Texturing booleans_is this a bug?
wscottart
Posts: 420
I got a texture built that I really liked, and I was wanting to add it to an another object. A boolean object. Which you can see on the right. Any ideals what is going going on here?
I got a texture built that I really liked, and I was wanting to add it to an another object. A boolean object. Which you can see on the right. Any ideals what is going going on here?
Comments
you might want to change the cellular percentage scale and replace all the channels with the new one. you have to fiddle since you changed the . then remap it
Both objects are the same size. I dropped the same texure on both and I get different results. I can see that the scale definetly looks different, but why? Both are you using the same texture. One is a primitive object and one is a boolean created from two primitives.
I believe its because one is a mesh and one is a primitive. is the mesh mapped? i dont think you can boolean primitives in carrara must be a mesh. i just tried in carrara and 2 primitives
sorry my mistake you can boolean but it creates a mesh that needs to be mapped. double click on the boolean. and i dont think the surface area is the same
It appears to be a vertex scaling(?) bug with the assemble room boolean feature. Workaround,...use the vertex model room boolean feature. I'm using C8.1 Pro 64 bit.
It's definetly a bug, but now I think it might be a system bug. I can not recreate the problem today and the texture is working fine on boolean objects without any rescaling. I guess sometimes I need to remember to just try a restart before seeking answers.
New motto:
Does it still occur after a restart?