Stains on clothing objects caused by smoothing modifier

jdavison67jdavison67 Posts: 689
edited May 2020 in The Commons

I've noticed this a lot more recetly in DAZ.

If I use a smoothing modifier to eliminate poke through, that areas texture gets a visible darker line around it...

I tried using a push modifier, and it's even worse...

Is this to be expected from now on ?

JD

Post edited by jdavison67 on

Comments

  • jmtbankjmtbank Posts: 187
    edited May 2020

    Something's clipping with it. Usually geoshells.

    Post edited by jmtbank on
  • jdavison67jdavison67 Posts: 689
    jmtbank said:

    Something's clipping with it. Usually geoshells.

    Yeah, but I dont have any geoshells loaded...

    I was able to get it to go away by removing both the push modifier and smoothing modifier, then I used the grab tool.

    It's just a pain...

    I find I wind up having to do multiple renders, to spot fix things like this more often, these days...

    JD

Sign In or Register to comment.