New conforming sci Fi Armor .

wolf359wolf359 Posts: 3,936
Getting assets ready for my next animated fan film project based in the "Halo" universe to be rendered in Blenders real-time game engine....... This wont take six years like my last one.

Comments

  • wolf359wolf359 Posts: 3,936
    ...
    FRONT T-POSE.png
    900 x 1000 - 596K
  • wolf359wolf359 Posts: 3,936
    ...
    REAR T-POSE.png
    900 x 1000 - 594K
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,337

    yes

  • TorquinoxTorquinox Posts: 4,407

    @wolf359 , there is no question you have skills and do good work. This looks pretty cool! I'd be more excited if it were fitted for a Daz figure (I suspect it is!) and if it were for sale somewhere. I look forward to seeing your movie. smiley

  • wolf359wolf359 Posts: 3,936
    Thanks Wendy!!!.. @Torq ,yes this is conforming armor for the Genesis 2 male... I will post some EEVEE rendered animation tests later this week as the "principle photography " of My last project "Galactus Rising" is rendered and sitting in a Davinci Resolve Delivery project file.. ..moving on!!!
  • @wolf359 That looks awesome. Very nice anodized shader. What is it?

  • wolf359wolf359 Posts: 3,936
    Hi thanks. Actually this a principle BSDF with manual tweaks to metalicity& specular.... My content will be optimized for realtime performance in EEVEE going forward as it Will be my render engine for animations.
  • @wolf359 Another question for you, Wolf... I had understood that the MDD file format is very simple, so I was working support for it  into my Alembic exporter. I realized that it has no support for normals, at all. How do you get around that? Do you use normal maps for everything? Recompute normals from faces? How does your Ivan character look so good?

  • wolf359wolf359 Posts: 3,936
    Hi the obj file is driven by the vertex cache in the mdd file. Any non destructive modifiers such as subD, displacement, normal maps work fine, in( C4D at least)
  • wolf359wolf359 Posts: 3,936
    Just FYI this armor is Rendered in blender 2.82 via FBX from Daz studio... I have dumped Maxon C4D& MDD as a pipeline.
  • wolf359 said:
    Hi the obj file is driven by the vertex cache in the mdd file. Any non destructive modifiers such as subD, displacement, normal maps work fine, in( C4D at least)

    I see... I assumed as much. Thanks.

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