn Share Glossy Inputs to OFF and use Refraction Colour to tint the glass.
Render two images; one with way to much noise.
Render another; not many samples (how many? no idea try some.), but use the denoiser.
merge the two images together in photoshop, gimp etc
Studio is a tool.
You have an image in mind, so use whatever tool is needed to get the job done; be it, Studio, Blender, 3dsMax, Photoshop, etc.
These things alone don't seem to do much when I apply them to a cuboid primitive, do I have to do something else too?
I assumed you meant a frosted glass window. Those settings work on a Plane primitive. For a cubic you will probably need to use Volume instead.
I can find a sub-category named "Volume" but the only thing in there is "Thin walled on/off" which does nothing when I toggle it on and off. But I can't find anything else in the surfaces tab labeled "Volume".
That's the place you then have to use the sliders to get what you want. There is a Glass Solid Clear default shader that comes with Studio for thick glass rather than the Glass Thin Clear shader that does window panes, shower screens or drinking glasses.
I used it here.
https://www.daz3d.com/forums/discussion/comment/2348631/#Comment_2348631
That worked perfectly, thank you very much :)