Help need with 2 shaders (a Translucent Shader & a Thick-ish Liquid)

Turk_WLFTurk_WLF Posts: 177
edited December 1969 in Carrara Discussion

I’m trying to make a translucent shader similar to a Windshield Washer Reservoir
( http://blog.bavauto.com/wp-content/uploads/2009/11/1b1.jpg )
Also I need a reddish brown heavy or a thick liquid like Motor Oil or Syrup, I need I could start with Water but I’m not sure how to do the “thickness” look.

Thanks,

Comments

  • evilproducerevilproducer Posts: 9,040
    edited December 1969

    Turk_WLF said:
    I’m trying to make a translucent shader similar to a Windshield Washer Reservoir
    ( http://blog.bavauto.com/wp-content/uploads/2009/11/1b1.jpg )
    Also I need a reddish brown heavy or a thick liquid like Motor Oil or Syrup, I need I could start with Water but I’m not sure how to do the “thickness” look.

    Thanks,

    Probably under transparency. You'll want to try in-scattering and/or absorption. You can set colors in those channels to help drive the color. If I recall, a light color will drive a stronger effect and a darker color will be a less strong effect. Unless I'm remembering it backwards.

  • McGuiverMcGuiver Posts: 219
    edited February 2014

    This shader tree should work for the liquids......just change the color in the transparency channel.
    Below is a pick where I used yellow to make a honey look.

    Color = black

    Alpha = none

    Highlight = value 32%

    Shininess = value 51%

    Bump = none

    Reflection = fresnel term10%, Ray Depth 2, Max. attenuation 85%, Blurry reflections off
    Reflection shader = value 11%

    Transparency = fresnel term 10%, Ray Depth 4, Max. attenuation 85%
    Transparency Intensity = color Yellow (or what color you wish)
    Transparency Absorption = none
    Transparency In-scattering = none

    Refraction = material (other) value of 1.10

    Glow = none

    Subsurface Scattering = none

    Translucency = none

    Doc2.jpg
    1000 x 775 - 256K
    Post edited by McGuiver on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    McGuiver said:
    This shader tree should work for the liquids......just change the color in the transparency channel.
    Below is a pick where I used yellow to make a honey look.

    Color = black

    Alpha = none

    Highlight = value 32%

    Shininess = value 51%

    Bump = none

    Reflection = fresnel term10%, Ray Depth 2, Max. attenuation 85%, Blurry reflections off
    Reflection shader = value 11%

    Transparency = fresnel term 10%, Ray Depth 4, Max. attenuation 85%
    Transparency Intensity = color Yellow (or what color you wish)
    Transparency Absorption = none
    Transparency In-scattering = none

    Refraction = material (other) value of 1.10

    Glow = none

    Subsurface Scattering = none

    Translucency = none

    Here's a list of IOR values...

    http://www.pixelandpoly.com/ior.html

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