Can Strand Hair be converted to a figure in Studio
vwrangler
Posts: 4,994
I was wondering if there's a way to convert strand-based hair into a figure inside Studio.
I noticed that Dain 8 Chest Hair is a figure -- has the little trefoil cloud symbol thing in the Scene tab -- and can be used with pretty much any G8M without any issues.
Other strand-based hair has the wavy lines in the scene tab, and seems to be largely restricted to the character it came with, unless you want to tinker with it in the strand hair editor. A LOT.
I did notice that Dain 8 Chest hair also doesn't seem to be editable in the strand hair editor, I assume because it's allegedly dForce hair. Which I hope isn't related.
So is it possible to convert Strand hair to a figure, or is that restricted to dForce Hair?
Post edited by vwrangler on

Comments
Yes, though the density of the geometry may make it a pain to rig and slow to use.
Ah. You'd have to export it as an OBJ, then?
hi vwrangler - did you find a useful outcome? i'm wondering the same thing but i think they have it restricted so you have to buy the dforce stuff rather than make your own with the strand based editor.
i was hoping to trun a strand based hair into a dforce dynamic surface object and get the best of both worlds but i don't think it can be done. it probably takes one of the other programs like bryce,
poser or carrera or a 'vendors tools' plug in. would be useful though
No. Apart from doing an OBJ export, which would make a MASSIVE item, the only way to do it is to use the vendor-restricted dForce tools.
thanks vwrangler i did have another look round with th eserch tersm strand based hair and dforce and came across this
https://www.youtube.com/watch?time_continue=830&v=yP_pZpd3orQ&feature=emb_logo
he takes his time and loses the plot a bit but it's well worth watching. i tried again after a watch and did have some sucsess.
however i noticed that the fine looking strand based hair becomes ribbon like when you get it finally to respond in the dforce simulation engine.
i'm going to have a bit more of an experiment now i have this new info. thanks again.