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I won't be needing to rebuild a new system...just swap out the 1080TI for a 3xTI...whatever that name may be. I already have 32GB RAM...maybe add two more 16GB sticks. Nothing wrong with my CPU (RZYEN 7 1800x).
I am really happy its working better for you.
..I'm running a Maxwell Titan-X on an X-58 MB with 24 GB of DDR3 1333 three channel memory and a Westmere 6 core Xeon. Yeah loading the scene for rendering takes a little more time because the PCIe slots are 2.0 instead of 3.0, but otherwise, it works fine.
What version of DS are you running?
I am sorry to hear about the problems some folks are having with the lastest version of DS (.117)
I am also really concerned by what I am reading, as I just managed to get a really good deal on some used Maxwell-based rendering cards, and was about to install Daz studio on a spare motherboard to run them...From what I hear, I must rethink this.
i have 4.12
I'm using the DS Beta version 12.1.115 (haven't made the latest update yet) and have an old 980TI with 6GB. I'm not experiencing many problems rendering 3 characters in a scene as of yet. I have to watch for the scene not to be larger than what my card can handle, of curse. But yes, there has been some loss of "memory" and also "render time" due to Iray being written "new from scratch" that is noticable. I'm fortunate to be able to use Jack's render farm mentioned earlier, but even before they made the changes, I often had to break up scenes because they wouldn't fit on my card. It is a bit worse now, but not to the degree that I can't use Iray at all, or only smallest scenes work.
It's also worthwhile noting that some sets load with ridiciously high subdivision settings, even clothing. That's also factoring into "straight to CPU".
Have you updated to the latest Nvidia drivers directly from Nvidia's website, or did you update/check using windows update? Windows will always give you older drivers that typically won't work with the most recent version of DS/Iray. It sounds as if you might be using older drivers that won't work, causing Iray to use the CPU to render.
...4.12.0.47 Public Build Beta.
Nvidia driver 430.86.
What is the full version number - Help>About Daz Studio?
i am not sure how can i look that up
Yesterday, DimReaper replied to you with the instructions, among how to get info that would help people help you, quoted below.
Also, your post title, once again, doesn't mention your problem.
No, you dont.
Why? Because throwing money at an issue means some (maybe all) of it is going to miss it's target, and how much depends on how accurate the data, and the understanding of the data (called information) is.
Yes money can solve an issue, and frequently does, but not by "throwing it."
I've spent a few days learning how to use Diffeomorphic plug in for Blender; I've been a Blender user for years, so no particular learning curve there, but plugins themselves take time.
Whilst time is a commodity, I have some at the moment, and my render times have plumbeted drastically; results are improving too. No cash spent. Time, well that I had in abundance.
So, OP goes and buys a Titan and the issue doesn't go away; what does that tell you?
ok this the version i have 4.12.0.85
should i have the latest video driver i just updated last month
ok i updated the video drivers
I posted 4 steps, asking you to carry them out and post back. By not giving any clear information, you are making it very difficult and frustrating for anyone to help you.
When you keep posting, "I have the latest drivers" that isn't helpful because "the latest drivers" could mean different types of nvidia drivers. Also, the latest drivers are not always the best ones to use for Daz Studio and there have been conflicts between versions of Daz Studio and versions of nvidia drivers.
You have now posted above that you are using DS version 4.12.0.85. What is the exact version of nvidia drivers that you now have installed? Is the graphics card showing up in the render settings and is it ticked? Can you render a simple primitive?
That version of daz works great if you use older NVIDIA drivers. That is the current public build i am using.
the NVIDIA driver versions after 441.12 is when they changes features making Opitex Prime Acceleration always on so as Richard stated its not really daz so much as it is the NVIDIA drivers causing the fall back, the new versions of daz public build .117 requires the updated gpu drivers to make some of the new features function properly to stablize the daz software.
try rolling back your gpu driver to 436.36 or later.I had to currently roll back to 436.30 and i have zero draw back issues with daz version 4.12.0.85
ok just so you know it doesnt do it to me all the time its only when i bring a room scene into it like a garage or a kitchen full scene
or if use more then 3 people in the scene the cpu takes over
the drivers iam using is 4587 thats whats it says for a gxt 1070 8gb vram
the driver version 445.87
Do you try to reduce textures in your rooms and on your 3 characters? Chances are with the higher size of recent textures and what's already been mentioned by Ivy and others you probably are running the risk of running out of available VRAM on your card. Reducing the textures is what I'd do to try not to go to cpu. You can try just 2 people and see what happens.
how do i reduce textures
i would love to try that
You can use this one, as mentioned earlier:
Scene Optimizer - https://www.daz3d.com/catalog/product/view/id/041479
yeah i was a little sketchy about that i dont want to ruin my scene i was worried about that
Good. So now we have the info that you are on:
DS version: 4.12.0.85
Nvidia Drivers: 445.87
Right now, I wouldn't worry too much about utilities like scene optimiser until we can tell for definite that your card is actually working with anything.
First thing:
Go and download GPU-Z by clicking "Standard Version" on the top left of this page: https://www.techpowerup.com/download/techpowerup-gpu-z/
The Windows Task Manager doesn't show the card use for rendering by default, so GPU-Z is an easy way to see what your card is doing.
Once you have installed GPU-Z and have it running, you need to click Sensors and you will be looking for "GPU Load" - I've attached a screenshot below.
Second thing:
With GPU-Z running, load Daz Studio, Click on create > New Primitive > Sphere.
Make sure the sphere is visible on in your scene and then click render.
Please post back here to tell us if the "GPU Load" in GPU-Z went to around 100%, and if the sphere actually renders.
....umm curious, what is your OS?
Here's some more things you can do to squeeze your scene inside the available memory (however much you may have):
Finally, if your artistic vision encompasses grandiose scenes with lots going on, learn to accept CPU rendering. Set up your scene, start the render, then go and do something else. Too often I see people on this forum saying "I can't render this scene" when what they mean is "I can't render this scene without dropping to CPU." Who cares if it took hours and hours to run if you were asleep/at work/meeting up with friends at the time?
That's because folks confuse the difference between "The Problem" and "Causing Them a Problem"
...anybody remember Reality/Lux (LuxRender was non biased CPU based render engine)? I do, and reading posts where people mentioned a single render took days not just hours to get to a reasonable level of convergence without noise or "fireflies". The trick is for CPU rendering you need a fast high core count CPU (at least a 16 core Threadripper as that TRs support 4 memory channels instead of 2 [more memory channels is more efficient]), and more than 32 GB of the fastest memory your MB can support (without overclocking) if you are into "epic" scenes, cannot afford a an RTX Quadro 8000, or don't want the process to drop into swap mode.
ok i ran that techno and yes it using almost 7 gig