use Diffeomorphic send motion of blender to daz studio
ChrisSerket
Posts: 202
Notice that I don't speak English, so I'm using google translator to write this to you.
Well my problem is this.
I am doing animations, and given that Daz Studio has many inconveniences when it comes to animation, I opted for the Blender path (although I personally do not like Blender very much), and I used Diffeomorphic for this.
Diffeomorphic did an amazing job in terms of bones, morphs and geometry. But the only thing I feel is wrong is in terms of materials, probably because they are from IRAY, and not suitable for eevee or cycles (although with the latter there is a better coincidence, but still far from being at least acceptable the result, and more over using several hours of editing materials for a single model, and I still have another 20 models to make them the same process).
For this reason I decided to take the path of using blender just to create the motion files with the same Daz assets converted through Diffeomorphic, and then send the animations back in Daz Studio (more than anything like iray iray and OpenGL of Daz, because the Blender OpenGL doesn't show me the results I expect either).
Is there any way for this complement to do it or for another complement? (since the Bvh file does not give me good results).
I await your answers.
Greetings.

Comments
I don't know of a good solution to this at present. Part of the problem is skeleton differences - to take advantage of a lot of Blender features, you have to let Diffeomorphic re-rig your figure, and there's no good way back that I know of.
I understand, thank you very much