Stains on clothing objects caused by smoothing modifier
I've noticed this a lot more recetly in DAZ.
If I use a smoothing modifier to eliminate poke through, that areas texture gets a visible darker line around it...
I tried using a push modifier, and it's even worse...
Is this to be expected from now on ?
JD
Post edited by jdavison67 on

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Something's clipping with it. Usually geoshells.
Yeah, but I dont have any geoshells loaded...
I was able to get it to go away by removing both the push modifier and smoothing modifier, then I used the grab tool.
It's just a pain...
I find I wind up having to do multiple renders, to spot fix things like this more often, these days...
JD