Is it possible disassemble all products?
in The Commons
I have a small lounge bar prop that I purchased and the wall lights and picturs on the wall are somewhat out of scale. I would like to simply rescale those items but if I try to select just a single item from the scene hiearchy and apply scaling the entire prop rescales room and all. In the hierarchy I can turn visability of items on or off but I cannot unparent or delete individual items. When I open the joint editor I can delete bones and itemes disappear from the hierarchy but the outline of the item remains in the veiwport when I try select anything. So, bottom line, what is the correct process to seperate individual componets from a figure? Any hints would be appreciated.

Comments
If it's a set from Daz3D they often have a subfolder to load props individually.
"Correct" is whatever works ;-)
If you hide all but the desired item, then export that out as an .obj, import it back in ... then you can resize it, etc. BUT also export it out* and import it back in {when it is the size you want} and then File > Save as > Support Assets > Figure/prop assets ...
If it losses its materials in the process, from the full set select the desired item and save out a material preset for it. Apply that to the new prop.
* always have nothing else visible or in the scene or it may also export out.
the easiet way to to export it and then open it up in a modeling app and save out separate OBJs of all the parts and then reimport them and scale as needed and probably redo the textures/shaders also.
Thank you so much for the input, I love it when some of the experts chime it. FSMC if I can turn components off in the hierarchy in the scene tab does that mean it will be a seperate object when I export the whole thing?
Catherine, I'm actually dying to try out your texture freebies on the seperate components if I can get this to work. Thanks again!!!
geometry editor is your friend
Oh yeah. And its bff is MeshGrabber.