please can someone help this is so frustrating

lasagnamanlasagnaman Posts: 1,001

why is my cpu being used for rendering no matter what i do  i dont want it using my cpu ever i want my gpu to use it all the time 

why is it doing this to me 

i have a nvidia gtx 1070 8gb  video   and 32gb ram i dont understand it 

 

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Comments

  • lasagnamanlasagnaman Posts: 1,001

    intel core i7 3.6ghz 7700 

  • eshaesha Posts: 3,261

    When DS can't fit everything into your video card's memory it switches to CPU. I don't know how big your scene is, but if geometry and textures exceed your 8GB that could be an explanation.

    Sometimes it helps to close and re-start DS before rendering to clear the cache.

  • BeeMKayBeeMKay Posts: 7,019

    You have the latest nVidea driver installed, and your GPU shows up in the Adavanced Render Settings? What does the log file say is the reaon for it dropping to CPU?

    Also, just to verify, it dropps to CPU even if you render something simple, like a primitive, or an unclothed G8 figure?

     

  • TaozTaoz Posts: 10,269
    edited May 2020

    Get GPU-Z, it will tell you how much VRAM your scenes are using:

    https://www.techpowerup.com/download/techpowerup-gpu-z/

    Post edited by Taoz on
  • lasagnamanlasagnaman Posts: 1,001

    hi ok so if i get a vide card nvidia gtx 1080 titan 11gb will that do it for me

  • lilweeplilweep Posts: 2,748

    how would we know? you didnt respond to the other points raised by people in this thread.

  • lasagnamanlasagnaman Posts: 1,001

    ok yes the items iam using is using my 8gb of video memory 

     

  • Dim ReaperDim Reaper Posts: 687
    edited May 2020

    Three things that would help give an idea of what the problem is:

    1) Right-click on your desktop, click Nvidia Control Panel, then at the bottom left of that window, click System Information.  Post back here with the driver version (circled on the image below)

    2) Load Daz Studio, click the Help menu at the top, then About Daz Studio.  Post here with the version number from the top left corner of the pop-up.

    3) Still in Daz Studio, Click the Render Settings tab, then click Advanced and make sure that your nvidia graphics card is showing there and is ticked.

    4) If the card was / is now showing and ticked in 3) above, from the top menu of the program again, click Create > New primitive > Sphere.  Try to render just that and see if your nvidia card is used (as has already been posted here, GPU-Z will tell you if the card is being used.  I use MSI Afterburner every time I am rendering to look at GPU usage.)

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    Post edited by Dim Reaper on
  • lasagnamanlasagnaman Posts: 1,001

    ty so much ill try that

  • PaintboxPaintbox Posts: 1,633

    Every figure and object adds memory, so you always need to keep it under your video card memory (8gb)

    You can also compress/shrink textures (for figures that are farther away from camera) with https://www.daz3d.com/scene-optimizer

    That will reduce the texture load, so it may fit in your cards memory.

  • lasagnamanlasagnaman Posts: 1,001
    Paintbox said:

    i never knew how to use that can you help me with that

  • lasagnamanlasagnaman Posts: 1,001

    so i should get a 11 gb video card then right

  • VoltisArtVoltisArt Posts: 212

    Just went in a circle.  If you don't share the technical details that people asked for above, no one will know how to help you.  You should share those details, so people can see what might help.  Another card might help, but it might not.  Why spend the money if you don't know it will help?

  • lasagnamanlasagnaman Posts: 1,001

    i have the latest drivers 

  • lasagnamanlasagnaman Posts: 1,001

     

    i w ill try that first   iam pretty sure i have latest drivers

    Three things that would help give an idea of what the problem is:

    1) Right-click on your desktop, click Nvidia Control Panel, then at the bottom left of that window, click System Information.  Post back here with the driver version (circled on the image below)

    2) Load Daz Studio, click the Help menu at the top, then About Daz Studio.  Post here with the version number from the top left corner of the pop-up.

    3) Still in Daz Studio, Click the Render Settings tab, then click Advanced and make sure that your nvidia graphics card is showing there and is ticked.

    4) If the card was / is now showing and ticked in 3) above, from the top menu of the program again, click Create > New primitive > Sphere.  Try to render just that and see if your nvidia card is used (as has already been posted here, GPU-Z will tell you if the card is being used.  I use MSI Afterburner every time I am rendering to look at GPU usage.)

     

  • nicsttnicstt Posts: 11,715

    so i should get a 11 gb video card then right

    No.

    You don't solve problems by throwing money at em.

    It can help, but only once you know you need to throw said cash at the issue.

    Graphics cards have finite RAM; no matter how many you have, i'm talking realistically here, you'll run out of it, and still have to do what folks are suggesting.

    Of course the next gen cards to be released may change things, but I'm presuming you don't want to wait until the potential fix as turned into something useful. Plus even after release, it could easily be months before they work.

  • Dim ReaperDim Reaper Posts: 687

    i have the latest drivers 

    That isn't going to let anyone here help you.  If you have done the four things that I suggested, then please post the version numbers and the results.  That will give everyone an idea of what is happening on your system.

    As nicstt posted above, there is no point in spending more money until you find the issue.  It could be that your current card is working and is being used for rendering and maybe the scenes you are using are complex enough that it is taking a long time to render.  It could be something else.  Buying a new card may not solve the problems.

  • TheKDTheKD Posts: 2,711

    If you don't have scene optimizer, I recommend you get that. You can reduce texture sizes to help it fit in VRAM. Textures is the biggest VRAM hog.

  • BeeMKayBeeMKay Posts: 7,019
    Paintbox said:

    i never knew how to use that can you help me with that

     

    It comes with a fairly good instruction manual, but you can also read it online here: http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/41479/41479_scene-optimizer-user-guide.pdf

    Basically, what it does it it will present the items you have in a scene, and then you can decide if you want to reduce the size of the maps of your items, or throw out maps altogether, or reduce subdivision.

    From your description, I assume the following:

    • your rendering of "simple scenes" in Iray (primitive or just one single Genesis) works on GPU fine.
    • Your current scene doesn't work, because it is too large (four or more Genesis figures, large set, high subdivision, (many instances can also be a problem).

    If that is correct, then you have the following options:

    • for instances, in the Rendersettings change under "Optimization"-->"Instance Optimization" the setting from "Speed" to Memory".
    • Check ALL of your figures. That includes humans, their clothing, and building and plants. Unless you have a very close up of a person,  dial down both Subdivision in the Parameter tab for that figure to "1". If you have a figure very much in a distance, change the Subdivision setting from "High Resolution" to "Base Resolution". Make sure you do this for all items in the scene.
    • When you dropped to memory once, it's best to safe the scene, restart Studio (be aware that it will take a few minutes in the background to clear the memory), and then reload the scene. This also helps cleaning up "clogged" memory from changing materials, for example.
    • Usually that helps, but if you still drop to memory, using a tool like Scene optimizer will help. You also can try manually by removing normal maps, bump maps, etc. where they make no difference (for example, if you are using Depth of Field effect and the background is blurred anyway.
    • There's always the option of first rendering the background, and then render the foreground figure, or delete items that aren't reflected/seen.

    Getting a bigger card - that really depends on how large your average scenes are that you are rendering. You might be cheaper off using a render server like Jack Tomalin's http://www.jacktomalin.com/iray/

     

     

  • IvyIvy Posts: 7,165
    edited May 2020

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    I suspect  the reason most people that have so many fall back to CPU issues is the Newer versions of daz studio & add that to the NVIDIA  GPU drivers versions over 438.0 or newer, those 2 combinations appear to use more resources than any daz combo versions I have seen to date.

    I currently went back to and have been using Daz Studio  4.12.0.85 with NVIDIA gpu driver 436.30 without any cpu fall back issues at all and that is with 2 - GTX 1080ti's

    When I updated to daz  4.12.1.117 and my GPU driver to the latest studio driver  I could not render a dang thing at all even with just one character without the scene falling back to CPU.  That just BSangry having all the new deforce improvements and you can't render the scene in daz  4.12.1.117 with out a draw back to CPU. with a 11.5 gig gpu.  Soooo not worth the update imo.

    So that is why I down graded back to daz 4.12.0.85 & gpu driver 436.30 and I have not had any draw back issues since.  That has been my experiences and why I made this comment take it for what its worth.

    Post edited by Ivy on
  • ixoloxoloxiixoloxoloxi Posts: 46
    edited May 2020

    MAYBE they want you to use the 32bit 

    Yo u trying to use that nvidia render?

    all i can say is just use the 32 bit and find a way to make better maps and texture and sell them? then when you make money and update you things add a nvidia render and BAM looking like a million bucks

    MUCH LOVE

    OR IT COULD BE YOUR VERSION OF DAZ

    4.12.0 or 4.12.1    ERROR EQUAL SYNTAX and i dont even know what that mean

    Post edited by ixoloxoloxi on
  • BeeMKayBeeMKay Posts: 7,019

    MAYBE they want you to use the 32bit 

    Yo u trying to use that nvidia render?

    all i can say is just use the 32 bit and find a way to make better maps and texture and sell them? then when you make money and update you things add a nvidia render and BAM looking like a million bucks

    MUCH LOVE

    OR IT COULD BE YOUR VERSION OF DAZ

    4.12.0 or 4.12.1    ERROR EQUAL SYNTAX and i dont even know what that mean

    The 32 bit version of Studio only uses limited RAM. I wouldn't recommend it for normal use.

  • nicstt said:

    so i should get a 11 gb video card then right

    No.

    You don't solve problems by throwing money at em.

    Of course you do. And because time is also an important and precious commodity, it can be the better choice. And let's be honest: anything that keeps one focused on the artistic rather than the technical is a good thing. We are supposed to program the computer, not the computer to program us.

  • IvyIvy Posts: 7,165

    MAYBE they want you to use the 32bit 

    Yo u trying to use that nvidia render?

    all i can say is just use the 32 bit and find a way to make better maps and texture and sell them? then when you make money and update you things add a nvidia render and BAM looking like a million bucks

    MUCH LOVE

    OR IT COULD BE YOUR VERSION OF DAZ

    4.12.0 or 4.12.1    ERROR EQUAL SYNTAX and i dont even know what that mean

    Actually I believe it has more with the Opitex Prime Acceleration always being on with the advance RTX GPU drivers technology  & with daz studio 4.12.0.85 or later versions that were updated to work with those drivers.  I tried every version of studio and 4.12.0.35 is where i notice the changed so it is my opinion from what I have experienced,  that the gpu drivers newer that 444.02 and that studio version 4.12.0.87 or newer where designed with Opitex turned on permanently  where as with the older gpu drivers and studio versions you had the user control option of turning on/off Opitex prime acceleration.    That one change appears to me the main reason that studio is using more GPU  resources to compensate for the RTX raytrace in older gtx gpus and some of the less powerful rtx cards as well.

    I am only saying this because this has been my experienced after I updated to daz version 4.12.1.117 and gpu driver 445.78.  I have had nothing but fall back issues with my system since, But when I rolled back to as far back as daz version 4.12.0.85 and gpu driver 436.30.  I was no longer getting the draw back issues with the same scene files.  which has lead me to believe it has to do with the opitex prime.always being on.

    Its a dam shame,   I was looking forward to using the new features & improvements in dforces. But not at the expense of having to render on cpu.   its cheaper to stay with a older version of studio than buy new RTX 2080ti's to satisfy daz resource requirements .  I have been using daz studio a very long time , I keep back up installers of  every daz studio version since 4.6 for this very reason, so I can roll back to eliminate issues from updates.

    SERIOUSLY This issues should be addressed by the daz  dev team or its going to turn the average hobby user off daz studio if rendering persist to fall back to cpu that require a purchase of very expensive GPU cards RTX2080ti 11 gig gpus or better. making daz not feasible for the average hobby user.

  • Richard HaseltineRichard Haseltine Posts: 108,347
    edited May 2020

    It's non-RTX GOUS that get extra code sent across, and it is a feature of Iray rather than DS or the drivesrs so not anything Daz can change - though the latest version of Iray does include a Low Memory option which should reduce demands (and render speed).

    Post edited by Richard Haseltine on
  • MelissaGTMelissaGT Posts: 2,611
    Ivy said:

                      <--------------------------------------------------------Line break----------------------------------------------------------->

     

    I suspect  the reason most people that have so many fall back to CPU issues is the Newer versions of daz studio & add that to the NVIDIA  GPU drivers versions over 438.0 or newer, those 2 combinations appear to use more resources than any daz combo versions I have seen to date.

    I currently went back to and have been using Daz Studio  4.12.0.85 with NVIDIA gpu driver 436.30 without any cpu fall back issues at all and that is with 2 - GTX 1080ti's

    When I updated to daz  4.12.1.117 and my GPU driver to the latest studio driver  I could not render a dang thing at all even with just one character without the scene falling back to CPU.  That just BSangry having all the new deforce improvements and you can't render the scene in daz  4.12.1.117 with out a draw back to CPU. with a 11.5 gig gpu.  Soooo not worth the update imo.

    So that is why I down graded back to daz 4.12.0.85 & gpu driver 436.30 and I have not had any draw back issues since.  That has been my experiences and why I made this comment take it for what its worth.

    Unfortunately, not everybody has the ability to go back. I only have the most recent version of 4.12, and then the current beta to play with. So far, I have noticed an improvement with the beta, so not sure what has been changed there. 

  • IvyIvy Posts: 7,165

    I am glad things are improving for you.   I have gtx1080ti's cards I don't hold out much hope.   my comment was a mere observation of when things changed with daz studio and the NVIDIA drivers. and what versions the fall backs started.  I was not suggesting everyone reverts back  to older version of daz.  alot of people don't think to save your last few copy of daz before installing the new one which over rights your files. .You can always  download legacy NVIDIA gpu drivers  anytime to roll back gpu drivers for trouble shooting issues and errors,  Some of us old daz users have learned over the years that daz does not offer back copies of their studios  & being a nerd that I am I back up everything , like i said I've been using daz a long long time. I learned over the years to save what works. and I have hard drives full to prove it.  But seriously though there is no reason not to save back copies of daz studio until you find one you can be happy with.  external hard drives are cheap. if you have been using daz for any given time  you have a lot invested in content whats a few $$$ more for a few storage hard drives.

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  • BobvanBobvan Posts: 2,653

    I learned too and have my installers going back going back to the last version of 10. I am getting my 2080ti popped in tomorrow so I will see how that goes 1st!

  • MelissaGTMelissaGT Posts: 2,611
    edited May 2020
    Ivy said:

    I am glad things are improving for you.   I have gtx1080ti's cards I don't hold out much hope.   my comment was a mere observation of when things changed with daz studio and the NVIDIA drivers. and what versions the fall backs started.  I was not suggesting everyone reverts back  to older version of daz.  alot of people don't think to save your last few copy of daz before installing the new one which over rights your files. .You can always  download legacy NVIDIA gpu drivers  anytime to roll back gpu drivers for trouble shooting issues and errors,  Some of us old daz users have learned over the years that daz does not offer back copies of their studios  & being a nerd that I am I back up everything , like i said I've been using daz a long long time. I learned over the years to save what works. and I have hard drives full to prove it.  But seriously though there is no reason not to save back copies of daz studio until you find one you can be happy with.  external hard drives are cheap. if you have been using daz for any given time  you have a lot invested in content whats a few $$$ more for a few storage hard drives.

    I'm on a 1080TI as well...hoping I can hold out for the 3x cards but I've come close to rage-buying a 2080TI just to be able to render scenes I would have otherwise been able to render just fine six months ago. 

    But at the suggestion of someone who responded to a thread I started about this very issue about a week ago, I tried out the current beta, and it does seem friendlier to GTX cards. I was told that Daz is trying to build back in some compatibility for the GTX infrastructure, though if that is actually the case I have no idea.

    Post edited by MelissaGT on
  • BobvanBobvan Posts: 2,653
    edited May 2020
    Ivy said:

    I am glad things are improving for you.   I have gtx1080ti's cards I don't hold out much hope.   my comment was a mere observation of when things changed with daz studio and the NVIDIA drivers. and what versions the fall backs started.  I was not suggesting everyone reverts back  to older version of daz.  alot of people don't think to save your last few copy of daz before installing the new one which over rights your files. .You can always  download legacy NVIDIA gpu drivers  anytime to roll back gpu drivers for trouble shooting issues and errors,  Some of us old daz users have learned over the years that daz does not offer back copies of their studios  & being a nerd that I am I back up everything , like i said I've been using daz a long long time. I learned over the years to save what works. and I have hard drives full to prove it.  But seriously though there is no reason not to save back copies of daz studio until you find one you can be happy with.  external hard drives are cheap. if you have been using daz for any given time  you have a lot invested in content whats a few $$$ more for a few storage hard drives.

    I'm on a 1080TI as well...hoping I can hold out for the 3x cards but I've come close to rage-buying a 2080TI just to be able to render scenes I would have otherwise been able to render just fine six months ago.

    By the times those powerful cards come out it will be time to build a new system..

     

    There is all kinds of tricks to make fast renders HRDI's importing pics in the enviro plane ect.

    Post edited by Bobvan on
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