Is it possible disassemble all products?

I have a small lounge bar prop that I purchased and the wall lights and picturs on the wall are somewhat out of scale. I would like to simply rescale those items but if I try to select just a single item from the scene hiearchy and apply scaling the entire prop rescales room and all. In the hierarchy I can turn visability of items on or off but I cannot unparent or delete individual items. When I open the joint editor I can delete bones and itemes disappear from the hierarchy but the outline of the item remains in the veiwport  when I try select anything.  So, bottom line, what is the correct process to seperate individual componets from a figure? Any hints would be appreciated.

Comments

  • Catherine3678abCatherine3678ab Posts: 8,556
    edited April 2020

    If it's a set from Daz3D they often have a subfolder to load props individually.

    "Correct" is whatever works ;-)

    If you hide all but the desired item, then export that out as an .obj, import it back in ... then you can resize it, etc. BUT also export it out* and import it back in {when it is the size you want} and then File > Save as > Support Assets > Figure/prop assets ...

    If it losses its materials in the process, from the full set select the desired item and save out a material preset for it. Apply that to the new prop.

    * always have nothing else visible or in the scene or it may also export out.

    Post edited by Catherine3678ab on
  • FSMCDesignsFSMCDesigns Posts: 12,844

    the easiet way to to export it and then open it up in a modeling app and save out separate OBJs of all the parts and then reimport them and scale as needed and probably redo the textures/shaders also.

  • kwanniekwannie Posts: 870

    Thank you so much for the input, I love it when some of the experts chime it. FSMC if I can turn components off in the hierarchy in the scene tab does that mean it will be a seperate object when I export the whole thing?

    Catherine, I'm actually dying to try out your texture freebies on the seperate components if I can get this to work. Thanks again!!!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,186

    geometry editor is your friend

  • LorraineLorraine Posts: 900

    geometry editor is your friend

    Oh yeah. And its bff is MeshGrabber. 

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