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Okay, I got it to work, but I didn't know I got it to work. I selected one of the morphs that were listed in GenX2 when I dropped David 3 in there. (I did not inject all the available head and body morphs.) And then I ran the transfer. Then I closed and opened Daz Studio and the only thing I saw was the morph I had selected under Generation X when I loaded Genesis. But then I happened to notice that there were these head morphs for David 3 under one of the other sections and I also found one that does the whole figure.
Or did the head and body morphs come from the David 3 for genesis product that I own?
In any case, I'm not clear on one thing. How does on one thing. How does selecting one of the morphs i.e. neck spandex transfer the character morphs. Wouldn't there have to be a head and a body morph that you could select so that you could transfer them.
Thanks
If you successfully transfer just one morph, then it will also add the head and full body morphs for that figure.
Remember for a figure like D3 there is no basic head and body morph that gives it the shape, the mesh itself defines the shape.
To give you an idea of how I use these old figures, I firstly create a CR2 file by injecting all the morph packages into the base figure and then exporting that figure as a CR2. I have done this for V4,M4 and all the generation 3 figures. Then I select this CR2 file as the source in the Gen X tab. You then load the character injection file (normally a pp2 file) and then select all non zero values. I then transfer the character as a single head morph and a single body morph, even though it might have consisted of many morphs on the original base.
I only use the CR2 files when moving morphs, I do not load the figure into the scene, although that is a method some people use.
Thanks, Havos! I'll try that.
So you load the base character (David 3 for example) and then inject all the head and body morphs and then export that as a CR2. Then you use this as the source file in GenX2. And you load the character injection file. Is that the head morphs and body morphs under the pose folder? Or a different file. Do you drop those files in the center box of GenX2 or do you have the base character loaded in the scene and apply the head or body morphs to it? And do you just load the head or body morphs separately depending on whether you are creating a head or body single morph? I know there is an option to get the non-zero morphs from the character in the scene.
I'm just not clear on what pp2 you are refering to, if it's not the head and body injection morphs. (I just checked and my head/body morph files are pz2. Is that the same thing? And if this is the right file, why do you have to inject them again, if they were already saved to the CR2 that was exported? Also, if you injected the morphs, will any of them have values? Or do you have to select one? Or set one?
Sorry about all the questions. Hopefully, this will be the last time. I really appreciate your help and I would really like to move David 3 to some of the other generations, as he was always one of my favorite characters. So that's why I keep pestering you.
Thanks again.
I think I have it. At least I have morphs for David 3 and Michael 3 now for genesis.
Sorry I meant pz2, I am not sure where I got pp2 from! Basically it is the file that sets all the individual morph dials for a particular character, and you then use these settings to transfer the character to Genesis. Some earlier characters will also have custom morphs, and the pz2 file should inject these into a custom morph channel and give it a value (usually 1.0). Then in the GenX panel when you select "Select all with non-zero values" all the relevant morphs will be used to hopefully transfer the character over. A fair few V4 characters had custom morph injections, but I doubt many D3 ones did.
The standard head and body morphs for D3 should only be used to create the CR2 file for the source. After that you do not need them again.
I don't have many charaters for D3 to show off as a Genesis character as a demo, I only have Hunter for D3, Santa for D3, John mutiple figure, and one character from Rendo (Nurah)
I have an old render of D3 Santa from 2015, it was transferred to G2M.
He looks good, Havos! And thanks again for your help.
Here is a render that I did with the shape I transfered.
I believe I used the M5 texture on him. Unfortunately the D3 clothings doesn't work on him. Not sure if I did something wrong or if GenX2 doesn't take into account the height of the figure. I believe that David 3 was shorter than Genesis and my morph doesn't make him shorter. I do have the David 3 for Genesis product that is suppose to work with his clothing. I will try using it to makde a morph for GM2 and GM3. In any case, I'm happy with the results.
You should be able to auto fit D3 clothing onto Genesis if you have a D3 clone for that figure. In my G2M Santa pic above the clothing is a D3 outfit. The "David 3 for Genesis" product contains a clone for D3 for Genesis 1. To get D3 clothing onto later Genesis figures you can either use the GenX shape to create a D3 clone for those figures, or autofit to Genesis 1 first, and then from their auto fit to the later versions.