Need a little timeline help.

Can someone tell me where to find the new implementation of Graphmate in the the DAZ 4.12 timeline? I have no problem bringing up KeyMate, which is basically bringing the scrubber dow to a size of about 200 frames and the the keys become visable. How do you get to the linear graphs for a given node?

Also what do I have to do get the frame indicator to move forward or backwards  within the timeline window. I used to be able to click somewhere on the timeline and that is where the frame indicator would advance to. Now I trt to grab the little yellow triangle and advance through the frames and it won't move.

 

Thanks!!!

Comments

  • IvyIvy Posts: 7,165
    edited March 2020

    @kwannie on the side tab you will find the timeline tool bar. click it and make sure you have "advanced view" check

    Then when you open the daz studio timeline down on the very bottom in the middle of the timeline editor you can find a little tab that will separate it into 2 parts  the graph editor & the keyframe editor its kind of hidden so you have to feel around for it 

    Hope that helps

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  • kwanniekwannie Posts: 870

    Thanks Ivy,

    If it wasn't for your help I just don't know how I would use this program, I tried it with your instructions...........wow, I'm loving the DAZ version better than I like using the original GraphMate/ KeyMate. I am curious though, Is there anyway to implement the non linear animation now, anywhere in the new DAZ configuration like you could get in AniMate2 with its overide functions. I think the overide (where you could select nodes to be ignored ) was only good up to the G2 figures. Have they fixed that yet?

     

  • IvyIvy Posts: 7,165
    edited March 2020
    kwannie said:

    Thanks Ivy,

    If it wasn't for your help I just don't know how I would use this program, I tried it with your instructions...........wow, I'm loving the DAZ version better than I like using the original GraphMate/ KeyMate. I am curious though, Is there anyway to implement the non linear animation now, anywhere in the new DAZ configuration like you could get in AniMate2 with its overide functions. I think the overide (where you could select nodes to be ignored ) was only good up to the G2 figures. Have they fixed that yet?

     

    You are welcome.   

    If you click character or prop and look on the left side panel on the daz timeline you will see the respective properties so can click each part to expose the bone rotation /translations work with ik-chains & nodes you can use those properties to make edits and adjustments. To Access the Keyframe Nodes click the tab on the buttons of the timeline circled in the screen shot . that tab allows you to choose different options for working with .also some of those nodes you click you can make edits under the main parameters tabs as well .

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